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Post by shade0of0ishahan on Mar 9, 2014 23:33:00 GMT -5
When a disarm, kick, bash, is countered, does that count as a fail, or is it pretty much the same as me not even trying it?
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Post by sitbackandchillout on Mar 10, 2014 5:03:25 GMT -5
I have absolutely no good reason to think I know the answer here, but to my understanding getting your shit countered comes in shades of grey. Therefore I'd imagine that, yes, it does
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Post by Deleted on Mar 10, 2014 16:03:55 GMT -5
I have a theory that reverses don't count as failures. I had a Red Storm character once who would frequently nip off to the southwest alley for some mugger sparring, and the human guy reverses newbie disarm. After a week my skill hadn't gone up a category or stopped getting reversed, so I decided to start fighting the assassin in the other alley for a while and that did the trick. I also had a Legion warrior who would bash the sparring dummy once every IG day for two RL weeks and bash never went up. It's anecdotal, but I pretty much spent the last two years of my time on Arm just playing with the code and testing random shit for fun since the roleplay had become so shit.
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Post by tektolnes on Mar 10, 2014 16:57:32 GMT -5
I'd always assumed that reverses were mega-fails, but I've got no way of proving that. I'll take anecdotal evidence (@oldtwink) over assumption all day erry day.
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Post by mekillot on Mar 20, 2014 5:58:49 GMT -5
Reverses actually give a skill check to the person doing the reversing. I've skilled up from a *failed reverse. I've never gained in skill (much like what oldtwink has seen) from being reversed.
*Datedit
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Post by tektolnes on Mar 20, 2014 9:56:42 GMT -5
Interesting. That would lead one to believe that reversals are granted by the skill of the target, rather than by the (lack of) skill of the player using the command.
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Post by sitbackandchillout on Mar 20, 2014 10:18:14 GMT -5
Interesting. That would lead one to believe that reversals are granted by the skill of the target, rather than by the (lack of) skill of the player using the command. Which would actually make some sense right
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Post by Deleted on Mar 20, 2014 12:23:49 GMT -5
Interesting. That would lead one to believe that reversals are granted by the skill of the target, rather than by the (lack of) skill of the player using the command. That's the case. It doesn't really kick in until around 30-40 points or so, when you will start to reverse the disarms of completely unskilled people. I'd say that's the threshold: you will reverse disarm if your skill is more than ~30 points higher than the guy doing the disarming. An even greater gap will cause you to shunt their weapon out of the room, which is hilarious and also wildly unrealistic - it should have been coded to happen only indoors, really. Also, once you're good enough to reverse someone's disarm, you will do it practically every time. It's not some small chance, it's more like a binary check. Disarm fumbles don't seem to depend on anything except maybe stats. They'll keep happening at high skill. As such, if a bunch of shitty fighters were to fight a maxed warrior for some reason, their only hope of victory might be for all of them to spam disarm, hoping that one of his reverses will cause him to fumble his weapon. Bonus side note on keeping hold of your weapon: if you remove your weapon while fighting with 'remove sword' or whatever, you will drop it on the ground. To stop using a weapon without dropping it (or sheathing it), type 'rp' or 'rs' (remove primary/secondary) and it'll remove it to your inventory as normal. And never wear your weapon on your back as you won't be able to draw it from there or remove it in combat. It needs to be sheathed (slung) on your back, or worn on your belt. Also never wear your shield on your back if you might get attacked.
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Post by tektolnes on Mar 20, 2014 15:18:19 GMT -5
Yeah, disarm has some weird behaviors. And honestly, there doesn't even need to be a gap between yourself and your opponent to counter disarms. A gap seems to help, but in my experience once you hit about journeyman you'll attempt to counter people at your own skill level or above like half the time.
To me, bash and kick counters seem to operate on having a large skill gap between combatants, but parry not so much.
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