jasred
staff puppet account
Posts: 29
|
Post by jasred on Feb 2, 2013 15:07:38 GMT -5
I was curious on what some of the vets opinions on weapon choice, and style is. Also, whether they choose in relation to their strength/agility.
Is it all flavor? Or is there certain benifits to say, having a shield with a high strength character. Or e-twoing with a low str character.
Which of the three styles do you find to be the best, shield, dual wield, or two handed?
|
|
|
Post by nipwip on Feb 4, 2013 6:59:29 GMT -5
Still fairly new, but so far I see very little reason not to just dual wield.
Can knock arrows out of the air, parry, bash just fine with decent height and weight, twice the offense and aren't left cripplingly exposed when you run into a disarm > get weapon spammer, which seem to be really common from PK types.
Strength seems superior to agility no matter what weapon or style is used.
This might completely change if you have characters that live an in-game lifetime, but for average joes like me, the above seems the winning ticket against most threats.
I have a few two-handed concepts I wanted to run with but the two I tried so far died almost instantly as soon as anyone with disarm walks into the room.
Wish they had weapon chains or ropes or some such thing as being caught without a weapon or a shield just seems like immediate death if you're stuck with a post-skill delay.
edit Kind of related, but is the an optimal height / weight / age for combat characters? Is it race dependent?
|
|
bmj2
Clueless newb
Posts: 81
|
Post by bmj2 on Feb 4, 2013 18:20:41 GMT -5
From my experience there is a disproportionate number of high-stat axes around, particularly the feathered hatchets in the northlands.
These do a good mix of straight damage and stun damage, which if dual-wielded you can generally knock someone out fairly quickly.
My friend swore by dual hammer, but there are few high-stat hammers available for cheap. But if you can get a couple good ones, then the stun damage is absurd on high-str characters.
There is generally no reason to use a sword/spear over an axe or hammer, expect for IC flavor, unless you are reasonably comfortable that the sword/spear has a higher dice-stat on it.
You attack more often when etwoing, which if you have a character with extremely high str but low agi this can offset that a little (etwo a two-handed mace or axe) or if you have both high agi and str you can still do crazy damage.
Dual wield is not "twice the offense" over etwo-ing, since dual-wield has some on-hit roll penalties.
If we are talking maxxes, then yeah, dual-wield for sure since your penalties will be negated by sheer amounts of inherent offense, weapon skill, etc.
|
|
|
Post by nipwip on Feb 5, 2013 3:49:19 GMT -5
How do you tell what weapon is better then others?
Is there a general list available of the higher stat weapons that you could share?
|
|
bmj2
Clueless newb
Posts: 81
|
Post by bmj2 on Feb 5, 2013 7:24:12 GMT -5
I used to know about a bunch, but there have been so many additions in the years that I'm not really sure. I know the feathered hatchet and twin-bladed (one-handed) axe were both really good axes.
There is a scimitar with wicked in the sdesc that is really good for a sword. I don't remember alot of the rest. I remember just going through the database one day and being surprised at the lack of uniformity among weapon stats.
|
|
|
Post by jcarter on Feb 6, 2013 14:25:05 GMT -5
I remember just going through the database one day and being surprised at the lack of uniformity among weapon stats. lol, not surprised one bit by that one.
|
|
bmj2
Clueless newb
Posts: 81
|
Post by bmj2 on Feb 6, 2013 19:19:16 GMT -5
Well in conjunction with that, all new item submissions are held to a uniform standard (unless secretly submitted pet projects), and there is/was no effort to back through and make older weapons to the same standard.
So you'd have things like "a broken twig" that was implemented pre-2000 and "a massive death sword of destruction" implemented post-2005 that is codedly weaker then the twig/whatever. Im not sure if this has eased up any with the master-craft system and if newer weapons are gaining pace with older, but yeah.
|
|
|
Post by armqwerty on Feb 6, 2013 20:46:02 GMT -5
Generally speaking, possibly going alongside the uniform bm2 speaks of, weapons are pretty standard. The heavier it is, the greater damage it will incur. Obsidian sword will deal a lot more damage then a wooden one. No matter what. Quality of the item, its description and type does add a tiny bit into the mix, but not at all that much.
Spears or perhaps all piercing seems to be more accurate then other weapons in the game. With slashers coming after. I am guessing choppers and bludgeons ending up as the least accurate. Obviously choppers/blunt are most damaging, followed by slashers, and piercing as the least.
I've had a maxed assassin with whom I've managed to deal much much greater damage while using axes, then daggers. I did not even 'have' chopping skill. Though I suppose, it might have been a series of massive flukes.
There was a maxed assassin I once knew who never missed anything. As in, there was basically no point for him to go brief combat, all of his rounds were hits, even against turaals while unarmed and prone. But his spars with a partner high skilled warrior left him landing one in 20+ at best. Everything else is blocked by shield and very rarely parried.
I 'have' seen warrior dwarves bringing down Meks in solo combat. I've done that to silt horrors as my warrior humans. All of that due to shield use.
So yeah, definitely a good idea to use shield use for warriors. I dont know much about Etwo. It might be useful to use etwo for mages with high strength, or merchant HGs, guilds with no weapon skills basically. Since etwo adds an accuracy bonus, depending on your strength, while dual wield does none of that.
The way it works, is that dual wield helps you deal more damage and be more accurate with your offhand. It does nothing, or very little to your prime hand. While etwoing helps your primary attack with accuracy and damage a good deal. Dual wield tends to work better for combat classes, while etwoing works good for primarily high statted characters.
|
|
|
Post by nipwip on Feb 7, 2013 16:55:27 GMT -5
Sorry to always come in with questions, but is there a point for non-warriors to use a shield? Like if I have an assassin or burglar, will the shield skill ever be good enough to use over dual wield?
|
|
|
Post by armqwerty on Feb 7, 2013 20:12:56 GMT -5
Rather dubious thing to use a shield for an assassin. At "best", the scenario I can think of is that you are certain you wont survive the combat if your backstab doesnt pull off a full kill or poison does not take and simply want to increase the odds of surviving the backstab delay by sacrificing an immense amount of the stuff you're actually good at.
Works great for pretending to be warriors though.
|
|