Deleted
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Post by Deleted on Mar 3, 2014 19:46:13 GMT -5
I'm not sure, but I don't recall them having a spell to do that. And yes, you can still walk right into it, if you are a rukkian. If you are not a rukkian, you need one with you to open the portal. When a rukkian enters the room, there is (was) a script on it that causes it to open automatically.
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Post by musashi on Mar 4, 2014 19:11:27 GMT -5
Elkros is a quasi element so it's possible there isn't even a plane. Same with krok or whatever it's called you use to cast stoneskin on yourself. That being said, I always heard rumors it was located in Red Storm or around the Silt Sea, though I sincerely doubt it. I've heard rumors of a portal in the Sea of Silt - either Vivadu or Elkros. Elkros would make more sense, and I'm pretty sure Vivadu is up north, if it's anywhere. But yeah, if it's technically a Quasi-Element maybe that's just BS. @anaiah So, essentially, you're saying that being ethereal/shadow is the same as being in the plane of Drov? Also, there's some wieeeeerd stuff around if you have Detect Ethereal on. Hell, one alley in Allanak has a drovian Yog-Sothoth the size of a house chilling in it. So, Nilaz is in Old Tuluk? Is it something you need to enter, or more like Drov (something you need a spell of some kind to see?) jcarter Yeah, there is a script that opens it (rubble shifting out of the way or some such) when a Rukkian comes near. Been a year or two since I've visited though.
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CRabbit
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Where have all the escru gone..
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Post by CRabbit on Mar 4, 2014 19:32:02 GMT -5
A drovian Yog-Sothoth?
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Post by Sleaford on Mar 4, 2014 19:47:55 GMT -5
@anaiah So, essentially, you're saying that being ethereal/shadow is the same as being in the plane of Drov? Also, there's some wieeeeerd stuff around if you have Detect Ethereal on. Hell, one alley in Allanak has a drovian Yog-Sothoth the size of a house chilling in it. So, Nilaz is in Old Tuluk? Is it something you need to enter, or more like Drov (something you need a spell of some kind to see?) Based on when I last saw it, the geography of Nilaz incorporates parts of Old Tuluk - just with streets full of creepy, faceless/eyeless abominations and other unsettling things. Pretty sure there's a lake of blood there, too, but it's been awhile.
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Deleted
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Post by Deleted on Mar 4, 2014 20:20:50 GMT -5
That's pretty cool to imagine that entities like yog-sothoth and other creatures of lovecraft inhabiting plane of drov. There's definitely a lot of mysteries that become visible (but not understood) to you when you can see the ethereal.
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Deleted
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Post by Deleted on Mar 4, 2014 23:34:36 GMT -5
Yeah, everything that you can see with detect ethereal is on the plane of drov. When you 'send shadow' and become a shadow, you are on the plane of drov. I've never toyed much with the actual ethereal spell because of component requirements not to wind up walking around naked.
I only saw part of Nilaz, but yeah, it was the old Tuluk part, which was trippy as hell for me, since I never played in Old Tuluk and someone else on staff had to tell me that that was what I was seeing. Heh.
My favorite thing from the plane of Drov, I have to say, is the flowers that grew in the old drov temple before the temples were destroyed. I don't know if there are flowers in the new temple, or if it is done.
I'm not sure how a player would access it. I just used 'goto <interestinglookingroom>' the staff command. Sorry. I only know that for sure about drov because of my drovians.
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Deleted
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Post by Deleted on Mar 4, 2014 23:56:15 GMT -5
One problematic thing about the theory of detect ethereal/being ethereal is seeing into the Drovian plane is sense presence. So psionicists are able to see drovian plane? Doesnt make sense.
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Deleted
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Post by Deleted on Mar 5, 2014 0:39:13 GMT -5
Neither does psionicists being able to send shadows but Lirathans can/could with shadowwalk. Actually, why do you think it is called that?
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Deleted
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Post by Deleted on Mar 5, 2014 14:12:25 GMT -5
Psionicists have an ability to see ethereal creatures, without shadow walking. And how come psionicists are even able to enter drov? But eh. This is more of a discussion a bunch of drovians, sorcerers, oashi nobles, and psionicists oughta debate IG while boozing and spicing.
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Post by spitwad on Mar 5, 2014 15:53:35 GMT -5
announcing a new red storm rpt. the king's age conference on magickal theory. with special guest speaker gin, expounding on ethereal theory and its practical application.
bring your fez.
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Deleted
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Post by Deleted on Mar 5, 2014 16:31:19 GMT -5
Psionicists have an ability to see ethereal creatures, without shadow walking. And how come psionicists are even able to enter drov? But eh. This is more of a discussion a bunch of drovians, sorcerers, oashi nobles, and psionicists oughta debate IG while boozing and spicing. I'm under the impression that the connection between Drov and psionics was once actually greater, as well, given that there was discussion on the IDB while I was on staff that referred to trying to minimize the connection between the two. The Way, psionics, and Drov are all connected via the ethereal plane. It's just a fact of things, probably one that would be close to impossible to discuss with any knowledge or intelligence in game, because that is something which I think, frankly, comes down to a very poorly thought out execution of the idea that psions should be able to spy on people totally undetected and know when any mental presence is close.
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Lizzie
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Post by Lizzie on Mar 5, 2014 17:50:04 GMT -5
Psionicists have an ability to see ethereal creatures, without shadow walking. And how come psionicists are even able to enter drov? But eh. This is more of a discussion a bunch of drovians, sorcerers, oashi nobles, and psionicists oughta debate IG while boozing and spicing. I'm under the impression that the connection between Drov and psionics was once actually greater, as well, given that there was discussion on the IDB while I was on staff that referred to trying to minimize the connection between the two. The Way, psionics, and Drov are all connected via the ethereal plane. It's just a fact of things, probably one that would be close to impossible to discuss with any knowledge or intelligence in game, because that is something which I think, frankly, comes down to a very poorly thought out execution of the idea that psions should be able to spy on people totally undetected and know when any mental presence is close. You contact someone or otherwise utilize the way, you're using ethereal creatures to do it. Expel is basically a pokemon battle. There. Done. Explained.
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Deleted
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Post by Deleted on Mar 5, 2014 17:58:52 GMT -5
That made me giggle.
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joe
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Post by joe on Feb 17, 2020 17:33:56 GMT -5
I'm not sure, but I don't recall them having a spell to do that. And yes, you can still walk right into it, if you are a rukkian. If you are not a rukkian, you need one with you to open the portal. When a rukkian enters the room, there is (was) a script on it that causes it to open automatically. Are you then able to just walk out or...if you survive the fall...are you still stuck? Also...bump...on the elemental planes conversation.
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Deleted
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Post by Deleted on Feb 18, 2020 1:19:48 GMT -5
As much as I love exploring in games, exploring in Arm kills characters.
I've had characters get to the plane of ruk. Without HG race, climb skill or an ally with fly, you are going to struggle to get out. Without being an Hg or having branched stoneskin, the gaj at the entrance were probably going to kill your pc.
It seems likely to me that each of the elemental planes requires the armoring spell for that element. I've seen a couple vivs whose players through they were fully branched, and never saw waterbreathing, so no idea what spell is needed there.
There are still instant death traps in the game at various places.
With these things together, is it worth spending 1-4 karma roles or more, plus karma regen time, plus any problems with surviving to branch, to get into each plane, and maybe find instakills or needing another skill to move around.
This is why I stopped making exploration pcs in Arm. The barrier to success is very high, and as Vex pointed out, is sometimes greeted by imm irritation or outright hostility. I've spent 200 fun hours setting up a exploration trip into an area, had a gm greenlight the outing in writing, and then get the event retconned and the area closed.
The elemental plane of Ruk and Nilaz both have modifying effects on spells cast.
Ruk makes the spells cost less (I think half) and doubles or triples duration. I found some of the spells had extra effect as well, like fury.
Nilaz makes spells cost one fifth their usual cost. This is true for not just Nilaz spells.
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