Deleted
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Post by Deleted on Mar 2, 2014 7:47:19 GMT -5
The issue used to be that the sparring rooms are usually indoors and right next to other facilities that make it questionable to shoot at things. There aren't archery ranges in most clans (I think only one clan ever had one, actually) and the dummies don't appear to be made for it. Just because something is codedly possible doesn't mean there can't be anything wrong with it, and training dummies simply aren't designed for ranged combat from an IC perspective. You'd shoot them to pieces in five minutes.
I don't know what the ruling is these days, but staff used to tell us not to shoot at them for that reason. It'd be like walking into a gym and throwing a frisbee about. You might be able to practice your aim like that, but people would rightly think you're an idiot. On the other hand, clans don't have archery ranges when they probably should, so there's that. It's just one of those countless things where the game is lacking something essential that should have been there for over a decade. Good luck suggesting it on the GDB, though.
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Post by latrineswimmer on Mar 2, 2014 7:57:23 GMT -5
I find them to be useful for training offense when on a non warrior character. Use fists.
Earlyish on, of course, but great if you are a magicker in a clan or what have you.
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Post by lyse on Mar 2, 2014 8:18:45 GMT -5
The issue used to be that the sparring rooms are usually indoors and right next to other facilities that make it questionable to shoot at things. There aren't archery ranges in most clans (I think only one clan ever had one, actually) and the dummies don't appear to be made for it. Just because something is codedly possible doesn't mean there can't be anything wrong with it, and training dummies simply aren't designed for ranged combat from an IC perspective. You'd shoot them to pieces in five minutes. I don't know what the ruling is these days, but staff used to tell us not to shoot at them for that reason. It'd be like walking into a gym and throwing a frisbee about. You might be able to practice your aim like that, but people would rightly think you're an idiot. On the other hand, clans don't have archery ranges when they probably should, so there's that. It's just one of those countless things where the game is lacking something essential that should have been there for over a decade. Good luck suggesting it on the GDB, though. I can see there being some kind of problem in the code (maybe). But I've seen people shoot the dummy too, so I'd think it would work codedly. I see this as a cyclical problem. The staff doesn't trust the players to add an archery training room, players get tired of hitting a dummy (that only improves a hidden skill, maybe) and start doing dumb things or worse quitting the game (because they can't fulfill certain parts of their character concept), sooooo staff doesn't trust players. the thing is not everybody knows you should be spamming scan and watch so you can go outside and see the things you can shoot. Everybody is told to join a clan where you probably can't train the way you need to, but most clans don't really help players with their own character concepts or worse....can't go outside. Which is kinda funny to me because the staff wonders why nobody wants to play certain clans and everybody loves playing indies. It's little things like the the training dummy.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Mar 2, 2014 14:58:57 GMT -5
training dummy is useful. wish up and try to mudsex training dummy for laughs.
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Post by musashi on Mar 2, 2014 16:22:01 GMT -5
Last time I've fought a dummy (years ago) you almost couldn't miss them. They had no dodging ability to speak of, but really high natural armor so your hits always bounced off unless you were a giant or mul. So this meant that they were pretty worthless for training past a certain (fairly low) point.
You can never succeed on a shoot / throw against a dummy, and as far as I've seen it will reverse your kicks, bashes, (and disarms?) all day long. So, there's 5 skills you can probably master against the dummy right there. However, doing these things against a dummy has always felt a little twinky to me.
As far as RP wise, it can go either way. I've been in clans where the imms forbid using the dummies for archery practice, and I've been in clans where they didn't mind. Salarr, for instance, specifically has archery ranges in their compound that you can use, and I've had characters twink their archery up to like advanced on those things alone, without ever firing a shot at a mob. I felt twinky doing it, but.... advanced archery man!
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Deleted
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Post by Deleted on Mar 3, 2014 16:29:25 GMT -5
Sparring dummies are just rp tools. There's really no room for appreciable skill gains to be made with a sparring dummy (maybe with the exception of kick and bash). Sparring dummies are useful for practining rescue when there are only two people.
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Post by demonspongecake on Mar 3, 2014 16:47:07 GMT -5
As far as I understand you used to be able to increase throw and archery on sparring dummies, since you never missed. You still never miss but they fixed them in the last few years so you can't abuse them - I'm pretty sure there was an announcement about them being changed on the GDB.
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Post by RogueCumSlinger on Mar 3, 2014 17:23:56 GMT -5
As far as I understand you used to be able to increase throw and archery on sparring dummies, since you never missed. You still never miss but they fixed them in the last few years so you can't abuse them - I'm pretty sure there was an announcement about them being changed on the GDB. How do you mean 'so you can't abuse them'? Details?
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Deleted
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Post by Deleted on Mar 3, 2014 17:51:31 GMT -5
As far as I understand you used to be able to increase throw and archery on sparring dummies, since you never missed. You still never miss but they fixed them in the last few years so you can't abuse them - I'm pretty sure there was an announcement about them being changed on the GDB. How do you mean 'so you can't abuse them'? Details? I belive he means by using sparring dummies to increase combat skills (like throw and archery).
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Post by RogueCumSlinger on Mar 3, 2014 19:03:45 GMT -5
How do you mean 'so you can't abuse them'? Details? I belive he means by using sparring dummies to increase combat skills (like throw and archery). Yes, but I'm interested in how this supposed 'nerf' affected combat skills. Slower gains? A cap on skill level (apprentice, journeyman, etc)? Can you still get advanced archery like mushashi said?
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Post by demonspongecake on Mar 4, 2014 13:51:45 GMT -5
Since it was an official announcement, they didn't post any details! It was along the lines of "We have fixed sparring dummies." I would assume you cannot gain very much at all, as previously archery ranges were heavily restricted.
Come to think of it, it was posted in certain clan forums around 2-3 years ago. I'd check any clans with access to sparring dummies if you want more info.
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Post by musashi on Mar 4, 2014 18:56:45 GMT -5
... - I'm pretty sure there was an announcement about them being changed on the GDB. Ah. Well that would explain why I missed the memo. My info is probably about 2 years old, so it's possible I'm one of the twinks that got it banned. I'd be curious to hear from anyone with more recent info about this.
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Post by demonspongecake on Mar 5, 2014 13:42:52 GMT -5
I wouldn't think it impossible for it to have been changed so you do not get any skill gains from certain targets. For more info, I would suggest someone in a merchant house do a search for the announcement in their clan forum.
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Post by latrineswimmer on Mar 6, 2014 15:39:36 GMT -5
I have never gained ANY ranged skill from sparring dummies. Also kick/disarm won't work as they are unarmed and every kick knocks senseless. Only useful for brand new weapon skills & unarmed offense/ defense (other than guard and rescue of course).
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t2thej
staff puppet account
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Post by t2thej on Mar 6, 2014 22:29:58 GMT -5
Well, You can go from Novice to Journeyman on dummies as of this year. Remember, some skills need to fail -multiple- times to even gain a point. If you aren't putting in twinkish-like times on dummies it will take a good while for a ranger to see improvement.
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