nobody
Clueless newb
Posts: 82
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Post by nobody on Jan 13, 2014 22:12:05 GMT -5
Just curious to know the caps of some of the extended subguilds if people are familiar with them and list of skills.
Rogue - Looks like they get Peek? Steal Sneak - Advanced? Hide - Advanced? Picklock - Advanced? Climb? Listen?
Aggressor - Pretty obvious their list Slashing - Advanced? Kick, Bash, Disarm - Advanced?
Slipknife - Skill list easy to figure Sneak, Hide - Advanced or Master? Backstab - Journeyman, Advanced? Poison - Master?
Outdoorsman - Easy too. Skin - Advanced or Master?
That's it.
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Post by musashi on Jan 25, 2014 19:24:26 GMT -5
The ones I've played:
Rogue -------------- peek (branches mid-jman) . scan steal sneak (branches mid-jman) . hide
Outdoorsman ---------------- sneak . hunt(? not positive, but guessing this branches from here) hide (branches mid-jman) . scan archery skin direction sense *Doesn't get desert quit.
The general pattern seems to be that ext. subguild skills branch around mid-jman, and max out at low advance, though this is just my feeling/ guess from my experiences.
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Post by musashi on Jan 25, 2014 19:32:33 GMT -5
The ones I've played:
Rogue -------------- peek (branches mid-jman) . scan steal sneak (branches mid-jman) . hide
Outdoorsman ---------------- sneak . hunt(? not positive, but guessing this branches from here) hide (branches mid-jman) . scan archery skin direction sense *Doesn't get desert quit.
The general pattern seems to be that ext. subguild skills branch around mid-jman, and max out at low advance, though this is just my feeling/ guess from my experiences.
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