jazet
Clueless newb
Posts: 97
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Post by jazet on Apr 28, 2015 19:19:47 GMT -5
From Topmuds:
The front page of the website:
Part of what we don't generally try to do is to offer up a direct comparison to other muds, because I'd rather the game stand on its own merits. But since we're here, I will say that we base our staffing model on our experiences in other muds that we've played, with a dose of common sense. There is a huge sense of frustration that comes from having people rather openly call it a "backup" mud where they make it very clear that they are playing an alternate or expendable, high risk role when their primary character on their primary mud gets dull. This happens all the time. It's also an issue when you put out emails to people, trying to nudge interest and they don't reply. You have no idea why people just vanish, if they are coming back, what the problem was. They just cease showing up and you never hear anything out of them again.
I do appreciate constructive feedback, I always have. And I'm ready for blind "You suck!" posts, because that's just how the internet works.
Perhaps I'm just an idiot, but I don't see monopolies in a system when ANYONE can craft and there are no clan specific recipes. When characters who have been around quite awhile get murdered. When people who stay the course build up alliances and relationships. The notion of the game being broken because you can't find a skinning knife is crazy, because if someone wishes up for one, I load one or even give them one, and to this day I don't recall anyone making an epic stink over not having one or not being able to find one, yet here it is being posted, more than once.
I have ZERO problems with supporting regular players who are polite and proactive when communicate their issues and ideas in a professional way and will totally build around them.
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Post by jcarter on Apr 28, 2015 21:06:40 GMT -5
The notion of the game being broken because you can't find a skinning knife is crazy, because if someone wishes up for one, I load one or even give them one, this is such a contrast to other muds that i don't think most players would consider this a possibility. i certainly wouldn't.
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Post by Prime Minister Sinister on Apr 28, 2015 21:15:19 GMT -5
The notion of the game being broken because you can't find a skinning knife is crazy, because if someone wishes up for one, I load one or even give them one, this is such a contrast to other muds that i don't think most players would consider this a possibility. i certainly wouldn't. Pretty much what jcarter said.
Especially in an RPI setting.
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Post by lyse on Apr 28, 2015 22:14:56 GMT -5
Honestly, two of the things I liked about your game were the fact that I would get emails from you about possible roles and you being so interactive with PCs. I can't speak on the current game because the last time I played it was years ago. I stopped mudding for a long time because family and career, but it was always nice to get a random email from you about a role. I even think we might've gone back and forth about one for a little bit. One of my favorite scenes in an RPI happened on your MUD: I was running an errand for someone or delivering something and I had to go to some elven nobles estate, but it was haunted. The old elven couple were having a conversation about me and the ghost while the ghost was tormenting me, like I wasn't even there. The ghost was hitting me and making me see things. It was creepy as shit and I loved every minute of it! (you probably don't remember that and it was years ago, but I do). It was so random and unexpected. I think you have the right ideas about storytelling.
As for your documentation, maybe you have those things now, but I know when you were running southlands the documentation was incomplete and inaccurate (I understand there are only two of you), but I felt like I would make a character based off the docs, get in the game and find they weren't true. Here's a couple of examples: Elven money was evars, but a character told me most people use dwarven money (not sure why that was) or you'd make a character in Tow, but most players were playing in Shae (not sure why that was either). So I'm going to use that word again: frustration. And it wasn't because I wanted my own fort or to be rich, it was because I had no idea what was going on in the world I was inhabiting, because things I read as a player didn't translate into the things I was seeing in the game.
It's good to know that I could ask (really nicely) for a fort and probably get it. But I have to have a sense of what I would want a fort in your world for first, no?
And J and PMS are right, you're doing the complete opposite of Arm in many ways (and they're all good ways). That would take some getting used to for most people and even then some people would come on your game and expect and want Arm. (that's another discussion though)
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Apr 28, 2015 23:20:19 GMT -5
Realism is a core feature for an RPI. Where the hell did that item actually come from? To me why not just have shopkeepers for such trivial things? Unless the code is broken I don't see a reason to do it your way.
One of the big reasons my brother PC quit was over realism, there really wasn't a realistic world to be experienced especially with the way some of the code-twinks were handled and given free reign to do as they please without any repercussions. I recall sitting at a table with my PC and having "Someone" come up to me and start a conversation AT the table. Come on these are very obvious things that the code shouldn't be allowing.
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Post by JEDIKITTY on Apr 29, 2015 2:57:00 GMT -5
Realism is a core feature for an RPI. Where the hell did that item actually come from? To me why not just have shopkeepers for such trivial things? Unless the code is broken I don't see a reason to do it your way. One of the big reasons my brother PC quit was over realism, there really wasn't a realistic world to be experienced especially with the way some of the code-twinks were handled and given free reign to do as they please without any repercussions. I recall sitting at a table with my PC and having "Someone" come up to me and start a conversation AT the table. Come on these are very obvious things that the code shouldn't be allowing. The stealth code was kind of broken and abused but they have since fixed it properly enough, where talking or doing any kind of obvious action, e.g emote, would cause you to break out of it and depending on the mastery of your 'hide' skill, it generally makes you achieve two things: 1. Faster hiding and longer lasting even when moving 2. Harder to be scanned. You used to be able to rest while hiding and that was a major perk during hunting because you're generally safe, but I think the animals can smell you a little easier now and smack you around. It takes a while for changes to come, because unless many people are voicing the same opinion it gets pushed back for the more current and important things. I don't speak for staff but that's what I've been seeing after a while. So now those sneaky sneaks are forever wearing their hoods up and not giving their proper names. I used to have the same mindset of everybody else, where Nadu and Avasar are the power lorders because they both can easily sustain each other and generally love each other much more than the other Enclaves, they were about to consummate into marriage and their two super powers would definitely difficult to overthrow and they can play in their own world. Yet the older Avasar has fallen because PVP means something. So how things are happening right now, I think it is a very good chance for people to come into the game fresh and without past experiences. Quite a bit of what has been mentioned or posted were of past experiences, but EoE has been improving, little by little. This game is the only game where player choices, no matter how small or big actually have a big impact into how the future is being shaped and the environment interacts with the players so often. I would certainly like more people to come in and play. Sometimes staff is ruthless but most of the time they are very lenient. Armageddon staff also picks on you if you were not paying attention to the environment, I know, because I used the booths up at Red's Retreat as a brothel and I nearly got killed in less than a week PC. The game has so far been a good while for me, though yes I wish things would move on a little faster but that's generally because I would have to wait most of the times to receive things or news from other PC and honestly, I've not been able to see any PCs on my offpeak for a long while, sometimes on the on peak too. I'm feeling a little stagnant though I still carry out and play my own rpg.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Apr 29, 2015 5:14:42 GMT -5
Well that doesn't sound right. Emoting should still be allowed. Hell nothing should stop you from emoting, maybe paralysis but even then.
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jazet
Clueless newb
Posts: 97
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Post by jazet on Apr 29, 2015 6:06:50 GMT -5
Realism is a core feature for an RPI. Where the hell did that item actually come from? To me why not just have shopkeepers for such trivial things? Unless the code is broken I don't see a reason to do it your way. One of the big reasons my brother PC quit was over realism, there really wasn't a realistic world to be experienced especially with the way some of the code-twinks were handled and given free reign to do as they please without any repercussions. I recall sitting at a table with my PC and having "Someone" come up to me and start a conversation AT the table. Come on these are very obvious things that the code shouldn't be allowing. That was a bug, was announced as a bug, and was fixed. Actually. And I don't mean I load it up and give it to them, I mean I load it up on the shopkeeper and sell it to them. Unless it's some sort of starter tool and they ask me nicely if they can have one. It just doesn't seem to be that big of a deal to just give them one. Just looked: [ 22 tyrins] A bone, skinning knife.
And Checked: Extra flags: multi_sell
Appears that at some point since reading on the board about the gamebreaking lack of skinning knives in shops, this was fixed.
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jesantu
Displaced Tuluki
Posts: 388
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Post by jesantu on Apr 29, 2015 10:05:58 GMT -5
I've been taking a gander at Esos lately. It's got a lot of potential. And it's fun RPing being in the cold for a change. Supportive staff from my limited experience too.
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jazet
Clueless newb
Posts: 97
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Post by jazet on Apr 29, 2015 12:11:59 GMT -5
It usually takes a bit of watching to figure out what kind of player you are before we determine how to really engage you. You know, socialites, explorers, grinders, whatever. Once we get a handle on that, we try to throw and nudge story elements toward the character. The problem is that some people find this to be an almost perverse invasion of their ability to do their grinding, exploring or whatever. Others end up outright emotional over it, because it feels personal. But it's IC personal, not "Let me rage on this player" because we don't tend to do that.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on May 1, 2015 0:38:17 GMT -5
deleetid.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on May 1, 2015 0:39:05 GMT -5
itz got gud code tho. itz docz nede work.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on May 1, 2015 0:41:36 GMT -5
tahtz mai problm. ic consiquenses 4... "comon since"
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on May 1, 2015 2:41:46 GMT -5
grate gaim tho honistly. just rpi nedez mor dox.
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jazet
Clueless newb
Posts: 97
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Post by jazet on May 1, 2015 6:11:28 GMT -5
dont bothur teh 1st tym u du sumting 2 desturb teh adminz culturul sensibilitys ul git slapd so hard ul mis nyr. You know why you were banned, and that wasn't the reason.
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