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Post by chaosisaladder on Nov 26, 2013 7:12:15 GMT -5
Another noob question. Would a half-elf make a great warrior? Certainly, his stats would be lower than, say, a dwarf. But what about their innate ability to max ride (to my knowledge)? Could a half-elf cavalryman be stronger on his mount than a normal warrior who is not?
Edit: I ask mostly cause I like the idea of playing a half-elf with a strong connection to their mount. Do mounts automatically fight alongside you, btw?
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Post by topkekm8s on Nov 26, 2013 17:13:14 GMT -5
Sure, if you want to play a warrior like a ranger. Half elves can become beast. Ride sure does branch some sick skills. I dont think mounts aggro on your targets that'd be too OP. Trample and charge, thats it, I think? I mostly play city-dwellers, haven't had much experience with it personally.
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Post by Prime Minister Sinister on Nov 26, 2013 20:04:07 GMT -5
The only difference between a half-elf warrior and an anyotherrace warrior is that they'll more easily get to the point of mounted dual-wielding and will be able to learn charge. The stat differences won't matter all that much after a bit of time played. Unless you landed some ridiculous rolls, of course.
Mounts won't fight for you unless something attacks your mount.
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Post by chaosisaladder on Nov 27, 2013 3:58:38 GMT -5
One more question: If I were to roll up a pickpocket, what would be a relatively safe way to rank steal? If skill ups are dependent on failures, wouldn't a pickpocket get on the wrong side of the law real quick? What are the timers for when the guards stop looking for you, anyways?
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Post by Prime Minister Sinister on Nov 27, 2013 5:00:14 GMT -5
One more question: If I were to roll up a pickpocket, what would be a relatively safe way to rank steal? If skill ups are dependent on failures, wouldn't a pickpocket get on the wrong side of the law real quick? What are the timers for when the guards stop looking for you, anyways? It's been a while since I've played anything with the steal skill, but a few things I've come to find out.... In Allanak, there are some pots or whatever growing bimbal leaves in them on Caravan way. You can't just take them or pick them, gotta use the steal command. Also, NPCs. Always steal from NPCs until you get comfortable with nicking other players. Same goes for the "peek" skill. Do all of this "late at night" and the IG hour following, I think? If there are no soldiers in adjacent rooms and none -in- the room you're in, you won't get crimmed at these times. Just don't keep trying to steal from someone after failing. Staff will notice.
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Deleted
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Post by Deleted on Nov 27, 2013 7:16:28 GMT -5
The bimbal plants are gone. They've been changed to be exact, to no longer allow picking leaves off of them.
If you steal items off the ground and fail, this is considered a partial fail. You can get your steal to at least a little bit of a decent level this way without risk to yourself. Eventually, you will stop failing this though.
Pick pockets are actually a pretty complicated guild to master. They do not get hide, until they max sneak. My personal advice, dont even try picking PC pockets until you get hide. If you're hidden, even if you fail a steal, you're still hidden, and therefore are not found to be the culprit unless someone scans through your hide.
Pick pockets are also powerful. And their power is very annoying. Therefore, you can be a brutal murderer and rapist and at least 'some' portion of the city playerbase will be pretty mellow and casual with you. If you're a pick pocket and people find out, the level of suspicion and hatred towards you raises up big time. Even if you're not currently considered criminal. So dont get caught.
My advice, keep to the safe practice of stealing off the ground, and work on branching sneak into hide. Max hide and only then start taking on NPCs, or PCs.
Yes, this means that you wont become even a decent pick pocket for let's say a whole month off the chargen. But it will save a lot of grief and pesky need to create another character.
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Post by chaosisaladder on Nov 28, 2013 6:32:53 GMT -5
Another one. Thanks to everyone who keeps responding. If I have, say, a sparring axe in my offhand, and a sparring mace in my primary, do I gain skill points for misses with both? Or only my primary? Should you always use two different kinds of weapons if you have the option and are trying to raise your skills?
Also, do offense and defense normally rise when you are armed, or do you have to do things like spar unarmed to get it to go up?
Finally, is wisdom absolutely the stat you prioritize for any gicker? Could, say, a Rukkian, prioritize physical stats with a moderate wisdom for a human, then going around beating skulls in?
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Post by Deleted on Nov 28, 2013 10:10:44 GMT -5
Any combat should help offense/defense. That's actually one of the things that makes me giggle, seeing people who would so logically not be all into fistfighting just brawling away in a bar or wherever because of 'teh skillupz'. Like, I get it, when it's logical for your pc, but damn does it happen a lot.
You can prioritize anything you want with any guild, too. If by that you mean 'is it the optimal stat to prioritize', that depends wholly on the guild and your own goals. I would say, with a rukkian, I would would want to prioritize wisdom, yes. Because you can eventually have spells that would raise strength, dexterity, and endurance, but not one that raises wisdom. And I don't just mean raise them, I mean raise them to AI if the spell is cast at full power. Rukkians can be monsters because of the stat boosts they offer, though they lack in other areas.
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Post by jcarter on Nov 28, 2013 11:40:01 GMT -5
Another one. Thanks to everyone who keeps responding. If I have, say, a sparring axe in my offhand, and a sparring mace in my primary, do I gain skill points for misses with both? Or only my primary? Should you always use two different kinds of weapons if you have the option and are trying to raise your skills? Also, do offense and defense normally rise when you are armed, or do you have to do things like spar unarmed to get it to go up? Finally, is wisdom absolutely the stat you prioritize for any gicker? Could, say, a Rukkian, prioritize physical stats with a moderate wisdom for a human, then going around beating skulls in? wisdom effects raw magick manapool. I was always happy getting 125 wis on my mages because it lets you get off 2 mon casts + a sul for maxxed out spells without having to worry about ticks.
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Post by lulz on Nov 28, 2013 20:41:52 GMT -5
Chaos, afaik you only skill up with weapon misses in your *primary* hand, therefore you'd need to switch after several misses to make sure you get enough fails for both weapon types.
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