A Beginner's Perspective Oct 26, 2013 14:30:44 GMT -5
Post by Foyle on Oct 26, 2013 14:30:44 GMT -5
Greetings everyone, as a brand new fresh-out-of-the-box newcomer to the game, I come across some questions (and ideas) I'd love to get some feedback for and get a better grasp of the overall world. So here we go!
- Are large clans, nobility, and merchant houses truly nigh-untouchable? Are sponsored roles? In a game setting not tied to a particular mythology (Star Wars for instance), why not allow players run their course, for better or worse? In a setting of that suggests such bleakness, I find it hard to believe that some groups or characters are beyond reach due to the deus ex machina of NPCs (the most common reason I've seen). Particularly when three of the mundane guilds are conceptually about taking advantage of others.
- Many beginners state on the GDB of eventually running into a period of boredom for their characters. The cliched response is often to create your own fun (or store the character), however, this seems counterintuitive advice considering the requirement of always behaving in a believable manner. So, what's the middle ground?
- This last question is due to simple ignorance: does a well-written background grant a higher proficiency in a skill? Again, strikes me as counterintuitive when a character has a history of X and starts as a novice with said skill. Criminal skills stand out to me in this more than others due to basic idea that if the character has been surviving purely due to their ability to steal, you'd imagine that they be more capable. Desperation breeds necessity, etc.
- Can a group of players create characters already tied to one another (a budding merchant and his trusty house servant) or do all relationships have to be cultivated ICly?