faroukel
Displaced Tuluki
What's a story without a villain?
Posts: 201
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Post by faroukel on Mar 29, 2018 8:46:17 GMT -5
This was my problem with Ranvier...
() __ __ __ | '/ ` | ' \ \ / / |/ \ '__| . ' . | | (| | | | \ V /| | / | . ' ' . |_| \,|| ||_/ ||_|| | | | | '_| | Barebones Node.js-based codebase | | | | github.com/shawncplus/ranviermud | || | ' . . ' ' . '
Welcome, what is your name? Chris Do you want your account's username to be Chri? [y/n] y Do you want your account's username to be Chri? [y/n] n Do you want your account's username to be Chri? [y/n] n Do you want your account's username to be Chri? [y/n] N Do you want your account's username to be Chri? [y/n] no Let's try again! Welcome, what is your name? Chris Do you want your account's username to be Chri? [y/n] yes Do you want your account's username to be Chri? [y/n] no Let's try again! Welcome, what is your name?
kind of a rough start.
Didn't test with different clients (was on gmud and blowtorch), and I noticed they seem to have a designed client for the code. So could be something like that. Those involved with coding chops did sort of list Ranvier at the top as well, with openrpi.
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faroukel
Displaced Tuluki
What's a story without a villain?
Posts: 201
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Post by faroukel on Mar 29, 2018 9:00:20 GMT -5
Never played Arm more than a couple minutes after chargen, but I agree more or less with you. Not going to hijack Deleraks thread...well, maybe I will a little.
The general idea for our mud is more or less to run campaign tabletop style plots with an overarching metaplot to tie things together.
Do we expect to have a lot of players and be a big deal? Not really. Do we expect to have a lot of fun, yea.
The overall concept is a smaller gameworld (compared to other RPIs) with a West vs East set up in a ruined city split by a river, with a series of islands in the middle where pvp and war type stuff will occur.
Basically taking a lot of the things we've liked about SoI and HL, potentially even Arm, and making them work in a story-centric mud with heavy admin involvement (we do have some ideas in place to prevent burn out, and the crew itself has been involved in mudding since the early 2000's so longevity isn't really an issue we plan to have to deal with.)
Overall, I've always been really comfortable player/staff side within the confines of a mud, but never outside with the code or even server type stuff. I've really been enjoying learning new things, leveraging old threadbare relationships to get different ideas and perspectives, and all that. Heck, I'm even playing around with PuTTY and thinking bout buying a second comp to run Linux.
Could do a separate thread if anyones interested in following along the journey (that could lead no where!)
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mehtastic
GDB Superstar
Armers Anonymous sponsor
Posts: 1,337
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Post by mehtastic on Mar 29, 2018 9:48:28 GMT -5
Evennia is worth a look, even if it's stuck on Python 2 atm.
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Post by shakes on Mar 29, 2018 12:29:42 GMT -5
That last line (about why a mud will succeed or fail) absolutely rings true.
My mud in '98 was gaining some popularity ... had about 10-20 players on at peak, and that with a niche homebrewed campaign.
BUT I became so enamored with what I could do with the code that I stopped listening to the players. They wanted more skills and such and I was fascinated with trying to create a living ecosystem with plants and animals that interacted without players. That's what I eventually got ... a game without players.
You code in the direction your playerbase wants ... not the obscure weirdo who wants cat girls, but the general feel. Otherwise you find that they've all left for someplace else new that will cater to them.
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Post by legendary on Mar 29, 2018 13:52:52 GMT -5
Fucking cat girls.
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faroukel
Displaced Tuluki
What's a story without a villain?
Posts: 201
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Post by faroukel on Mar 29, 2018 14:39:15 GMT -5
Seriously though...keep the cat people over at Arm, if you don't mind.
The one that escaped the cage for a while only ruined the remnants of SoI.
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Post by legendary on Mar 29, 2018 15:17:09 GMT -5
If the staff on Arm have deemed this appropriate for a Dark Sun setting, it's good enough for SoI. And they have, multiple times over the years. Multiple. Times.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,656
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Post by delerak on Mar 29, 2018 20:13:22 GMT -5
I think the codebase I use is less important than the actual process itself. I'm considering doing 2 videos now. A 3-part mini-series on techy side of setting up a mud and getting it running. And another with some advice for people actually thinking of opening and wanting a mud to succeed.
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faroukel
Displaced Tuluki
What's a story without a villain?
Posts: 201
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Post by faroukel on Mar 29, 2018 20:20:52 GMT -5
I think the codebase I use is less important than the actual process itself. I'm considering doing 2 videos now. A 3-part mini-series on techy side of setting up a mud and getting it running. And another with some advice for people actually thinking of opening and wanting a mud to succeed.
Good plan, I like it. And yea, the code doesn't really matter than the process.
And the advice part too.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,656
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Post by delerak on Mar 29, 2018 20:33:47 GMT -5
The problem with the "process" video is it will take a while. Which is why I'm thinking a 3-part series of videos. Part 1/2/3 each one will probably be 30mins to an hour. So who is really going to watch 3 hours of a setup for a mud? Not many but that;s okay so long as I can help even one person setup their own mud.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,656
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Post by delerak on Mar 30, 2018 11:41:54 GMT -5
Finally managed to get to the "advice" video today. I kept it as short as possible it still runs 17 minutes though, I just love to hear myself talk too damn much I guess. Video is below, let me know what you all think? Not my best video but I was pretty busy today so I had to record this pretty quick.
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Post by shakes on Mar 30, 2018 13:19:54 GMT -5
I'm going to give some criticism here, but keep in mind it was interesting enough that I watched the whole thing. Don't start off an advice speech or video by undercutting your credibility. "I may not be qualified to tell you ..." and "I made a lot of mistakes" ... Those mistakes EQUAL your credibility. If I randomly searched for advice on how to run a mud I would probably turn that off right after you spent the first 29 seconds undermining your own speech. Change it to "I'd like to go over the mistakes I made to give you a learning experience" or something like that. If you're going to gesture while you speak, do so further away from the camera. It makes it feel like you're swatting at the viewer. Your facial expressions are fun to watch and engaging, so I wouldn't want to cut out your face entirely, but when you're enumerating the points, I'd put them up as slides so someone can read them with your voice over the top. Practice getting more comfortable with the camera. You don't seem to be very comfortable talking before the camera. Anyway, good points and good video.
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Post by shakes on Mar 30, 2018 14:55:24 GMT -5
I liked how you got into the philosophical a little bit as to whether or not running a MUD is a selfish act. One can argue that ALL actions are generally selfish ... that's a whole school of thought. But selfish acts can still benefit others, for instance, charity that you do to make yourself feel good. Still helps.
Rather than just technical videos, I think you should also do some on the philosophy and thoughts that remain around MUD systems. Why are they still popular? What are the people who play them like as compared to say, a World of Warcraft community? Etc.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,656
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Post by delerak on Mar 30, 2018 16:19:25 GMT -5
Sorry I meant that I was not qualified to give advice in the context of running a huge game with thousands or even hundreds of players or something commercialized.
I don't think I was undermining my credibility of whether my advice is useful or not, that's up to you the viewer whether you want to listen or not. My advice is more for MUD hobbyists and I think I made that clear in the beginning of the video.
Yeah I definitely have trouble keeping my eyes on the camera I mean it's just second nature for me when I am thinking to look around a bit.
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Post by shakes on Mar 30, 2018 16:43:13 GMT -5
If you watch a lot of even professional Youtubers, you'll find their early videos are like yours and later on they're just so expertly polished you'd think it was regular television. So you're definitely on track if you want to go that route.
The MUD communities across all the games would benefit from having their own YouTube channel that explores some of this stuff. I think you've hit a niche you could certainly expand on.
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