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Post by Prime Minister Sinister on Oct 11, 2013 7:35:39 GMT -5
Half-elves have the worst endurance I've ever seen. Same for city elves but to me so far it seems half-elves are even worse. D-elves get massive endurance boosts for some reason. Supposedly the same race my ass, I've had d-elves with 130 hp, not even poss. on a city elf. They are the same race. In the same way that this guy www.youtube.com/watch?v=jKCpKNL7SzY is the same race as www.youtube.com/watch?v=826HMLoiE_oSo ya.
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Post by slipshod on Oct 11, 2013 13:28:52 GMT -5
Half-elves have the worst endurance I've ever seen. what i mean is even when my breeds get _really_ good end which if this is anywhere close to accurate should be at least comparable to humans they still get garbage health and stamina scores compared to my humans of the same age // class my city elves get better vitals even with worse end scores and i dont know why does race effect the _quality_ of derived vitals from stats ? do i just have strange bad luck ? is a point of end worth more health as an elf than as a breed ?
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Post by Prime Minister Sinister on Oct 23, 2013 16:35:44 GMT -5
Magick will increase over racial max. So if a half-giant were to increase his wisdom and agility far beyond the racial maximums....
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Deleted
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Post by Deleted on Oct 23, 2013 16:48:29 GMT -5
Younger age = Crappier wisdom, crappier endurance, and crappier strength, but buffed agility. You can almost expect AI agility on a 13-year-old warrior (which really, that, coupled with below-average strength, is surprisingly scary once skilled up a little) Older age = Crappier agility, endurance, and strength, but buffed wisdom. Choosing ~22 to ~34 will more often than not land you workable stats. Actually... at a young age you don't get an agility buff... you just don't get any agility penalties. Where you get -2 to wisdom and strength, and I believe a -1 to endurance. It could be -2 to wisdom and endurance and -1 to strength... I'd have to check the log I have again where someone's stat rolls flashed across on character creation.
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Post by Prime Minister Sinister on Oct 23, 2013 16:53:28 GMT -5
those would be some interesting numbers to see. unless ive just been getting lucky ive never rolled a 13 year old with agility prioritized and landed any less than AI.
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Post by Prime Minister Sinister on Oct 23, 2013 20:02:27 GMT -5
those would be some interesting numbers to see.
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Post by mekillot on Oct 29, 2013 17:17:30 GMT -5
Younger age = Crappier wisdom, crappier endurance, and crappier strength, but buffed agility. You can almost expect AI agility on a 13-year-old warrior (which really, that, coupled with below-average strength, is surprisingly scary once skilled up a little) Older age = Crappier agility, endurance, and strength, but buffed wisdom. Choosing ~22 to ~34 will more often than not land you workable stats. Actually... at a young age you don't get an agility buff... you just don't get any agility penalties. Where you get -2 to wisdom and strength, and I believe a -1 to endurance. It could be -2 to wisdom and endurance and -1 to strength... I'd have to check the log I have again where someone's stat rolls flashed across on character creation. If this is true, then starting at 13 can show you how high your prioritized stat will get. If say, you do strength first and then agility second, and happen to roll an AI agility. As a warrior character with a bonus to strength you are guaranteed a strength stat higher then that agility stat at 13. Same with endurance. I guess it's only true if there is an age with no strength penalty. I assume there is.
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grumble
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toxic shithead
Destroyer of Worlds
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Post by grumble on Dec 5, 2014 10:08:34 GMT -5
stiky dis.
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Post by Tektrollnes on Dec 21, 2014 16:20:21 GMT -5
I rolled a c-elf warrior that out the box could tank a huge black beetle, but that was before the agility nerf.
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punished ppurg
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Why are we still here? Just to suffer?
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Post by punished ppurg on Nov 9, 2015 11:55:31 GMT -5
You can extrapolate with the average lifespan numbers. Take a ratio and all that.
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Post by sirra on Nov 9, 2015 18:51:51 GMT -5
You can extrapolate with the average lifespan numbers. Take a ratio and all that. Thing is, it's not completely cut and dry as that. Dwarves for example, seem to stay 'young' for a long time. As anyone who's ever made a ~45-50 year old dwarf can attest. Half-giants are a bit wonky too. But it's close enough.
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Post by Procrastination on Nov 23, 2015 15:54:35 GMT -5
Human prime age seems to be 22-30 in my experience. Before 22 and you can still seem to see a strength loss.
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Deleted
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Post by Deleted on Nov 24, 2015 20:24:17 GMT -5
I seem to recall looking at stolen 'apocalypse' code years ago ... number crunching showed heavy bias toward the following:
"optimal age" = "min playable" + ("max playable" - "min playable")/2
e.g. Characters of race Elf usually live around 92 years. Please pick an age for you character between 18 and 78.
optimal age = 18 + (78-18)/2 = 18 + 30 = 48
...
if you went younger, the trade off was less wizdom, strength and endurance for more agility if you went older, the trade off was more wizdom for less strength, endurance and agility endurance "faded" slower than strength as characters moved from coded 'age-bracket' to 'bracket' so you might do well to round down a year or two.
...
not sure how much that piece of the system has changed in the last decade
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Deleted
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Post by Deleted on Nov 24, 2015 20:29:21 GMT -5
I seem to recall looking at stolen 'apocalypse' code years ago ... number crunching showed heavy bias toward the following: "optimal age" = "min playable" + ("max playable" - "min playable")/2 e.g. Characters of race Elf usually live around 92 years. Please pick an age for you character between 18 and 78. optimal age = 18 + (78-18)/2 = 18 + 30 = 48 ... if you went younger, the trade off was less wizdom, strength and endurance for more agility if you went older, the trade off was more wizdom for less strength, endurance and agility endurance "faded" slower than strength as characters moved from coded 'age-bracket' to 'bracket' so you might do well to round down a year or two. ... not sure how much that piece of the system has changed in the last decade also ... because of how the code looked at racial lifespan, longer living races age "slower" than shorter lived ones.
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Post by mekillot on Nov 24, 2015 20:41:58 GMT -5
why not just do playable(mix+max)/2?
it gives you the age str and end peaks at, I think and something like a -1.5 agi
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