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Post by desertman on Nov 18, 2016 9:23:04 GMT -5
If a psion making you "think" is supposed to turn you into a volitionless puppet, why didn't they implement it so that the psion could just take over and command your PC just like the void elementalist spell. It likely has more to do with the fun aspect in regards to the "puppet".
I personally find it a lot more fun to come up with how I'm going to respond to a forced thought than just having a "hand of God" type in commands for me.
(I also won't comment on what psions can and can't do. It is common knowledge among the playerbase they can make you think things. If they can make you do other things, well, find out IC is all I will say. But to be fair I didn't find out IC. A friend of mine I grew up with and I taught how to play the game ended up with psion karma about 10 - 12 years ago when he managed to convince a female staffer via AIM chat he might give her the dick. She never got the dick but we got a lot of laughs. True story.)
The difference is in a choice of application even if you lose the choice of will. A psion forcing your commands instead of your thoughts takes away your choice of application.
If a psion drops a thought on me about wanting to possibly steal a cupcake, I can then pick from any number of ways I would like to go about possibly doing or not doing that depending on the scenario.
That's the difference.
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Post by BitterFlashback on Nov 19, 2016 7:45:58 GMT -5
Here's an interesting scenario. What if a mind worm made a dwarf act against his focus? Would it be better RP for the single minded determination of the dwarf to prevail, or for the mental prowess of the psyguy to succeed? That's a really good brainteaser. The important thing to remember is that a think is just a voice in your character's head. You have to decide how your character reacts to it as if they thought it themselves. To answer your exact question, though... The thing about a dwarf focus (and I say this as someone who loved playing dwarves for the RP aspect rather than the stats) is it's supposed to be a long-term goal you (the player) likely won't see achieved within your character's lifetime. It's a thing your dwarf spent a staggering amount of time deciding on before setting out to accomplish it. So from that standpoint, a brief deviation from your focus isn't going to invalidate it, if you roll with the thought instead of having a mental argument with yourself. The only thing a dwarf player would need to do is find a way to incorporate the deviation back into the overall deathmarch to the achievement of the focus.
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Deleted
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Post by Deleted on Nov 21, 2016 14:17:06 GMT -5
I wish it was discovered House Terash was really a family of nilazi/minbenders and were forced to flee the city, never to be heard from again (taking the atrium with them). Let staff resources focus on the desert world of Zalanths and leave the minor political stuff in Allanak not be the focus of the game but be a small subset of the game.
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Post by desertman on Nov 21, 2016 19:17:50 GMT -5
My opinion on Terash is that it is exactly the sort of boring stuff nobody really wanted to do in Tuluk to begin with. It exists to cater to a small group of the playerbase that wants to be "part of that", instead of the "real game". There's nothing wrong with that I guess. If it entertains a few people that's fine just so long as its culture stays within its walls and doesn't seep out to tarnish the rest of the game environment/atmosphere (like Tuluk).
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baobob
Clueless newb
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Post by baobob on Nov 21, 2016 21:19:41 GMT -5
Terash and the Atrium seem like more of a problem to Allanak than a type of solution to me. Perhaps it isn't as bad as it was recently, but for a bit, there were seven or so "students" in the Atrium, which is patently insane.
Students couldn't go to the Gaj, outside the gates, into the 'rinth, they can't be seen talking to gemmers, the Byn or to elves. They can't take jobs or be hired by the GMH or any type of independents. They seem to be PC props exclusively for the nobility and their other stooges who were rarely interacting with the vast majority of the player-base themselves. They didn't need to. They had a half-dozen or so caged bisht-wearing captives to torment at their leisure to keep themselves amused.
It made a huge portion of Allanak completely invisible and uninvolved in the down and gritty living that was supposed to be the hallmark of the game. An insulated tragedy. At least the Arm got to interact with that huge clique from time to time. Yippee.
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Deleted
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Post by Deleted on Nov 22, 2016 2:42:07 GMT -5
So why are people playing there?
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Post by desertman on Nov 22, 2016 9:17:06 GMT -5
So why are people playing there? Tuluk's playerbase had to go somewhere. It caters to exactly those sorts of players. Again, that's fine. If some people are enjoying it then by all means, keep it up. I'm just glad it is built/structured in a way that it can't infect the rest of the atmosphere.
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Post by gloryhound on Nov 22, 2016 10:45:08 GMT -5
If a psion making you "think" is supposed to turn you into a volitionless puppet, why didn't they implement it so that the psion could just take over and command your PC just like the void elementalist spell. It likely has more to do with the fun aspect in regards to the "puppet".
I personally find it a lot more fun to come up with how I'm going to respond to a forced thought than just having a "hand of God" type in commands for me.
Then why did they implement the "hand of God" for nilazi? I think you're making an extreme interpretation. I see it as being more of a whispery suggestion. Suggest to someone that he wants a steak when he's hungry and *voila* he buys a steak. Suggest to someone that he wants to attack that group of soldiers over there and there will be a lot of resistance. The psion is going to have to run a long campaign of thought harassment and might end up just driving the victim mad before he'll attack the soldiers. Things that fall between would take an intermediate level of prompting. Of course, in the usual Armageddon way, there are no instructions on how to properly roleplay it and in fact people aren't even told it exists. The first and only time one of my characters was made to "think", I thought the staff was messing with him.
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Post by desertman on Nov 22, 2016 10:55:38 GMT -5
You do realize we absolutely agree with one another yes?
I said basically exactly what you are saying earlier in the thread:
I much prefer mindbenders who very slowly over time and constant effort mold and direct you. "I hate Amos, I want to kill him.", probably won't make you kill him so much as wonder, "Hmm, I'm not usually that pissy. Probably not getting enough sleep or some shit.".
However, if a mindbender wants to ride me for a couple of RL weeks and slowly over time manipulate me into hating things about Amos I otherwise wouldn't hate about him, that's gold. If they do it until finally they get me to the snapping point and make me go, "I've had it, I'm going to cut this motherfucker.", I'm 100% on board. I would send them kudos on top of that.
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Deleted
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Post by Deleted on Nov 22, 2016 10:57:52 GMT -5
I believe mindbendes also have the total mind control ability, it's just more risky because it involves close contact. Though staff may have changed things when they nerfed mindbender after the way the nilazi/psionicist team Gin and Quick managed to surprise staff with their combined power and pull off some amazing things which many considered abuses. It i still think Psions have a total control ability.
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Post by desertman on Nov 22, 2016 11:03:13 GMT -5
I believe mindbendes also have the total mind control ability, it's just more risky because it involves close contact. Though staff may have changed things when they nerfed mindbender after the way the nilazi/psionicist team Gin and Quick managed to surprise staff with their combined power and pull off some amazing things which many considered abuses. It i still think Psions have a total control ability. This is a safe assumption.
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Deleted
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Post by Deleted on Nov 28, 2016 0:08:15 GMT -5
Was reading through some threads from earlier in this year and saw where Nergal had accused people posting on this board of only doing it for "self-promotion's sake."
And... you know, I just cannot wrap my mind around the staff telling themselves that.
I think a lot of people started posting here because, after years - in some cases, over half a lifetime - they found themselves having to walk on eggshells, facing arbitrary rule enforcement, undue/endless punishment, and plenty of other valid reasons.
How staff can think that people just post here to amp up their online personas of a game they don't even play anymore is just beyond me; there are plenty of totally valid reasons for people to have started posting here. At a fundamental level, I think a lot of the bullshit could have been avoided if people had simply tried to be nicer to one another, and that goes both ways: if it's *just* the players being nice to the staff... that's asskissing/sycophantic. But that's what it seems like some people, mainly Nyr, expected. For a while there, it didn't seem like, for a lot of players, genuine courtesy was a two way street.
Instead of writing the players' dissent off as some strange attempt at self-promotion, maybe staff should take into consideration that there were - and, undoubtedly, still are - things that deserve consideration/reflection beyond what the request system or GDB can provide.
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Jeshin
GDB Superstar
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Post by Jeshin on Nov 28, 2016 0:22:39 GMT -5
He could have been referring to me... Even though I posted here for like 2-3 years before doing Optional Realities or attempting Project Redshift.
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Deleted
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Post by Deleted on Nov 28, 2016 0:34:03 GMT -5
Makes sense. That definitely seems like the exception more than the rule when it comes to why people post here, though, for sure.
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Post by BitterFlashback on Nov 28, 2016 3:28:28 GMT -5
What's going on with your projects these days, Jeshin?
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