jesantu
Displaced Tuluki
Posts: 386
|
Post by jesantu on Mar 30, 2016 9:30:41 GMT -5
It's also pretty telling how much profanity malifaxis can get away with whereas if you have an opposing staff view and swear for emphasis (which is a big difference from swearing AT someone) you can be certain of censorship and reprimanding.
|
|
OT
Displaced Tuluki
Posts: 257
|
Post by OT on Apr 1, 2016 2:01:49 GMT -5
gdb.armageddon.org/index.php/topic,50927.0.html Over 50% of players claim to feel that more has been added to the game than removed over the last handful of years. The delusion and sycophancy is staggering.
|
|
delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
|
Post by delerak on Apr 1, 2016 4:22:49 GMT -5
Are they talking content or code?
|
|
jesantu
Displaced Tuluki
Posts: 386
|
Post by jesantu on Apr 1, 2016 6:54:03 GMT -5
It's what I call the RGS syndrome. Ignorance really is bliss and if you weren't around to experience what has been taken out you just might fight to maintain the current mediocrity.
|
|
Patuk
Shartist
Posts: 552
|
Post by Patuk on Apr 1, 2016 7:38:39 GMT -5
Are they talking content or code? The code thing is why I chose about even. However you feel about some things, a shitton of nifty coded features were added just fine.
|
|
OT
Displaced Tuluki
Posts: 257
|
Post by OT on Apr 1, 2016 7:52:57 GMT -5
Considering they also removed three out of seven elementalist classes from the game for no real reason, and effectively eliminated sorcerers from the game, this rather tempers the code additions. The only major code feature that has been added is the extended subguilds and there's quite a lot of debate about whether or not it's a good thing to make karma something with which to buy better characters. I think the game was much, much healthier before extended subguilds turned it all into a haves and have-nots situation. The degree to which karmaless players are now disadvantaged is just grotesque.
However, none of this compares to the removal of Tuluk. That's to say nothing of all the other content they've culled; some of it, like Red Storm East, was fairly inconsequential to most players but was still part of the game. Some of those tribes were really cool, too. Gypsies, for all that they're loathed by many players, were a huge part of the game's setting as well. There can be no possible pretense that they haven't removed more from the game than they've added -- and it's not as if the oft-touted staff resources being better spent elsewhere has become a reality in any meaningful way. Just look at the miserable state of Allanak.
|
|
|
Post by BitterFlashback on Apr 2, 2016 1:20:39 GMT -5
Are they talking content or code? I think they're talking about despair or limitations. Considering they also removed three out of seven elementalist classes from the game for no real reason, and effectively eliminated sorcerers from the game, this rather tempers the code additions. They removed all seven elementalists out of the game, then made a mockery of four of them in the form of mundanes with buffs.
|
|
|
Post by Prime Minister Sinister on Apr 8, 2016 7:50:26 GMT -5
Staff want you to have fun. Believe it or not. "Let's remove big chunks of the game and remind dissenters that their opinions don't matter-- until they're having fun.
|
|
|
Post by sirra on Apr 8, 2016 22:26:33 GMT -5
It's also pretty telling how much profanity malifaxis can get away with whereas if you have an opposing staff view and swear for emphasis (which is a big difference from swearing AT someone) you can be certain of censorship and reprimanding. Or get banned for much less. As in calling Lizzie a 'diehard'.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 10, 2016 11:02:10 GMT -5
I'd like to post in many of the current threads but I'm not angry enough yet, will post later.
|
|
punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
Posts: 1,098
|
Post by punished ppurg on Apr 13, 2016 15:59:03 GMT -5
Dead forum, dead game.
|
|
|
Post by BitterFlashback on Apr 13, 2016 20:06:07 GMT -5
You think so? Anyone (besides contrarians) playing at the moment who can confirm the state of the game?
|
|
OT
Displaced Tuluki
Posts: 257
|
Post by OT on Apr 13, 2016 20:37:51 GMT -5
It's been a week since I quit, but at the time, the game was so overwhelmingly dead that I felt no remorse in storing a fully branched assassin who would have been next in line to lead the Guild if I'd wanted to. There's just absolutely nothing going on in Allanak, and if there's anything going on anywhere else, word of it doesn't reach Allanak. I guess there was a mantis attack on Luir's, but that's not an ongoing activity that occupies players, it was just an RPT; and it's Luir's, home of one clan.
In two months from early February to early April, not one thing of any kind of significance happened in Allanak except for my killing Lord Valorisk, and half of my reason for doing so was an experiment to see if the game was really as dead as it seemed (but with sufficient IC reasons as well). I made that character precisely to see if it was truly quite dead, and if it was possible to do anything about that. The experience was so disappointing and staff support so absent that I quit the game for good.
I came away with the conclusion that the only thing the game facilitates is to play it like text-based Skyrim where you just go around entertaining yourself with hunting and crafting and shit like that, or if you enjoy largely meaningless socialization for the sake of socialization. Any actual story, and any plot material with which to work, is entirely absent and pretty much a lost cause. Players who claim that there's plenty going on are players who consider Skyrim-like gameplay to be meaningful activity.
Even if you do make something happen, it'll stand out so much due to the aforementioned lack of anything going on that somebody - probably Lord Templar Balthazar - will reactively kill your PC in a misguided effort to be relevant themselves, because there's nothing else to which they can apply their power. I expect this will become even more true when people have had a chance to skill up their new combat-elementalists. AI+++ str/agi 2-karma PCs sound very healthy for the game...
It's a roleplaying game game that simply has no story, and isn't moving forward in any way, while the code is increasingly facilitating a haves and have-nots hierarchy where those with karma can make objectively superior characters. Staff only cares about keeping the playerbase in line and ensuring that everyone needs to kiss ass because karma obsession is becoming mandatory -- getting a character with special coded privileges is the only way to be significant in today's Arm.
|
|
punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
Posts: 1,098
|
Post by punished ppurg on Apr 13, 2016 20:44:20 GMT -5
Even if you do make something happen, it'll stand out so much due to the aforementioned lack of anything going on that somebody - probably Lord Templar Balthazar - will reactively kill your PC in a misguided effort to be relevant themselves, because there's nothing else to which they can apply their power. Quoting for truth here. What a shame. Balthazar is the most ineffective Templar I've seen, sadly; even less effective than the few Templars who've got the role and stored nearly immediately, on the basis that they committed no net detriment to the game compared to Balthie. When a character dies, the plot ends. All Balthazar can do is end what little hope Armageddon had of rejuvenating its supposed "criminal" side of the game. I'll not be surprised if the new Guild boss somehow pisses off Balthie due to some arbitrary notion, then gets hands-of-winded and executed on the spot by him as a result. It's really, utterly shameful; for all the loops the player jumps through to justify this lackluster behavior, they could instead take a page out of James de Monet's book (give the man credit, he was a good Templar) and build something substantial -- right now, his efforts in-game are vain & without merit, or any hope of producing something lasting other than the playerbase's understanding of how utterly bad a poorly played Templar can be.
|
|
OT
Displaced Tuluki
Posts: 257
|
Post by OT on Apr 13, 2016 21:09:27 GMT -5
When I first encountered him, I actually thought Balthazar was cool. He was a batshit insane templar and the first impression was interesting. Then, as I interacted with him more, I realized that it was an utterly one-dimensional character played by someone who seemed to have taken the role purely in order to gain the ability to effortlessly kill other people's characters. What looked at first like well-played insanity turned out to be a one-trick gimmick routine enacted as an excuse for the pursuit of opportunities to kill noteworthy PCs. It's all I've ever seen him do.
What's worse, he was online so rarely that doing anything about it was impossible. He executed one member of the Guild, and then we pretty much didn't see him for weeks, after which he appeared again and executed the Guild leader. That shit is so bad for the game and factors strongly into Armageddon's sorry state. However, I maintain that people play that way because staff has failed so severely at storytelling and plot support. That's what leads bad players in sponsored roles to do whatever they can to stay relevant, and staff is too out of touch with the game to notice.
Still, I have nothing but contempt for people who log in twice a month to kill plot-driving PCs and then disappear again for long stretches of time so that nothing can be done about it. I consider it griefing. The current crop of templars is shit altogether; one is a griefer, the other knows so little about the game's setting that he thought nobles getting assassinated was unheard-of, and the third one never plays. I guess the good roleplayers learned not to play templars after they saw staff shit on RRR's.
|
|