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Post by Deleted on Feb 27, 2014 3:16:07 GMT -5
Do you ever have one of those "why bother" moments, where it's clear a dead gurth could learn how to fight better than your supposed warrior? You know, where characters about a tenth of your character's age are kicking his/her ass without effort? How do you deal with it? In the past, after having my fill, I've decided I must be doing something wrong and to try a new approach with a new character. I.e. kill off the existing loser. Except that it never works. Other people must just know something I don't. No doubt you're all such wonderful roleplayers that you'll say it doesn't matter to you in the slightest. I'm going to admit here that it bugs me, though. A lot. I had a warrior once for about 5 hours. Once I realized I wasn't missing out on anything that interested me, I went back to ranger because utility skills and the weapon caps at 4/5th of warriors equal out when you factor in their mount taming, food finding, stealth, and navigation and poisoning abilities, IMO. I thought they'd somehow be way better than a ranger to start off with, but they both suck to start off with. So I figure I'll stick with the guild that's got cool/fun/useful skills I like to complement the suckitude. That said, I've never been about the pk, and supposedly warriors are better for pk where rangers are better for hunting.
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Post by jcarter on Feb 27, 2014 12:01:16 GMT -5
The thing there is that when you log out it doesn't automatically remove the 'lit' flag/condition from the room. The light puts it there, the light leaving the room or being extinguished removes it, but if you log out in the room it is saved as lit because the light was last there and still lit. I would think the larger obstacle with torch throwing would be that you seem to have to have a target when you're throwing things into the next room and there's seemingly not going to be a target, which might call for a rework of throw, or require a different command to do it. Of course, I'm not a coder, but that's what would make sense to me in the situation (and I know a tiny bit about coding, heh). It's possible to throw objects into a room without requiring a target as-is. I mean.... Egh. They've already stretched and twisted the archaic Diku codebase far beyond what I'd imagine was its intended purpose. Maybe there are huge code obstacles to hop over to add things the playerbase has been requesting for years and that actually make sense and would add to playability. Though I wouldn't imagine adding stuff like hidden buried artifact caches was by any means easy. Or maybe they're content with sitting on a broken functionality-- like when poisons applied to thrown weapons and arrows didn't work at all. It took a player blowing up on the GDB about it before anything got done, if I'm not mistaken. There's just no telling, since they're so tight-lipped about everything, which I can't really blame them because people get impatient if something takes longer than projected. It's ok to tell players shit like our codebase sucks and its a logistical nightmare to try to implement this little function. No one should be getting upset with that. People don't like being ignored or getting cryptic answers hecause heaven forbid the staff imply they are anything less than fair, balanced, and perfect individuals.
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Post by Deleted on Feb 27, 2014 15:32:01 GMT -5
I know you're going to see this, at some point, Nyr, because that's how you do, so I'll address this to you directly.
The voting push brings new players in, yes, but it doesn't make them stay. If it did, you wouldn't be in a place where you're having numbers like '90 new accounts created, 275 unique accounts logged in' YEARS after numbers like '35 new accounts created, 263 unique accounts logged in'. But keep drumming up the voting, it's probably a good thing to get new players in because you're hemorrhaging old players like you're trying to die out. And for the life of me, I cannot figure out, if you are keeping these 10, 12, whatever number of new players each year, why you are having within 10-15 unique logins of the numbers from 3 years ago if you AREN'T losing players that way.
I've been on staff, I've seen both sides of the coin when I say this: Player driven plots are great and should be more prolific, but they aren't, because the administration level and higher of the game, aka the people who are actually running what's allowed and what is not, are so opposed to changes. You cannot say 'Okay, run things players, we'll do what you say', then refuse any storyline or change that doesn't fit with what you wanted to do already, thus expecting players to more or less be psychic and pick up on the stories you want to tell because that's the only plotlines you will allow to fruition, and then be surprised, genuinely, when people are complaining that the world is stagnant. You can't say all the major plotting is on the players, refuse it to them, and then tell them to be the change. There are consistently growing numbers of frustrated people and if nothing else, you know, you can see that by the fact that if you take away new accounts created and staff accounts, the numbers on here back that at least 8 out of 10 people come to these boards, and have an account, if not one that posts things visibly.
The question is begged, why are we so disgruntled and jaded, and the plurality if not the majority of the people here, of the playerbase itself, has been burned so much by experiences with you, that they are willing to risk being banned from the game wholesale in order to have a place to dissent.
PS: Making a psionicist in Tuluk and an active one, at that, was the most ridiculous exploitation. Of course you didn't use bio or include it anywhere that other psionicists might know where to look. And yet you have the gall to act like other people are exploitative in some much more egregious way because of the way they skill up. If you held to the standards that PLAYERS and not STAFF are held to, Rissa would have died within days of manifesting. And the fact that she lived long enough to be killed the way she did is laughable. It is as laughable and ridiculous as Uruz's exploits with Kiven.
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Post by Deleted on Feb 27, 2014 18:24:05 GMT -5
Stats matter. That is true. There is a point in chara development when things kind of even out a bit. Like in the beginning, agility is extremely useful. A pickpocket with AI agility (an easy thing to get, since pickpocket/youth = high agility bonus) would crit people all the time. You cant even fight on weak animals properly because you're going to reel lock them all the time. All that due to extreme agility. But ... 10-15 days later. None of that will help that pick pocket against 10-15 day ranger/assassin/warrior.
At the same time, stats still matter at the end game as well. It's just how it is. Thankfully though, the 'end' game for most, their stats begin to deteriorate due to age. For the record, quiet a few people who were known and proven to be badass, had relatively average stas.
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Post by Deleted on Feb 27, 2014 20:18:49 GMT -5
Let your low stat pc die. Roll one with egood or better human strength. Skill up appropriately.
Something in the middle I can't figure out.
Profit.
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Post by armageddonouttahere on Feb 27, 2014 20:20:52 GMT -5
Alternatively, play a role-play intensive game for...The role-play.
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Post by Prime Minister Sinister on Feb 27, 2014 20:24:44 GMT -5
So... Yeah. Be sure to throw out a bunch of thinks and feels about how depressed your low-statted char is and about how everything sucks and how it's the only solution for peace before hurling yourself off the Shield Wall.
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Post by armageddonouttahere on Feb 27, 2014 20:29:49 GMT -5
I get that what you're saying is tongue-and-cheek...But if that's seriously all somebody cared about, why not go play a roleplay (and a heavy emphasis on the quotes, here) 'encouraged' MUD?
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Post by Prime Minister Sinister on Feb 27, 2014 20:40:15 GMT -5
I get that what you're saying is tongue-and-cheek...But if that's seriously all somebody cared about, why not go play a roleplay (and a heavy emphasis on the quotes, here) 'encouraged' MUD? I don't think it ever winds up being all someone cares about to be honest, though it's more of a factor to some than it really should be-- especially considering how easy it is to get your stats about where you want 'em. Unless you wanna play rock-skin-quirri-fast-muscle-mountain. 'Cause that's totally original and has never been done before. I find the "suicide over stats" thing to be more of a "new player" thing, really. Mostly 'cause they don't realize that it's perfectly possible to reel-lock the shit out of stuff with even poor strength after a bit of time played.
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Post by gloryhound on Feb 27, 2014 21:16:12 GMT -5
Alternatively, play a role-play intensive game for...The role-play. Typical GDB snark. Go play a MUSH if skills and stats don't matter to you and using them makes one a "bad roleplayer".
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Post by Prime Minister Sinister on Feb 27, 2014 21:23:38 GMT -5
Probably because MUSHes typically suck and are full of players playing archtypical snowflakes used to getting their way because there's no code to tell them otherwise.
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Post by armageddonouttahere on Feb 27, 2014 21:47:54 GMT -5
Alternatively, play a role-play intensive game for...The role-play. Typical GDB snark. Go play a MUSH if skills and stats don't matter to you and using them makes one a "bad roleplayer". Lol! That's so far from what I said. Does using skills/stats make you a bad roleplayer? Hell no! I do it all the time. Does only wanting to play characters with l33t stats make you a bad roleplayer? It certainly does, in this one's humble opinion.
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Post by armageddonouttahere on Feb 27, 2014 21:49:45 GMT -5
Probably because MUSHes typically suck and are full of players playing archtypical snowflakes used to getting their way because there's no code to tell them otherwise. Also, this, in my limited experience of them. Besides, I like a coded experience, but it's very much secondary to the roleplay world, to me.
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Post by topkekm8s on Feb 27, 2014 22:17:42 GMT -5
your tone sounds familiar
who are you
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Post by Deleted on Feb 28, 2014 1:29:01 GMT -5
Armageddon's stat system is broken and retarded so I've never slighted anyone for suiciding until they get stats that are worth playing. In a game where something as fundamental as stats are so wildly random, the player has to take measures not to let such a badly designed system fuck them over. It's horrible, pointlessly punishing game design that serves no purpose whatsoever. You can make two characters of identical race, age, guild and physical appearance and have one come out with twice the aggregate stats of the other. That is a system that begs to be abused, which plenty of players readily do, making you the loser if you don't. They've had twenty years to design a better stat system that doesn't hugely encourage suiciding characters and rerolling throwaways, and they just won't acknowledge the problem.
I'd already been jaded and burnt out on the game for about five or six years, but interacting with Nyr was what made me lose respect for Armageddon. To be treated with such unwarranted unkindness and arrogance by the person in charge made me realize that the game was no longer run for the players but to feed the narcissism of a few individuals who liked to be in charge because it let them rule over people. If they could then at least run the game well in the process, that would have been different - I've had considerable issues with certain personalities in the RPI communtity such as Kithrater, but he did so much work for the games he worked on, and of such high quality, that I let him be an asshole without calling him out on it. With Nyr, he's slowly driving the game into the ground and all the while being so horrible on a personal level, clearly enjoying being hostile and confrontational for the sake of it, that there's nothing left to respect. He's a vile person AND his work is awful.
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