Hello everyone, long time MUDer first time Armageddon player. I actually came to the game after learning that these new slightly more... open boards went up and thought I'd give it a go.
As a MUD vet I'm not really interested in playing catchup discovering all the little secrets players have over the last decade or so. I'm looking to immerse myself in a neat sounding world, have some good old fashion RPI times, you know, fun.
With that in mind I ask that you hit me with your newbie info-bombs. What are the best early available gears? Weapons? Tricks for pumping up skills in my down time (Totally here to RP, but we all know it's a little more fun when you're useful beyond a good chit-chat )? Places to go, activities to enjoy even glaring noobie mistakes to avoid. It's all welcome.
Generalities are perfect, if you want to get a little more specific to me, Tuluk Hunter advice
Post by Hardboiled on Sept 12, 2013 8:53:25 GMT -5
For a new tuluki hunter player, I recommend ranger/subguild. If you want to min-max something a bit more effective for your learning and enjoyment experience try ranger/crafter (weaponsmaker, armormaker, whatever you want). These make great money and can be enjoyable to learn in game or you can check out some posts about craftable stuff here. If crafting isn't your think, try ranger/thief sneaking around is fun and helpful early on sneak up on those easier creatures that flee.
If you are starting out in tuluk, buy an inix, a sancloth greatcloak(any is color is fine) and two weapons. Generally cheaper weapons for now will do, though in tuluk feathered hatchets will serve you well for a really long time before you are ready to march up to salarr and ask the agent to sell you their best weapons. You can also skin with them. In terms of armor, you'll want to buy gurth shell helmet and collar for your head and neck at least if you have enough coins, otherwise try to save at least 200 coins in your bank account. Remember stabling fees cost 20 coins and it can add up if you aren't careful.
In order to save money on water early on you need to go to the east plains and forage around places you see plants growing. Type 'forage food' or forage root. You get food this way which you can try to cook and sell and its possible to get bulbous sacs which have water in them. You can roughly get two sacs per plant location so move on to another location after finding two. You'll want to begin hunting, your first choice will be gurth. You'll need to chase them down until they are exhausted, or if you have sneak, you can sneak up on them and kill them before skinning them. Othewise you can buy a sling, forage for stones and try that. Good way to twink up your archery skill to max which is your bread and butter later in the game. Other that Ritikki in the east plans and tregil in the scrub are good starting creatures for newbie rangers before moving on to tandu. Just be careful of gortoks, tembo, carru and bahamets just to mention a few things.
If you are completely new, my advice is to join a independent group or clan house. Its a lot easier to be shown how to survive rather than told. You'll learn a lot, especially if you are a crafter. You can see read the posts here but that won't help you as a newbie, it is more geared to allow players that already understand the game to kinda become more badass with knowledge.
Post by Hardboiled on Sept 12, 2013 13:49:21 GMT -5
Sandcloth greatcloak gives you extra mv+ which can be useful when doing anything exerting to your stamina. The cheap cotton one is fine but out in the sands it'll just scream out I'm a newbie. Which isn't the worst thing since you are, and people on the mud will generally be more willing to help you out more if they see that its true.
Feathered hatchet can be found in the tuluki tribal market, though they are sometimes sold out. You need to keep checking every once in a while or ask to see if anyone has seen them anywhere else (people sometimes have a spare or two they find on player corpses which they can then keep or sell to any weapon shop). If you can't get the hatchets just get any two cheap one handed axes until you find them. Don't worry, you'll spot them eventually. Again they are an excellent starting weapon in tuluk but a salarr agent will probably be able to sell you a better weapon if you have the coins (though they tend to be a lot heavier too, 4-5 stones for the obsidian razor tomahawks vs the one stone the hatchet weigh).
ppurg pallbearer: challenge: read the board in the Gaj and find me one post that wasn't written with a 5th grade reading level or a stupid accent gimmick. Reward is 0.000415 bitcoin.
May 8, 2020 2:27:06 GMT -5
lechuck: most players who can string a sentence together have left for games where such a skill is actually recognized as an asset
May 8, 2020 10:20:26 GMT -5
mehtastic: The amount of Armageddon refugees I've run into on MUSHes is staggering. You can tell because it takes them 5 minutes to write "pose nods" around players who are belting out a paragraph every 2 minutes, then you ask them OOC and yep, they fled Arm.
May 9, 2020 6:50:45 GMT -5
mehtastic: The desert sun broke their brains
May 9, 2020 6:51:13 GMT -5
mehtastic: On the flipside, I've seen a few former Armers in places like Arx and After Earth (which is an RPI) who are definitely there because Armageddon's quality dipped in the past 5 or so years. They usually reference Tuluk's closue as the reason why they left
May 9, 2020 6:56:55 GMT -5
MartenBroadcloak: lol, what a bunch of fuckkin neckers.
May 10, 2020 3:07:37 GMT -5
MartenBroadcloak: i dont always want to make sure im not the biggest piece of shit troll alive but when i do... i visit these forums for humbling
May 10, 2020 3:09:59 GMT -5
nile: the only apoc drama be on an arm drama website. lol
May 16, 2020 20:30:49 GMT -5
nile: almost guarantee arm staff are LOVING this. hahaha. long as the game is good fun it's all a bit irrelevant. but the anti-arm crew giving the arm staff some sense of schadenfreude based purely a forum for whining made me lol
May 16, 2020 20:32:52 GMT -5
nile: Also, been playing Arm again on an alt account (omfg their ban was easy to get around...and tbh i have more fun in apoc)
May 16, 2020 20:34:00 GMT -5
vex: Bans are irrelevant, and pointlessly antagonistic. The only game I play, where staff address problems with aggression, bans, and down talk, is Arm. The rest have realized, all that results in, is a bitter player, more inclined towards "revenge" play.
May 19, 2020 19:20:02 GMT -5
vex: Better to incentivize ideal play and behavior, than try and fail to intimidate and leverage empty threats, because nobody is intimidated by an angry elf fetishist on the internet, and there are virtually no threats a player can't circumvent, easily.
May 19, 2020 19:23:36 GMT -5
baobob: Arm turned to condemnation, punishment and vengeful retribution against players pretty hard long, long ago. Never turned back.
May 22, 2020 20:17:04 GMT -5