val
staff puppet account
Posts: 45
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Post by val on Oct 22, 2024 15:39:06 GMT -5
It was really weird to get that email yesterday. It's a sign of how disconnected I was, I guess.
I gave Seasons a fair shot. It was nostalgic. But between how almost every other thing I posted on the GDB got moderated, and that there were no PC recruiters during my playtime and then an announcement that the next sponsored roles would need on-peak playtimes, I found other things to do.
I already did my mourning after I left, and then again the first time the game closed. I had a weird dream last night about the closure. I credit the game as it used to be for helping me grow as a writer and helping me to make great friends IRL, including meeting my husband. It had its dark spots for sure, but that doesn't take away the good things it for for me.
I feel very incredulous that information leaking is what caused the overwhelm itself. Information has been leaking and staff has been the cause since forever. People have cliqued and share information since forever. People have been saying that the IC/OOC divide policy is untenable since when? Like, damn. Just let it go.
Or don't, and close the game. I legit think that's fine too. Nobody is entitled to that fucking game, or the time and energy of the people who have been running that game. I took my ball and went home, they can too. Fair is fair.
At the end of the day, folks have to do what's healthy for them, and for the producers, that's closing up shop because shit just got too stressful. Sometimes, the best thing you can do for yourself is leave. Good for them for recognizing that. It sucks for the people who lost stories in progress, players or staff alike, it really does. It's like having an author die before the series is finished. But that's the risk you take when you don't actually own the story you're writing.
thanks for attending my talk
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Post by generality on Oct 22, 2024 15:48:02 GMT -5
All of the major players are the same players, all of the plots are the same.
Season 1 was a good idea that quickly backslid, in my opinion.
You're not really missing out on anything, particularly if you left in Season 0.
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shenzi
staff puppet account
Posts: 3
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Post by shenzi on Oct 22, 2024 16:48:10 GMT -5
I guess that Hal and I disagree. - Leaked spoilers for upcoming plots, with details that appear to have originated from staff documentation and conversations.
- Shared confidential issues we were facing, including discussions between players and staff, sourced from private conversations and requests, sometimes quoting staff voice chats almost verbatim.
- Frequent leaks of IC information and rumors, leading to involved players feeling anxious, upset or acting out both in-game and in the community.
- Publicly posted personal information about players and/or their PCs and/or communications with staff, accompanied by posts of negative, wildly inaccurate character judgments, inflicting emotional, psychological and reputational harm.
- Targeted staff members by revealing their identities and then launching baseless attacks on their character, resulting in similar emotional, psychological and reputational damage.
Overall, Seasons was actually kinda awesome, we met nearly all of our ambitious goals. The staffing team was the strongest it’s ever been: collaborative, creative and refreshingly free of the internal strife that plagued past teams. Moderators were effective and the community spaces were much improved: some of our harshest critics even began to express genuine appreciation. Communal game areas were bustling, player plots were flourishing and we received an outpouring of feedback from players telling us this was the most fun they'd ever had in Armageddon. Our planned meta-plot was full of promise and excitement. Yes, there were obstacles; nothing is flawless. But we were ready to face those challenges and work through it. What we weren't prepared to work through was this community’s constant barrage of hatred. It honestly baffles me that you haven’t managed to grasp even the most rudimentary understanding of the human condition or cultivate even a semblance of genuine empathy. Your pseudo-psychological analyses of players, staff and game dynamics have been so profoundly misguided and off-base that, were the consequences not so harmful, they might even have been funny. Your caricature of Halaster is such an alien character that I genuinely do find that amusing. But overall it isn’t funny, because your bullying has real consequences. Because you surround your nonsense with just enough 'gleaned fact' to make it seem credible. Your posts cause tangible harm to real people, players and staff alike. They reach out to us, asking for help, bewildered by the attacks. We feel like we should be able to protect them, yet we find ourselves powerless. We have undoubtedly lost good staff and players due to the morale-sapping impact of abuse propagated in this community. Your short-sighted inability to comprehend the ripple effects of your own actions doesn’t negate those effects. Imagine, if you will, a few disparaging posts about a staff member. Now picture how those remarks breed anxiety, chip away at morale and curb that person’s creative drive. Instead of dedicating their energy to animating for players or working on their plots, they’re talking to me, contemplating stepping away or needing a break. Instead of supporting my players or working on our meta-plot, I’m now trying to reassure that staff member, telling them to take all the time they need while silently worrying about how we’ll cover the gap, promising them that I will take on all of their responsibilities too. During all this, I inevitably drop the ball with one of my leaders, whose plot suffers. That, in turn, frustrates several players who were involved, which snowballs into drama on Discord about ineffective leadership. Now I’m caught between supporting my players, salvaging my plot and moderating a community uproar, all while exhausted and emotionally drained. That can be the result of just one or two posts. Multiply that by 98 pages of incessant vitriol directed at various members of our community, staff and efforts starting from Day 0 and you might start to fathom the scope of the impact you’ve caused? Probably not. The notion that online bullying is harmless because "you can just not read it" is nonsense. It’s not that simple. Even if the victim manages to avoid reading the hateful comments directly, they still know they’re there, festering. People bring it up, screenshots get shared and the toxicity spreads, impacting reputation, relationships and mental health. This isn’t 'merely digital', it doesn't lessen the impact because it's on a screen, it’s psychological assault that seeps into people’s real lives, creating anxiety, isolation and tangible consequences. The "just ignore it" mantra is nothing more than a convenient way for bullies to try and sidestep accountability. You attempt to hide behind some imagined higher purpose, that you’re exposing wrongdoing and standing against some sinister conspiracy in Armageddon Mud. You’re not. Yes, historically there have been bad actors on staff, and the current team includes members who themselves suffered under those same people. But those times are over. The fight you claim to champion is one we already fought, and won, the right way. We removed the toxic elements and began rebuilding, striving to save what was worth loving about this game. . Oh! And you are of course advocating for justice against the supposed evil of player cheating, noble in your whistleblowing. Except it's not. It's just dramatics. You are the RPI-based embodiment of the Daily Mail. We were and always have been absolutely 100% prepared to take cheating seriously, with no favourite players nor 'friends of staff' who aren't beholden to the rules, but that doesn't work if nobody tells us about it. This can absolutely be achieved without creating a spectacle or upending the game and community, allowing other players to continue enjoying themselves without being overwhelmed by negativity and over-dramatised scandal, simply by communicating with us through the proper channels. But you need the spectacle. You want the damage. Are you so consumed by anger that you need someone to vilify just to feel important? If it's not staff, it's the players! If it's not the players, it's staff!Personally, I am pretty confident the relaunch would have continued to be a success if these forums didn't exist, or at least if you hadn't waged fresh war against us while we were trying to heal and rebuild. What we achieved was incredible and the work, passion and creativity that went into it was honestly mind-blowing. Would we be seeing 100 players a night? Probably not, no. Would it be without its issues? Nope, but nothing ever is. But we'd be having fun, telling stories and collaboratively world building without the toxic stench of certain members of this community constantly hanging over us. What's different between now and the past? From my perspective? We are. We're actually just a bunch of squishy, kind-hearted creatives who love the game, inherited it at its lowest point, wanted to do right by the world of Zalanthas and its players and also have a good time doing it. We're not prepared to just angry-Nyr our way through this. And now we're tired and drained and dispirited and we can't continue like this, because it is the opposite of fun. ¯\_(ツ)_/¯ Jcarter, you really ought to shut this shit down already. It's getting old and weird. - Usiku p.s. All the plots are the same?! I thought you had our plot doc?
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Post by Azerbanjani on Oct 22, 2024 17:06:35 GMT -5
So I guess I don't have time to do the 'will I won't I' back and forth with playing the game again huh?
Anyway official request for Jcarter to replace the name of the tagline to official Apocalypse Mud discussion boards. I don't think anyone really plays there but the game is technically up so. It works.
Still upset about my tribe being plot killed and for psionics not being more accepted but being butt mad won't change it (And I'm too lazy to play). I did have a spurt as a builder tho and made needlessly autistic and in depth crafting systems for things no one asked for. Wanted to make a permanent room item cooking item so you never needed a pan anymore? Sure. Wanted to make a permanent room fire so you didn't need to go to a cooking pit? Sure. Wanted to make a permanent brew item with an absurdly high skill to make end game alchemy? Sure.
I also got psionic crafting added, that was fun. All of the items made with it gave you a buff. It also had a floating 'around head' glow crystal item that if it ran out of charge you could recraft it into itself to charge it. That's where I peaked.
My only regret is not convincing Ikthe to let me entirely redo the armor system in the game I wanted complicated as fuck realistic-ish armors and for making a good set of armor to be a pain in the ass time consuming process to make custom ordering a full set of armor to be more than craft shell into breastplate. (Also armor shouldn't be so heavy but I digress)
Also I ain't reading all of what Usiku just posted there but am I the only one in thinking the 'leaks' that pop up on the boards here kinda suck?
Its usually: 'Yeah this plot can't really work because its all gated behind an unpickable gate' or 'So and so is a staff plant and the entire clan gets staff help'.
Maybe even a daring 'Local templar pk's me without roleplay'.
The only exceptions I really see are plots that are like, over. Things that are done. I guess some of the characters could still be around but I don't give a fuck that Lord Timotoes was involved in a cool little haunted house excursion that no one alive now will ever see, it's neat.
Like I can't recall seeing anything in a good while that would 'ruin a plot'. I remember a while ago I got banned for 'posting spoilers' and the spoilers were rumors my character heard that any commoner would know. Are you okay.
"Leaked spoilers for upcoming plots, with details that appear to have originated from staff documentation and conversations." Stop writing plots like shitty novels.
"Shared confidential issues we were facing, including discussions between players and staff, sourced from private conversations and requests, sometimes quoting staff voice chats almost verbatim." 'Confidential issues'. It's a roleplaying game tf are ya'll doing.
"Frequent leaks of IC information and rumors, leading to involved players feeling anxious, upset or acting out both in-game and in the community." See above.
"Publicly posted personal information about players and/or their PCs and/or communications with staff, accompanied by posts of negative, wildly inaccurate character judgments, inflicting emotional, psychological and reputational harm." What?
"Targeted staff members by revealing their identities and then launching baseless attacks on their character, resulting in similar emotional, psychological and reputational damage." ...Like. Before they became staff? Because I don't recall anyone like. Doxxing a fucking staffer.
Closing remarks:
There is a substantial chance someone is going to kill themselves because of Armageddon mud closing and I don't know if that's sad as fuck or funny in a cruel way.
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Post by Prime Minister Sinister on Oct 22, 2024 17:17:34 GMT -5
is kind of interesting to think about how things would have turned out if nyr just kept his mouth shut and didn't tell jcarter to make his own forum shalooonsh would likely still be doing shalooonsh things, for starters-- they sure as shit did everything they could to keep him around even with pressure from these boards doublepalli would likely still be colluding like a madman with his circle like.... come on.
"the proper channels"?
the staff communication proper channels that have so famously worked in the past?
honestly if anything's getting old and weird it's the "you guys just hate the game and definitely don't have actual grievances at all just drama and hate and cheating" song and dance
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Post by jcarter on Oct 22, 2024 17:17:52 GMT -5
I guess that Hal and I disagree. - Leaked spoilers for upcoming plots, with details that appear to have originated from staff documentation and conversations.
- Shared confidential issues we were facing, including discussions between players and staff, sourced from private conversations and requests, sometimes quoting staff voice chats almost verbatim.
- Frequent leaks of IC information and rumors, leading to involved players feeling anxious, upset or acting out both in-game and in the community.
- Publicly posted personal information about players and/or their PCs and/or communications with staff, accompanied by posts of negative, wildly inaccurate character judgments, inflicting emotional, psychological and reputational harm.
- Targeted staff members by revealing their identities and then launching baseless attacks on their character, resulting in similar emotional, psychological and reputational damage.
Overall, Seasons was actually kinda awesome, we met nearly all of our ambitious goals. The staffing team was the strongest it’s ever been: collaborative, creative and refreshingly free of the internal strife that plagued past teams. Moderators were effective and the community spaces were much improved: some of our harshest critics even began to express genuine appreciation. Communal game areas were bustling, player plots were flourishing and we received an outpouring of feedback from players telling us this was the most fun they'd ever had in Armageddon. Our planned meta-plot was full of promise and excitement. Yes, there were obstacles; nothing is flawless. But we were ready to face those challenges and work through it. What we weren't prepared to work through was this community’s constant barrage of hatred. It honestly baffles me that you haven’t managed to grasp even the most rudimentary understanding of the human condition or cultivate even a semblance of genuine empathy. Your pseudo-psychological analyses of players, staff and game dynamics have been so profoundly misguided and off-base that, were the consequences not so harmful, they might even have been funny. Your caricature of Halaster is such an alien character that I genuinely do find that amusing. But overall it isn’t funny, because your bullying has real consequences. Because you surround your nonsense with just enough 'gleaned fact' to make it seem credible. Your posts cause tangible harm to real people, players and staff alike. They reach out to us, asking for help, bewildered by the attacks. We feel like we should be able to protect them, yet we find ourselves powerless. We have undoubtedly lost good staff and players due to the morale-sapping impact of abuse propagated in this community. Your short-sighted inability to comprehend the ripple effects of your own actions doesn’t negate those effects. Imagine, if you will, a few disparaging posts about a staff member. Now picture how those remarks breed anxiety, chip away at morale and curb that person’s creative drive. Instead of dedicating their energy to animating for players or working on their plots, they’re talking to me, contemplating stepping away or needing a break. Instead of supporting my players or working on our meta-plot, I’m now trying to reassure that staff member, telling them to take all the time they need while silently worrying about how we’ll cover the gap, promising them that I will take on all of their responsibilities too. During all this, I inevitably drop the ball with one of my leaders, whose plot suffers. That, in turn, frustrates several players who were involved, which snowballs into drama on Discord about ineffective leadership. Now I’m caught between supporting my players, salvaging my plot and moderating a community uproar, all while exhausted and emotionally drained. That can be the result of just one or two posts. Multiply that by 98 pages of incessant vitriol directed at various members of our community, staff and efforts starting from Day 0 and you might start to fathom the scope of the impact you’ve caused? Probably not. The notion that online bullying is harmless because "you can just not read it" is nonsense. It’s not that simple. Even if the victim manages to avoid reading the hateful comments directly, they still know they’re there, festering. People bring it up, screenshots get shared and the toxicity spreads, impacting reputation, relationships and mental health. This isn’t 'merely digital', it doesn't lessen the impact because it's on a screen, it’s psychological assault that seeps into people’s real lives, creating anxiety, isolation and tangible consequences. The "just ignore it" mantra is nothing more than a convenient way for bullies to try and sidestep accountability. You attempt to hide behind some imagined higher purpose, that you’re exposing wrongdoing and standing against some sinister conspiracy in Armageddon Mud. You’re not. Yes, historically there have been bad actors on staff, and the current team includes members who themselves suffered under those same people. But those times are over. The fight you claim to champion is one we already fought, and won, the right way. We removed the toxic elements and began rebuilding, striving to save what was worth loving about this game. . Oh! And you are of course advocating for justice against the supposed evil of player cheating, noble in your whistleblowing. Except it's not. It's just dramatics. You are the RPI-based embodiment of the Daily Mail. We were and always have been absolutely 100% prepared to take cheating seriously, with no favourite players nor 'friends of staff' who aren't beholden to the rules, but that doesn't work if nobody tells us about it. This can absolutely be achieved without creating a spectacle or upending the game and community, allowing other players to continue enjoying themselves without being overwhelmed by negativity and over-dramatised scandal, simply by communicating with us through the proper channels. But you need the spectacle. You want the damage. Are you so consumed by anger that you need someone to vilify just to feel important? If it's not staff, it's the players! If it's not the players, it's staff!Personally, I am pretty confident the relaunch would have continued to be a success if these forums didn't exist, or at least if you hadn't waged fresh war against us while we were trying to heal and rebuild. What we achieved was incredible and the work, passion and creativity that went into it was honestly mind-blowing. Would we be seeing 100 players a night? Probably not, no. Would it be without its issues? Nope, but nothing ever is. But we'd be having fun, telling stories and collaboratively world building without the toxic stench of certain members of this community constantly hanging over us. What's different between now and the past? From my perspective? We are. We're actually just a bunch of squishy, kind-hearted creatives who love the game, inherited it at its lowest point, wanted to do right by the world of Zalanthas and its players and also have a good time doing it. We're not prepared to just angry-Nyr our way through this. And now we're tired and drained and dispirited and we can't continue like this, because it is the opposite of fun. ¯\_(ツ)_/¯ Jcarter, you really ought to shut this shit down already. It's getting old and weird. - Usiku p.s. All the plots are the same?! I thought you had our plot doc? blah blah blah, same song different tune. this community is made up of armageddon players and ex-players, current and former (well, all of you are now?) staff. i can't think of a single person here that hasn't actually played arm. these are your people, and how they behave. just like you're here, usiku, going mask off on mehtastic because you wouldn't be allowed to make a post like this on the GDB. you could have sent a private message, but you wanted to make your feelings public. go ahead, pop off bestie that's what we're here for. the current leadership didn't inherit the game at its lowest point. the current leadership helped drive it there. as for the online bullying claims -- blow it out your ass. Obtutus aka Dar was a member of your staff team, and allowed to be part of the playerbase, for quite some time despite harassing another former staffer IRL...as well as having a weird axe to grind over not being allowed to play minors (please see the Halaster Institute for Corrective Behavior for reference).
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dcdc
Shartist
Posts: 539
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Post by dcdc on Oct 22, 2024 17:22:47 GMT -5
I kind of was waiting for it. Took longer than expected.
I had good times. I had best times being a shitter shadowboarder, back when we had our mumble server before everyone went to discord.
Armageddon will forever be a sentimental game. IT was a janky piece of shit, I loved at one time.
RIP
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mehtastic
GDB Superstar
Armers Anonymous sponsor
Posts: 1,688
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Post by mehtastic on Oct 22, 2024 17:31:30 GMT -5
I guess that Hal and I disagree. - Leaked spoilers for upcoming plots, with details that appear to have originated from staff documentation and conversations.
- Shared confidential issues we were facing, including discussions between players and staff, sourced from private conversations and requests, sometimes quoting staff voice chats almost verbatim.
- Frequent leaks of IC information and rumors, leading to involved players feeling anxious, upset or acting out both in-game and in the community.
- Publicly posted personal information about players and/or their PCs and/or communications with staff, accompanied by posts of negative, wildly inaccurate character judgments, inflicting emotional, psychological and reputational harm.
- Targeted staff members by revealing their identities and then launching baseless attacks on their character, resulting in similar emotional, psychological and reputational damage.
Overall, Seasons was actually kinda awesome, we met nearly all of our ambitious goals. The staffing team was the strongest it’s ever been: collaborative, creative and refreshingly free of the internal strife that plagued past teams. Moderators were effective and the community spaces were much improved: some of our harshest critics even began to express genuine appreciation. Communal game areas were bustling, player plots were flourishing and we received an outpouring of feedback from players telling us this was the most fun they'd ever had in Armageddon. Our planned meta-plot was full of promise and excitement. Yes, there were obstacles; nothing is flawless. But we were ready to face those challenges and work through it. What we weren't prepared to work through was this community’s constant barrage of hatred. It honestly baffles me that you haven’t managed to grasp even the most rudimentary understanding of the human condition or cultivate even a semblance of genuine empathy. Your pseudo-psychological analyses of players, staff and game dynamics have been so profoundly misguided and off-base that, were the consequences not so harmful, they might even have been funny. Your caricature of Halaster is such an alien character that I genuinely do find that amusing. But overall it isn’t funny, because your bullying has real consequences. Because you surround your nonsense with just enough 'gleaned fact' to make it seem credible. Your posts cause tangible harm to real people, players and staff alike. They reach out to us, asking for help, bewildered by the attacks. We feel like we should be able to protect them, yet we find ourselves powerless. We have undoubtedly lost good staff and players due to the morale-sapping impact of abuse propagated in this community. Your short-sighted inability to comprehend the ripple effects of your own actions doesn’t negate those effects. Imagine, if you will, a few disparaging posts about a staff member. Now picture how those remarks breed anxiety, chip away at morale and curb that person’s creative drive. Instead of dedicating their energy to animating for players or working on their plots, they’re talking to me, contemplating stepping away or needing a break. Instead of supporting my players or working on our meta-plot, I’m now trying to reassure that staff member, telling them to take all the time they need while silently worrying about how we’ll cover the gap, promising them that I will take on all of their responsibilities too. During all this, I inevitably drop the ball with one of my leaders, whose plot suffers. That, in turn, frustrates several players who were involved, which snowballs into drama on Discord about ineffective leadership. Now I’m caught between supporting my players, salvaging my plot and moderating a community uproar, all while exhausted and emotionally drained. That can be the result of just one or two posts. Multiply that by 98 pages of incessant vitriol directed at various members of our community, staff and efforts starting from Day 0 and you might start to fathom the scope of the impact you’ve caused? Probably not. The notion that online bullying is harmless because "you can just not read it" is nonsense. It’s not that simple. Even if the victim manages to avoid reading the hateful comments directly, they still know they’re there, festering. People bring it up, screenshots get shared and the toxicity spreads, impacting reputation, relationships and mental health. This isn’t 'merely digital', it doesn't lessen the impact because it's on a screen, it’s psychological assault that seeps into people’s real lives, creating anxiety, isolation and tangible consequences. The "just ignore it" mantra is nothing more than a convenient way for bullies to try and sidestep accountability. You attempt to hide behind some imagined higher purpose, that you’re exposing wrongdoing and standing against some sinister conspiracy in Armageddon Mud. You’re not. Yes, historically there have been bad actors on staff, and the current team includes members who themselves suffered under those same people. But those times are over. The fight you claim to champion is one we already fought, and won, the right way. We removed the toxic elements and began rebuilding, striving to save what was worth loving about this game. . Oh! And you are of course advocating for justice against the supposed evil of player cheating, noble in your whistleblowing. Except it's not. It's just dramatics. You are the RPI-based embodiment of the Daily Mail. We were and always have been absolutely 100% prepared to take cheating seriously, with no favourite players nor 'friends of staff' who aren't beholden to the rules, but that doesn't work if nobody tells us about it. This can absolutely be achieved without creating a spectacle or upending the game and community, allowing other players to continue enjoying themselves without being overwhelmed by negativity and over-dramatised scandal, simply by communicating with us through the proper channels. But you need the spectacle. You want the damage. Are you so consumed by anger that you need someone to vilify just to feel important? If it's not staff, it's the players! If it's not the players, it's staff!Personally, I am pretty confident the relaunch would have continued to be a success if these forums didn't exist, or at least if you hadn't waged fresh war against us while we were trying to heal and rebuild. What we achieved was incredible and the work, passion and creativity that went into it was honestly mind-blowing. Would we be seeing 100 players a night? Probably not, no. Would it be without its issues? Nope, but nothing ever is. But we'd be having fun, telling stories and collaboratively world building without the toxic stench of certain members of this community constantly hanging over us. What's different between now and the past? From my perspective? We are. We're actually just a bunch of squishy, kind-hearted creatives who love the game, inherited it at its lowest point, wanted to do right by the world of Zalanthas and its players and also have a good time doing it. We're not prepared to just angry-Nyr our way through this. And now we're tired and drained and dispirited and we can't continue like this, because it is the opposite of fun. ¯\_(ツ)_/¯ Jcarter, you really ought to shut this shit down already. It's getting old and weird. - Usiku p.s. All the plots are the same?! I thought you had our plot doc? jcarter said I wrote TMZ articles and now I'm being compared to the Daily Mail. What's next? Infowars?
I will level with you. I have a history of posting my cautious optimism here about Seasons. I am also confident that the relaunch could have been a success, though I attribute its failures to a different cause than you do. You know how you picked your sponsored roles just as much as we do. We know about right of first refusal, and about cheating players being favored with special roles once again.
But perhaps most importantly to this conversation: I would not have posted what I posted if it wasn't already being spread in OOC channels. I don't know why you and your game's ardent supporters find this so difficult to comprehend, but the game had quietly-cheating players surrounding it, ruining your game right under your nose. You were being dishonestly undermined by your own playerbase days or even weeks before the information they were greedily sharing between them was posted here. I did not post that information here to be some noble whistleblower. I did it because the information was no longer a secret. You and your fellow staff members were happily pretending it was a secret, and perhaps that was enough for you to keep going, but let's face it. If your own players wanted the game to thrive, I would never have received any information to post, and this all never would have happened.
I'll ignore the ad hominem and chalk that up to your frustration with the feeling of betrayal by your own staff and playerbase. It's never easy to learn that those you respected did not respect you in return.
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Patuk
Shartist
Posts: 552
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Post by Patuk on Oct 22, 2024 17:45:04 GMT -5
Are we just going to take a rando 1-post account at their word for being a producer?
Friday has been around this place for years, that's pretty easy. I see no reason why I'd believe anyone else claiming to be X and Y
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my2sids
Displaced Tuluki
Posts: 341
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Post by my2sids on Oct 22, 2024 17:45:35 GMT -5
That was a post by her.
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Post by kalandolmas on Oct 22, 2024 17:51:07 GMT -5
Damn. I was wondering when the ticking time bomb was going to blow up.
Honestly, I love Armageddon as a game, the concept and my initial experience with it was hands-down one of my favorites. I quit playing around the end of September when I realized that I was never going to be able to engage in the overarching plots of the entire Season with my character in a meaningful way, based on how things were already going down with the story. The squeeze just wasn't worth the juice (though I did greatly appreciate Usiku and Markku for working with me to build up the Zeif Akir lack of.. anything).
I don't hate to say it but Mehstatic is definitely right--any singular player I spoke to OOC regularly traded information about the game and its plots, most without even being asked, some because I asked. I can't think of anyone who can wash their hands clean of the symptoms this game faced before the decision was made to shut it down. MAYBE like.. Halaster, Usiku.. probably a couple other staff members I didn't really know that well might not have done that (at least not with me, idk about anyone else). The OOC player web communication is and always has been incredibly well-rooted. If I went through my conversation list on discord and scrolled a little bit I'm fairly certain I could pull out at least 10-15 names.
The one thing I'll never understand is how the Zeif Akir trying to kill Arion got leaked. We'd barely even discussed it IC, let alone OOC. That shit mystifies me to this day.
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Post by jcarter on Oct 22, 2024 17:56:39 GMT -5
i'll add that the registration email used for the account was usiku@armageddon.org.
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Patuk
Shartist
Posts: 552
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Post by Patuk on Oct 22, 2024 17:56:41 GMT -5
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Post by sickofdreaming on Oct 22, 2024 18:01:18 GMT -5
I always wondered how terrorists get radicalized.
If the child cannot feel the warmth of the village that raised him, he will burn it down.
I started Arm when I was 13, and I just kept coming back to it. Despite the abuse, despite the creepshows, despite the active antagonism of my wife, despite the awful way staff treated her, despite the sex scandals and abuse of the players, code, and other staffs. I tentatively came back after almost every apology, time having sanded down the rough edges of the pain.
Now, it seems like once again, after getting caught abusing, harassing, and targeting players, the people in control of the game I've spent 25+ years playing, decided to call it quits.
I mean, if you can't keep all of the power, or have things run the way you want, fuck it all and burn it down. I hate having been the kind of person that was willing to give others a chance. I hate that I waited for the chance to play a fucking role in someone else's story for decades, only for them to fucking quit because 'No one /we/ trust can be trusted.'.
I don't hold any special love for this place, it's a shithole, just like every piece of wall scrawled with graffiti and trite political bullshit. Just like on some of those walls, people leaked the truth or asked for help, and just like in the real fucking world of meth addicts and child abusers, nothing really changed, the curtains just got drawn tighter and tighter, and the police kept the property in the hands of the wealthy.
Fuck all of you rich scumbags (you have no idea you're rich, getting high of pretending to scrounge for food in the dirt or dying of fucking illnesses that it seems like only magick could damned cure), and your ignorant, immoral, callous blinders.
there's nothing poetic about any of you. I hope I gave you enough ammo to get real high off of.
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mehtastic
GDB Superstar
Armers Anonymous sponsor
Posts: 1,688
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Post by mehtastic on Oct 22, 2024 18:06:52 GMT -5
Damn. I was wondering when the ticking time bomb was going to blow up. I don't hate to say it but Mehstatic is definitely right--any singular player I spoke to OOC regularly traded information about the game and its plots, most without even being asked, some because I asked. I can't think of anyone who can wash their hands clean of the symptoms this game faced before the decision was made to shut it down. MAYBE like.. Halaster, Usiku.. probably a couple other staff members I didn't really know that well might not have done that (at least not with me, idk about anyone else). The OOC player web communication is and always has been incredibly well-rooted. If I went through my conversation list on discord and scrolled a little bit I'm fairly certain I could pull out at least 10-15 names. According to Usiku, if you simply reported those 10-15 names, the game would have been saved. Those 10-15 names would have rolled on 10-15 more names to save themselves... that's a lot of banning for cheating, but I do love when the line goes down on the player chart. By the time I heard about it, it was being discussed in Double-P's -- I'm keeping his name out of my mouth so I don't get slapped -- Discord server, which is now defunct for obvious reasons. So either one of your buddies or a staff member told him.
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