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Post by Azerbanjani on Oct 29, 2023 11:08:55 GMT -5
After the brew change forever ago, there were some issues. They weren't big issues and something that could easily be fixed.
None of the issues got fixed, for years.
Now they fixed some issues (Pill presses) while adding new ones (The poison code changes).
How does it feel in practice?
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Patuk
Shartist
Posts: 552
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Post by Patuk on Oct 29, 2023 14:09:28 GMT -5
It's not bad, just.. Tedious.
There is no way to tell how to get your hands on various cures. The only way to learn those beyond the most basic cures is to reverse engineer those from others, which is a bit of an undertaking in and of itself. And this just gets you the recipe: where the plants are with the right leaves/spines/flowers is something ELSE to figure out entirely.
But suppose you learn the recipes(surely, this never happens through OOC collusion. Surely.) You figure out which plants are good. You can now brew some cures-
And they decay after a month or two, three. Blessedly, the game telegraphs this, so your customers can come back. It's also really really lane to: stuff going bad when whole fucking swathes of the game teem with venomous critters more than ever before is annoying. Random spawn kryl? Fire ant? Those angk rooting around both the Red and the Pah? There goes your cure!
I don't enjoy it much and really preferred the simpler times we had. What we have now has only been good for hyper autists (but I reveal myself) and people sharing cure lists among themselves because of the tedium involved. If you just want to play cool desert sim, it has only ever been a detriment.
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jenki
Clueless newb
Posts: 156
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Post by jenki on Oct 29, 2023 18:48:20 GMT -5
Did they change the brew code since this post? armageddonmud.boards.net/post/34846/threadI did a lot of work researching all this, but I imagine if it was changed up, they'd have only changed the combination of herbs for cures and not the whole code. The cool thing with the new code is you can analyze cures to get their recipes. Vials last longer than tablets, I'm not sure how long but one would think they'd have a much longer shelf life. Also the brewing tools (like a mortar and pestle) give a significant skill boost (I think +10 to brew).
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Post by Azerbanjani on Oct 29, 2023 19:08:35 GMT -5
The new change is: Poisons now have levels Cures now no longer perma cure a poison, sometimes they will only cure 'a piece' of the poison, so you may need more. I think some cures, vial form or tablet or mash even?, are 'stronger' Cures decay.
The different combos from the first big cure change are still the same IIRC
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Patuk
Shartist
Posts: 552
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Post by Patuk on Oct 30, 2023 12:25:24 GMT -5
The new change is: Poisons now have levels Cures now no longer perma cure a poison, sometimes they will only cure 'a piece' of the poison, so you may need more. I think some cures, vial form or tablet or mash even?, are 'stronger' Cures decay. The different combos from the first big cure change are still the same IIRC This is correct. Vials are stronger than tablets, but decay a little faster. I have no idea how potent mashes are.
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Post by latrineswimmer on Nov 2, 2023 7:00:19 GMT -5
The poison code is excellent and fun, and not bad at all. At first some of the kryl used the old system and their poisons were uncurable so that was fukt but that is fixed thank fuck.
Just play someone with brew really, even a misc/stalker, it is pretty easy to learn.
Mashes are weak like crumbling red tablets. Turn them into tablets or vials for better effect. The pros and cons have already been discussed here, you can see the strength of cures if you have brew and the strength of poison if you have advanced + poison. Stop playing dwarf raiders and you'll work it out.
We are all autists for playing this game. It is way easy to learn the brew system.
While I did like instagibbing folks with perraine and heramide this system is a lot better gameplay wise.
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Post by Azerbanjani on Nov 2, 2023 8:27:36 GMT -5
Does it take multiple cures to cure poison or what? Or is that a rare circumstance?
Is cure strength based solely on its type or does skill play a role?
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jenki
Clueless newb
Posts: 156
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Post by jenki on Nov 2, 2023 17:10:19 GMT -5
Sadly I don't play any more (or gladly?!?).... anyway... and I'm just speculating here because I can't test it out for myself, but... It seems plausible to use multiple mashes (more than what's needed for one cure) and put it all into a single vial/tablet to increase it's potency.
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Post by Azerbanjani on Nov 2, 2023 22:57:37 GMT -5
Is that a thing that even works? If so, that's an ew change.
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Post by uncoolio on Nov 7, 2023 21:07:32 GMT -5
Poisons have been nerfed into the ground from several angles. While pre-nerf peraine was definitely a bit overpowered and cheesy, poisons are now barely worth using. In recent years, staff has: - introduced levels of poison intensity, with weaker ones being pretty useless - introduced a delay for poisons to take effect after delivery - made poisons decay over time - buffed the bandage skill to make bandaging cure poisons - given the brew skill to a whole slew of classes and subclasses - removed quite a few of the more accessible sources of peraine and heramide The only change that has been made in the opposite direction is that cures decay over time, but that doesn't do much to improve the viability of poisons. Since these changes, I for one haven't heard of a single poison-related death. It just doesn't seem to be worth using anymore. I've been hit with bloodburne and terradin several times and just survived without a cure. I haven't seen peraine or heramide used at all since they implemented the poison decay code and the delay between delivery and effect. From my perspective, they have effectively been removed from the game except for animals. Players don't bother to use them, by and large.
If you poison someone in PvP, they aren't going to stick around and let the effects turn into an advantage for you. They'll be long gone before it kicks in, or they'll just have cures for all the poisons that can lead to death and swallow one of each before waiting to find out which one you inflicted on them.
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