delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Aug 26, 2013 23:44:51 GMT -5
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Post by topkekm8s on Aug 27, 2013 0:01:18 GMT -5
for real tho?
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Post by lurklord on Aug 27, 2013 6:01:06 GMT -5
I don't know why Tuluk gets all the hate it does. It's not perfect, sure, but it adds variety to the game-world.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Aug 27, 2013 8:47:27 GMT -5
It might have something to do with the fact that I've played before there was a 'New Tuluk'. I playd during the rebellion and before it. I remember the fact that there were no JIhaens and Lirathans etc. I remember the fact that Kul/Isar used magick just as much as any other templar could. It's annoying that Jihaens got their own special code that nobody else gets. To me that's favoritism at it's worst.
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Post by jcarter on Aug 27, 2013 11:37:15 GMT -5
I don't know why Tuluk gets all the hate it does. It's not perfect, sure, but it adds variety to the game-world. I don't like the concept of Lirathans. State-backed psions that have personal bodyguards and unlimited number of people to practice on without fear of repercussions, played by PCs. It's an overpowered role that kills off many opportunities for plotlines. If Lirathans didn't exist, you could have actual players being the Secret Police and trying to infiltrate dissenting groups, etc or million of other ideas. Someone PMed me and said that they're going to be phasing out Lirathans or something in the future (cheap deus ex machina HRPT again?), I don't know it was kind of vague. The whole barding thing is kind of dumb imo because there's no coded benefits. ICly it makes sense and meshes with things, but on a game level it's just obnoxious and pretentious. If bards could actually influence things by giving a temp 'morale booster' buff then it would be a killer concept and something else besides a cover for mages/thieves, but as it is it's just taking a MUSH concept (roleplay this occupation and progression) and forcing it into a MUD codebase. Kryl are terrible. AFAIK the storyline with them has died out and they're just a permanent fixture around Tuluk now? It makes no IC sense why the massive city state that has trade routes and its entire logging economy threatened by this dangerous species doesn't do anything about it. The concept is indisputably ripped off from the Alien franchise and if I were on staff I would legit be ashamed of it. The whole 'everything is an art' thing reeks of pretentiousness. I think there's also jealousy from Allanak players, although that's kind of a strong word to use. Tuluk is built up with fervent hunting grounds and a more developed ecology for hunters (rittiki, gurth, kylori, up to the bigger predators) while outside Allanak you have the odd jozhal, then a big jump up to scrab, then an even bigger jump to beetles and tarantulas. The surrounding area of Allanak has never been seriously looked out or developed despite over a decade of player complaints and suggestions. It was always frustrating to be a ranger in the south and try to do anything else besides spend 2 RL months skilling up in the Byn before being able to hunt outside the gates. I never tried it after the defense nerfs so I can't even imagine how easy it is to get reel-locked and killed now. That's just my two cents on things.
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muddy
Clueless newb
Posts: 61
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Post by muddy on Aug 28, 2013 12:34:32 GMT -5
What pisses me off is not that they got code skills for only them (think about it, that means southern blue robes are the only warrior/ranger + 3 gick spells.) But that someone spent the time and gave them poke!? At least give them motha-fing karate chop to the throat and spinning jump kick to the face, shouting hadouken as they sink their fist into your chest and then showing you your still beating heart.
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Deleted
Deleted Member
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Post by Deleted on Aug 28, 2013 16:01:03 GMT -5
Southern blue robes have more the spells then just 3. As they play, grow influence, and earn their God's favor, they will learn more spells and abilities. They also have access to the gemmed for servants, and a vendor who sells spell potions. I do not know that area too well, personally. But I always wondered how the hell does a southern templar die to a Jihaen. Are Jihaens immune to magick or something? Because a mon demonfire is better then any poke.
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Post by jcarter on Aug 28, 2013 16:09:42 GMT -5
Southern blue robes have more the spells then just 3. As they play, grow influence, and earn their God's favor, they will learn more spells and abilities. They also have access to the gemmed for servants, and a vendor who sells spell potions. I do not know that area too well, personally. But I always wondered how the hell does a southern templar die to a Jihaen. Are Jihaens immune to magick or something? Because a mon demonfire is better then any poke. when I was a southern templar I was pretty active and around for like 3-5 months and was never once granted an extra spell. I don't think it's very common at all. In addition you don't necessarily get to choose which spell you get, you just pick which paths you want to learn a spell from. idk if there's a progression or it's just randomly picked, but I'm inclined to think progression because I got some weak ass spells (starter Krathi attack spell, deafness, and parch) when I picked mine. How does a southern templar die to a Jihaen? Easy, Jihaen's have a poke ability that can silence. They're also a unique guild, unlike southern templars which have a base class of either ranger or warrior, it's up to the player.
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Post by nyrlicious on Aug 29, 2013 4:12:22 GMT -5
It might have something to do with the fact that I've played before there was a 'New Tuluk'. I playd during the rebellion and before it. I remember the fact that there were no JIhaens and Lirathans etc. I remember the fact that Kul/Isar used magick just as much as any other templar could. It's annoying that Jihaens got their own special code that nobody else gets. To me that's favoritism at it's worst. Come on Delerak, you've played this game for years. Since when were there no Jihaens and Lirathans? I remember seeing a Jihaen PC (and heaps of Lirathan NPCs) in the early 90s. When Nak owned Tuluk they were just in hiding. I don't think having their own special code is favoritism. Mindbenders have their own special code. Or do you mean to say that a Jihaen's skills are not innate and therefore anyone should be able to learn them? Technically the same holds true for defilers, anyone can learn to become one (not that it happens). But I wouldn't be too jealous of what Jihaens have. Favoritism at its worst, to use your words, would be giving Jihaens something actually worthwhile. When I played one, my powers were never put to use and compared to a run of the mill blue robe, my guy was probably a complete infant.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,670
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Post by delerak on Aug 29, 2013 8:40:45 GMT -5
I never once saw Jihaen Templar or Lirathan Templar until after the Rebellion. I could be mistaken about their lore and maybe there were 2 sects of templars but not once it is mentioned in the history. You only hear them called Templars or High Templar Isar/Kul. Can anybody else confirm or deny that the JIhaen/Lirathan concept was around before they rebuilt Tuluk?
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Post by sunrunner23 on Aug 31, 2013 8:23:26 GMT -5
I recall that there were templar orders in rebellion tuluk but they weren't sdesc'd as Jihaen or Lirathan at that point I dont think.
I gotta agree though on some points though. Getting Qoriya'd two days into your spec-app sucks mega dicks.
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Deleted
Deleted Member
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Post by Deleted on Aug 31, 2013 18:02:36 GMT -5
Samos used to do similar things. Probing backgrounds and nuking rogues.
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