Post by blahblahblah on Feb 28, 2023 15:24:31 GMT -5
I've always openly admitted to being a ball of fluff, so merchants or flavor characters are the only ones I've enjoyed playing. There seemed to be a real distate for the merchant class and people that want to play socially.
When the new classes came out, there was that whole level of nonsense with restricting custom crafts and essentially taking away a person's subguild so that they had the ability to do so.
I have advocated again and again for all merchant types to have Master flee. They are pretty much walking, squishy, coin-filled targets. Which seems to be wholly desired.
I was shocked that the dwarf walking into bars and bashing people over the heads was even entertained as some kind of legitimate action.
People wonder why folks are not sitting in the bars and being out and about... WELL, there used to be such a culture of "bar-sitting is a waste, and people that do it are not to be respected... because the rest of us have REAL things to do." It made wanting to sit and talk with others socially seem as if you were doing something wrong, or were otherwise an undesireable. Why would people continue to do it?
Then the closing of Tuluk.. I was honestly at a loss when my first character dies because I had no idea where to play next. Playing in Allanak again seemed wrong, but the only other major city center was closed (in my mind). I tried the Rinth, and it was a huge mistake. Desert play ended up being fun, though, even if the human tribes were empty AF.
I remember specifically mentioning on the staff channel that the state of Allanak was becoming similare to what Dusty Divot was in Fortnite (essentially, a free for all brawl). Was told everything was fine.
Playing in the cities ended up being so restricting and miserable. Running free in the desert was awesome, and once I got over my timidity of the open world, I knew why other people liked it so much.