ibusoe
Clueless newb
Posts: 176
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Post by ibusoe on May 12, 2022 13:43:43 GMT -5
OK, Armageddon might be in trouble. Has Nessalin painted himself into a corner so bad that he can't correct his course?
I don't know, but the whole boat is about to hit not one, but three icebergs so at this point we wouldn't even need to fail to bounce back from a single problem in order to capsize. So maybe the real question is, can Nessalin steer the boat through this patch of icebergs?
He wasn't nice to me when I tried to talk to him about this so at this point I'm going to conclude that I've satisfied the requirements of neighborliness and should start a contingency plan that includes the possibility that Arm might be on it's way out.
I think it would be bad if we simply allowed a crash to happen, because people are bound to wander off if we don't give them something to do and we risk disintigration of this community. That's a problem for me because if that happens and I later want to start a video game, we might have lost a critical mass of players. It's a risk that I'd prefer not to take. Prudence dictates action.
So what I want to do is to twist someone's arm enough to make a new MUD, but the problem is that I'm not really big or scary and so that hasn't worked. As a next resort I'll try to boot my own MUD. It's going to be Athas themed. So where we're at now, is deciding on a codebase.
Is CoffeeMUD the correct codebase? Speak or forever hold your tongue.
My plan is to create a MUD based upon my organization skills, creative writing ability, policy, conflict resolution and linux skills. Notably I do not consider myself a leader and don't want to run the actual MUD, having already failed at a similar undertaking despite an allstar staff.
Step 1: Find the Leader
We shall know the leader because they will have a characteristic birthmark
Step 2: Train a set of players to play CoffeeMUD, so that we shall have a set of people to recruit for staff positions
We should make sure to alienate anyone with brains or talent
Step 3: Divide our minions into categories, because people enjoy being separated and labeled
I want to set up a committee to handle the config file for the combat code. One for magic, well eventually. I want people who are good at these things to do the grunt work, not to assign this to people who are merely opinionated.
Step 4: Plot committee launches plot
I think that this is the point from which most people will think of the MUD as open, even though one component of the MUD is already available for play by everyone.
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Post by lechuck on May 13, 2022 5:13:37 GMT -5
Is this satire?
Anyway, no new RPI will have any meaningful success unless it's something truly special, like if Japheth ever finished the FutureMUD project and launched a game on that codebase with the entire SoI/Atonement community as well as whoever would come check it out.
Four idiots slapping together an Athas-based hackjob will result in the exact same thing as Apocalypse.
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ibusoe
Clueless newb
Posts: 176
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Post by ibusoe on May 18, 2022 16:47:54 GMT -5
Your line was, "Surely you're joking!" While I too cherish the possibility of a revived SoI, I disagree with your conviction no new RPI will have any meaningful success. To say that this belief must hinge too considerably upon the fulcrum of how we define meaningful would be too conservative a proposal for me to circulate, given the state of Armageddon. Imagine two people, Alex rode a ferris wheel for the first time today and Bob the person in lind behind him just had the experience of riding a ferris wheel for the first time today during a Van Gogh sunset with his high school sweetheart and the world's best cotton candy. It sounds to me that you had at some point more of a Bob experience with the game than an Alex. If so, I think that you have less expectation that your next ferris wheel ride will be like the first than you should be experiencing gratitude for the unlikely revelry that some Carnie just gave you for five bucks. Really I think that if we define meaningful as 'something truly special' then we are setting the sights too high while failing to take the time to smell the roses. You have the sound of a man chasing an evaporating high.
For me, and I hope that I shall be quoted on this later, my definition of success for the game will be to exceed the level of fun to be had in the game than Tetris, chatting absently on this particular board and playing Actual contemporary Armageddon. Otherwise we should just all go play Tetris because that would be the most fun of our options. I would genuinely want this, for all of us to play the most fun. Am I likely to have success under my own definition? You'll note that I haven't set the bar very high. I would be happy to camp on my own server, and go beat up a pack of scrabs, and smoke a roll of spice in the evening with only for or five other guys if it was all cool people and we didn't have to run all of this through Nessalin. It's not that I'm that great, it's that any new project won't face the same hubris as Armageddon. I disagree although I find your comparison highly apt. Apoc had the disadvantage of being run by a total twat, he who I won't name that absconded with our code base. I am already a step ahead of that rogue on the ethics scale by already using an open source code base. Anyone who was having fun over on Apoc can in about no time flat be more or less continuing their adventure on my server. Tomorrow (or so, heh) I'm going to post the plan because there really aren't very many obstacles. In fact, the reason that I'm doing this at all is that there simply aren't that many moving parts to grease before the engine turns over. Only so many things can go wrong. We have a working code base and a server and several people on the verge of jumping in, if they thought she was going to launch and they'd get a staff position.
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mehtastic
GDB Superstar
Armers Anonymous sponsor
Posts: 1,699
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Post by mehtastic on May 19, 2022 9:13:36 GMT -5
I appreciate any effort to start a MUD, but I don't think I want to play a MUD with Armageddon players in it anymore.
After leaving Armageddon, I went to MUSHes and routinely saw Armageddon players pass through like locusts. I understand there is a latent hypocrisy here, being a former Armageddon player myself, but these are basically people who bring nod-and-grunt style RP everywhere they go at best, and weird coercive OOC behavior at worst.
If you really want to make an Athas themed game for reasons of personal interest, cool. But please don't do it for the sake of keeping the Armageddon community cohesive. It deserves to be dissolved.
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Post by lechuck on May 19, 2022 18:19:03 GMT -5
Nod-and-grunt roleplay really is the perfect way to describe Armageddon, and it's no wonder that Arm players don't thrive in other games where standards are higher. Go to any game, even such cesspits as HavenRPG, and the sheer quality of characterization is so much higher than Armageddon's that it's almost funny.
We've talked before about how the standards of roleplay fell to the wayside when Sanvean left. Being an author, she actually cared if people put some effort into their roleplay. There was even an actual movement at one point against "flowery emotes." I'll admit that I can barely remember a time when any such thing was a problem, because it has been many years since you could regularly encounter someone who was able to express their character's behavior in more than three words.
ArmageddonMUD has become a game where roleplay is distinctly secondary, because coded commands come first and they will fucking kill you before you had time to type an emote. It's officially allowed to make zero effort whatsoever, so in any situation where it's risky to take the time to write, why should you? Just spam commands and send in a PK report and your ass is covered. Doesn't matter if the scene was more reminiscent of WoW PvP than a collaborative storytelling game. As such, nobody can afford to take the time, because the one who does so is the one who loses.
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ibusoe
Clueless newb
Posts: 176
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Post by ibusoe on May 22, 2022 9:44:08 GMT -5
Tomorrow (or so, heh) I'm going to post the plan because there really aren't very many obstacles. Sorry, I wrote a much more elegant version of this post, but it got eaten by Proboards. OK, so my plan is to figure out who are the "influencers" here in the gang. I apologize for the neologisms. Remember Delerak? That kid had like forty or fifty people on his AIM or whatever, most of whom played Arm. I don't have anything like that. But certain people....Jeshen? Delerak?...could probably invite like ten of their friends and probably half would show up to an RPT. RPT is going to be more central to the game experience than back on Arm, and will be a more core part of planning. So I need to figure out who the popular kids are?
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ibusoe
Clueless newb
Posts: 176
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Post by ibusoe on May 22, 2022 9:50:42 GMT -5
So the major bottleneck will be how long it takes me to learn the game, because I need to train the trainers. Writing? I'm good at that. Likewise building. We should need minimum code modifications, so if we fail it shouldn't be due to software problems.
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julio
Displaced Tuluki
Posts: 270
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Post by julio on Jun 26, 2022 13:48:46 GMT -5
I like the idea of a novel RPI that doesn't suck.
I will help you.
I think a new game can work if you keep it simple, open it up quickly, and build as you go.
HMU
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ibusoe
Clueless newb
Posts: 176
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Post by ibusoe on Jul 3, 2022 12:12:13 GMT -5
I like the idea of a novel RPI that doesn't suck. I will help you. I think a new game can work if you keep it simple, open it up quickly, and build as you go. HMU Thanks, but I'm bailing on the project becauseI couldn't generate enough interest. On the plus side, it seems that most everyone in the fam has something better to do! I'm going to try to move to Canada and open a yoga studio. I'm basically giving up, LOL and starting over. Whomever takes a swing at this after me will face a bottleneck needing to get enough beta testers. There won't be enough people on hand to train new players. Given that I'm emigrating I probably won't have enough time to help whomever that is. I might be able to get a hacked version of Diablo II running and if I can I'll definitely post back about that.
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