Deleted
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Post by Deleted on Dec 8, 2021 0:08:52 GMT -5
So, one of the things I noticed in the Tuluk update went something along the lines of:
Decreased emphasis on secrecy, with more emphasis on "everything isn't what it appears at the base level."
But in terms of how this plays out in the course of dialogue, well, results in people saying shit like "are u even tuluki bro" when you actually try to decrease emphasis on secrecy. Seriously, in the course of trying to give a nod to a major helpfile overhaul, people act horrified and use IC dialogue to call you a moron. No, actually, I read the fucking helpfile update, and not only can I do that, but I can fuck nobles now, too. So eat a dick.
Now, if the decrease in secrecy, is supposed to be great enough that it's mentioned as one of the main Tuluki changes, in almost the same breath as caste sex rule changes (say that out loud), then y'all fuckers better stop looking at people like they're stupid, when they aren't as secret, in what they talk about, as what might have been par for course previously... cause the new Tuluki helpfile clearly states... that less emphasis should go towards secrecy... so, do y'all like, smell what I'm stepping in, or am I the one that's retarded, here?
What I gathered, is... Tuluk isn't as secret anymore, means, shit can be talked about. But when you try to talk about proper nouns mentioned on in game bulletin boards, people are like, Bro, r u even 1 one us, bro?
Since I am obviously fucking this up, I think it would be cool to know how exactly "Less emphasis on secrecy, more emphasis on 'things are not as what they appear at the base level'" should play out in the course of actual in-game dialogue exchanges.
Also, y'all loading up NPCs to kill PCs is fucking dumb in the context of well-traveled roads, especially when it's a new NPC with an 8-character name. Like, by the time you type in 8 characters to look at the flying NPC that just arrived in the room, it's nailing you for 40 HPs, like, if y'all fuckers are gonna load up shit to kill people, then load up shit that is recognizable, that people *know, from its name, to run from* not some brand new made up shit, that is flying, has infravision, zero lag, on a major road, and is hitting you for 30-40 a round as you're trying to "look" at it and figure out what the fuck it is, brand new, on a path you've been riding down for 20 RL years. That's fucking stupid, and making an obscure NPC with a very long name is an OOC tactic to make it easier for said NPC to start killing you before you know what's going on. It's cheap. But, the fact that people have to resort to OOCish ways of killing people, to actually do it, well, I guess I just expected more, is all.
Besides, if you spent less time heckling people trying to live by helpfile changes, and less time killing them with weirdly-named NPCs... then maybe you would have time to unfuck the sdescs of Luir's NPC shoperkeepers in relation to when they are or are not actually open or closed... cause right now, it's a shit show, and any imm putting energy into killing PCs while ignoring that shit, better not ask themselves why there's only 20 people on at a time now, cause it's buggy as fuck, and fuck your stupid PK NPCs, too, btw.
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punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
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Post by punished ppurg on Dec 8, 2021 0:35:54 GMT -5
But Kronibas, you seemed so optimistic when you posted that you were playing in the Random thoughts thread less than a month ago! What happened? How could these poor design choices possibly be present in Armageddon MUD? Shalooonsh stepping up to guide the reopening of Tuluk is truly monkey paw horror.
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Deleted
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Post by Deleted on Dec 8, 2021 0:44:00 GMT -5
I distinctly remember telling people that they were stupid for thinking staff had loaded an NPC specifically to kill them.
Yes, I did tell someone that they were dumb for thinking that. I did. Definitely.
Yep, I was like, y'all are on some bullshit, man, like, y'all are high to be thinking that shit. For sure.
Yep.
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Deleted
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Post by Deleted on Dec 8, 2021 0:45:40 GMT -5
My first point relates directly to player interpretation of new documentation, though. And nothing with weirdly named NPCs killing PCs, which is, well. I don't even know.
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Deleted
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Post by Deleted on Dec 8, 2021 1:02:03 GMT -5
For sure, I think the helpfile changes were good. But, I think that it's easy to not take note of them, especially if you aren't playing a Tuluki.
RE: Looonsh. The game could use more creativity in that one's realm of thinking, I think. Creativity, in general, hasn't gotten as much praise as it should, on the Armageddon front. But when players aren't acknowledging changes to documentation, well, that doesn't really reflect on anything... except players not reading. Which is fine, especially since it's brand new shit that should be discussed.
I think a good job was done with the new Tuluk things, but... people should carefully read all of the affiliated stuff that's open to the public, that goes along with it.
Weird NPCs with long brand-new names that kill PCs, well, again, I dunno what's up with that, so, hopefully I'm just being high and paranoid.
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Post by lechuck on Dec 8, 2021 11:00:25 GMT -5
I don't think they choose NPC names based on how difficult it would be for a stoned player to type it out.
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jenki
Clueless newb
Posts: 156
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Post by jenki on Dec 8, 2021 21:14:43 GMT -5
what stuff isn't as secret anymore? What stuff isn't as it seems? Without already knowing, the help file just seems to make Tuluk even more confusing, or not because if you don't understand you're not a true tuluki
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Post by trollageddon on Dec 10, 2021 12:26:53 GMT -5
But Kronibas, you seemed so optimistic when you posted that you were playing in the Random thoughts thread less than a month ago! What happened? How could these poor design choices possibly be present in Armageddon MUD? Shalooonsh stepping up to guide the reopening of Tuluk is truly monkey paw horror. You're overlooking the possibility that both perspectives can be right. Kronibas is correct in my opinion that the staff don't understand the game that they're running. They're terrible at interpreting docs. People who are terrible at interpreting docs are terrible role players, because copying somebody else's character doesn't make you a good role player it makes you a good copycat. This is how desert elves got into the morass that they're in. Cognitive dissonance. The written rules say one thing, but if most of the herd are going to head in another direction most individual players will ignore the rules and follow the herd. Ergot Anarchy. However I think of the two perspectives that Kronibas has presented, his earlier perspective is the more correct of the two. Staff have gone soft. They seem kinder and less reactionary than they used to be. While you have made the claim that they're doing this out of desperation, my take on it is that simple staff transfers have fixed many problems. The neckbeards in staff (Nessalin? Sanvean?) have been shifted to content creation. The clerks of the game (Nyr?) are punching tickets and doing administrative stuff. And most of the staff that you are actually interacting with seem to genuinely enjoy player interaction, unlike in the past where they tried to make you feel stupid for speaking up. But of course as in the past, if 80% of the players are having a good experience that doesn't mean that some of the players aren't being abused behind closed doors. If you're going to play a game with as much secrecy as Arm has, abuse is bound to happen. Name and shame? We seem to do a good job of cracking down on it here.
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blargle
Clueless newb
Beast Master
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Post by blargle on Feb 22, 2022 16:18:24 GMT -5
Arm is shit. It has been shit for a long time. How many times does it have to be proven to be shit before you let it go? Harshlands is hopping and I invite all fellow former Arm players to come check it out. You can get into magic shit right from the start if magic floats your boat, just start as a guilded arcanist (basically you pick arcanist as your starting profession in chargen), you won't be magical from the get go but you have the chance to develop it. RPP is granted automatically by some system of time + roleplaying (emotes thinks etc that get logged) so you don't have to worry about favoritism and not getting a single fucking karma point for years. You'll likely get your first RPP after playing for one month. Staff actually respects player time and don't willy nilly spawn npcs to murder you. The setting, which is called Harn, is one of the most well developed and detailed settings I've ever encountered. I ignored Harshlands for a long time because it seemed too low magic and mundane medieval themed to catch my interest, but that is only on the surface. There's even coded deities which you can codedly worship and then if you are having an oh shit moment and are out of options you can use the beseech command to request aid, and depending on your piety level you may get no response, a positive response, positive response with conditions (like "I will restore your missing eye to you if you go and find me the holy dinglebop of Larani that was carried by one of my servants that was lost in a Gargun hive somewhere near Tashal"), or possibly a negative response if you pissed off the god somehow or aren't faithful enough and annoy them with your call for aid. I always felt that some form of religion in Arm would have driven RP in interesting ways because it would definitely create conflict. In Harshlands there are gods that are mortal enemies, and so are their servants. You can also play as clergy for the various gods and depending on which god you follow you'll get different rituals you can perform. One god you can create zombies and undead minions, one god you can call down fire to smite your enemies, another healing, yet another blessings for your weapons and combat ability etc. A worshipper of Larani isn't going to have tea with a worshipper of Agrik. They'll do their best to destroy each other. The crafts system makes the Arm crafts system look like a retarded kids finger painting vs the Mona Lisa. You can own your own property, like a farmstead where you can raise livestock or plant crops, you could play a mason and build roads and residences etc. There's also psionics but not everyone gets it, it is randomly(there's different powers so you could end up with something different every time you make a new character) assigned on chargen, you can increase your chance of getting a psionic power if you put the Aura stat in your #1 pick slot, if that is what interests you (aura is also the primary magic stat). I could write a whole lot more but this is already longer than I intended, just look for yourself. Nothing is ever perfect but Harshlands is leagues ahead of Arm in pretty much every respect. Average players during prime time (US) is about 30 recently. The staff aren't misanthropic douchebags either! They are actually really helpful and responsive! harshlands.net/wordpress/harshlands.net/wordpress/index.php/help/ Help files, you have to actually click the dropdown menu Help button to get here, which is easily missed. mud.harshlands.net/showhelp.php?category=Skills Did I mention you can be taught new skills by other players? So if you start a character without say, tracking skill and you want to learn how to track, find a player who knows tracking at an appropriately high enough skill level and get them to roleplay training you three sessions each time you are taught with the teach command it gives you and the teacher usually a RL day or so cooldown timers before either of you can be involved in another lesson. Speaking of cooldown timers, it actually tells you when your skill is currently on cooldown and you can no longer learn anything for a time, so you don't have to guess and spend extra time trying to skill up rather than roleplaying. discord.gg/jsFdQVG5CH Read the stickies in the various channels for helpful information. So, one of the things I noticed in the Tuluk update went something along the lines of: Decreased emphasis on secrecy, with more emphasis on "everything isn't what it appears at the base level." But in terms of how this plays out in the course of dialogue, well, results in people saying shit like "are u even tuluki bro" when you actually try to decrease emphasis on secrecy. Seriously, in the course of trying to give a nod to a major helpfile overhaul, people act horrified and use IC dialogue to call you a moron. No, actually, I read the fucking helpfile update, and not only can I do that, but I can fuck nobles now, too. So eat a dick.
Now, if the decrease in secrecy, is supposed to be great enough that it's mentioned as one of the main Tuluki changes, in almost the same breath as caste sex rule changes (say that out loud), then y'all fuckers better stop looking at people like they're stupid, when they aren't as secret, in what they talk about, as what might have been par for course previously... cause the new Tuluki helpfile clearly states... that less emphasis should go towards secrecy... so, do y'all like, smell what I'm stepping in, or am I the one that's retarded, here?
What I gathered, is... Tuluk isn't as secret anymore, means, shit can be talked about. But when you try to talk about proper nouns mentioned on in game bulletin boards, people are like, Bro, r u even 1 one us, bro?
Since I am obviously fucking this up, I think it would be cool to know how exactly "Less emphasis on secrecy, more emphasis on 'things are not as what they appear at the base level'" should play out in the course of actual in-game dialogue exchanges.
Also, y'all loading up NPCs to kill PCs is fucking dumb in the context of well-traveled roads, especially when it's a new NPC with an 8-character name. Like, by the time you type in 8 characters to look at the flying NPC that just arrived in the room, it's nailing you for 40 HPs, like, if y'all fuckers are gonna load up shit to kill people, then load up shit that is recognizable, that people *know, from its name, to run from* not some brand new made up shit, that is flying, has infravision, zero lag, on a major road, and is hitting you for 30-40 a round as you're trying to "look" at it and figure out what the fuck it is, brand new, on a path you've been riding down for 20 RL years. That's fucking stupid, and making an obscure NPC with a very long name is an OOC tactic to make it easier for said NPC to start killing you before you know what's going on. It's cheap. But, the fact that people have to resort to OOCish ways of killing people, to actually do it, well, I guess I just expected more, is all.
Besides, if you spent less time heckling people trying to live by helpfile changes, and less time killing them with weirdly-named NPCs... then maybe you would have time to unfuck the sdescs of Luir's NPC shoperkeepers in relation to when they are or are not actually open or closed... cause right now, it's a shit show, and any imm putting energy into killing PCs while ignoring that shit, better not ask themselves why there's only 20 people on at a time now, cause it's buggy as fuck, and fuck your stupid PK NPCs, too, btw.
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punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
Posts: 1,098
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Post by punished ppurg on Feb 23, 2022 14:19:15 GMT -5
Kronibas must have been tapped on the shoulder because of his post here and told to delete his account if he wants to keep playing Arm. There must be some sort of player-sense that these guys have, that they know someone will cave before they reach down and put pressure on. I've been thinking about it and none of the guys I know who would resist the "delete your account on the shadowboards to keep playing Arm" shtick have ever received that message. One or more people on the Arm team are more competent at psychologically profiling and manipulating dissenters in their playerbase than they are at running their game.
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mehtastic
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Post by mehtastic on Feb 24, 2022 15:05:44 GMT -5
I'm surprised (but glad) this forum is still here. I'm not surprised to read this thread and see that OP, who has historically been a friend of Shalooonsh/Malifaxis, deleted their account rather suddenly after criticizing the game. It's almost like all of the shit Arm's players and staff blamed on Nergal/Nyr/whoever-the-bad-guy-is-nowadays is just an intrinsic part of staff culture.
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