seuly
Clueless newb
Posts: 103
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Post by seuly on May 3, 2020 16:45:31 GMT -5
It could be coded to represent ‘Who’ or ‘Where’ in an ambiguous capacity such as just giving the number of PCs logged in in Allanak, Luir’s, Red Storm, and Morin’s using ‘Who’ and if you then used ‘Where’ it would give you the number of PCs then in which tavern, if any. Edit to clarify ‘Where’ would only share Allanak as example if you are in Allanak. So you would not be sitting in Red Storm and know the End in Luir’s happens to be busy.
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jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on May 3, 2020 23:01:08 GMT -5
It could be coded to represent ‘Who’ or ‘Where’ in an ambiguous capacity such as just giving the number of PCs logged in in Allanak, Luir’s, Red Storm, and Morin’s using ‘Who’ and if you then used ‘Where’ it would give you the number of PCs then in which tavern, if any. Edit to clarify ‘Where’ would only share Allanak as example if you are in Allanak. So you would not be sitting in Red Storm and know the End in Luir’s happens to be busy. same problems re metaplay and login-where-logout cycles of players within mins of each other
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seuly
Clueless newb
Posts: 103
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Post by seuly on May 4, 2020 0:57:15 GMT -5
It would be no more meta than log in, contact a, cease, contact b, cease, repeat, log out. In fact, they wouldn’t know who was in said local tavern. They’d have to walk all the way over and see. I honestly think SOMETHING would be better than what we presently are stuck with.
Another RPI permits players to be ‘available’ or not. If you set it as such, you show up under ‘who’ and all can see you online. You can also use a global notify by region or clan and others can choose to reveal their location or not. Sure, plenty log in, notify globally, see no one they want to specifically play with is on and then they log off but that percentage is smaller than those who utilize it as a tool to interact with others.
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jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on May 4, 2020 2:42:03 GMT -5
It would be no more meta than log in, contact a, cease, contact b, cease, repeat, log out. thats right theres no reason to throw such an blatantly ooc way to scan through literally thousands of ppl to check for pcs in an area when u can already pinpoint exactly who u want to find with psionics In fact, they wouldn’t know who was in said local tavern. They’d have to walk all the way over and see. they wouldnt have to stay on at all much less continue into the city if the shit said 0 to flip that joe mchamburglar can wait until where says 0 to go raid some apartments and icly decide hes taken 'enough' whenever the where count hits anything above it tldr they took kept shit out for good reason and if ur gonna base whether or not u reconsider it by trust in players not to meta or abuse the fuck out of it well if the last 5+ years are any indication then theyve got a loooong way to go before theyre there ps all that said u may as well keep trying tho beause at the current rate staff look ready to bend over backwards and do a 180 recently if they think itll help their numbers
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mehtastic
GDB Superstar
Armers Anonymous sponsor
Posts: 1,699
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Post by mehtastic on May 4, 2020 9:26:38 GMT -5
While I agree that a roleplay-focused game should allow players to generally figure out where other players are, in order to play with them, the game arguably hasn't qualified as an RPI ever since the shift to "player-led plots" which gave staff an excuse to kick back and do as little as they wanted to advance the game's plot, and led to a system where staff only support plots from players who have established PCs. The end result is that in order to get staff assistance, you have to go out of your way to keep your character alive, first and foremost. You aren't going to be inclined to interact with untrusted PCs in public if any of them could land a killing blow on your PC, effectively setting back the timer staff are following when it comes to whether they decide to support your plots or not. In that environment it doesn't make sense to just slap on a "where" command to get people to play with one another; it wouldn't get the job done. What Armageddon actually needs is a cultural overhaul of sorts, to get the game back to RPI quality where players have the ability to contribute immediately upon creating a new PC, and staff are consistently putting in storytelling work towards a meta-narrative. Don't hold your breath, though: Armageddon is content to ride the current COVID spike in new players, and hope that everyone continues to consume product and not think too hard about the game's low quality.
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hates2
staff puppet account
Posts: 43
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Post by hates2 on May 24, 2020 2:37:24 GMT -5
Armageddon is content to ride the current COVID spike in new players, and hope that everyone continues to consume product and not think too hard about the game's low quality. I think Armageddon is incapable of taking advantage of a COVID type spike. The bureaucracy and red-tape they put around changing anything or creating anything going means they were never going to be able to generate content for all the people logging in. For a game that should only continue existing out of passion, there sure is a lack of ability to promote productive enthusiasm.
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