vex
Clueless newb
Posts: 133
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Post by vex on Apr 20, 2020 23:26:11 GMT -5
It has become such an impoverished game. It's just boring. You can feel it emanating from every player when you move around the game, this stifling miasma of apathy and uninspiredness. You encounter the same types of characters over and over with a new sdesc because people just run out of ideas.
I think, a lot of the uninspiredness, which is not a word, but whatever, isn't that there aren't a lot of original ideas and concepts.
Instead, its that you can have only ONE chance to play one of those characters and all it takes to lose that chance, is someone with a massive power advance to come along and decide to kill you in infancy, so as to be assured you can never become a problem later. Or just for funsies. Or because the overwhelming majority of players, will lean towards going after much newer characters and avoid the old ones, because they don't want to risk swinging their dick at someone, who can actually swing one back.
Lots of cool ideas out there, I'm quite sure, but in a game where you get one shot and can never "retry" the concept, it's a huge risk to roll it out of chargen, especially these days.
I play pretty much five line sdesc, generic, non-threatening nobodies, because anything else draws way, way too much undue attention, way too quickly.
And if rando warrior / witch, or lazy templar, or whatever, decides to show up an destroy it in three seconds, I don't really care, because it's just a skill sheet with no relationships, plots, or relevance.
I log in, to fuck around a little, rp with the random people I bump into wherever, and log back out. It's become more a distraction, than something I can reasonably invest a lot of effort into. Its simply not worth, being more involved with it than that.
Won't gamble a really good concept, or the time required to make it work, in the current game. I would wager, yes, that there are lots of people, who are in the same boat.
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mehtastic
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Post by mehtastic on Apr 21, 2020 5:36:19 GMT -5
It has become such an impoverished game. It's just boring. You can feel it emanating from every player when you move around the game, this stifling miasma of apathy and uninspiredness. You encounter the same types of characters over and over with a new sdesc because people just run out of ideas.
I think, a lot of the uninspiredness, which is not a word, but whatever, isn't that there aren't a lot of original ideas and concepts. IMO this circles back to the crux of Armageddon's problem over the years: the world is static, and the relative lack of change - and the relative lack of staff support when players respond to those rare moments of change - cripples the ability to be unique. The way I look at Armageddon: it's written more like a traditional sitcom, like Cheers or The Simpsons, than a genuinely compelling story. Generally, a sitcom's setting doesn't really change (though it can change drastically at the end of a show's run). The eponymous bar in Cheers is always there. Springfield's layout stays the same. Sometimes the character cast changes dramatically and/or unexpectedly (e.g. Maude's death in The Simpsons) but for the most part, the characters' situations at the start of an episode and at the end of the episode are the same. There's a reason for this kind of writing: it creates a sense of familiarity. You can miss a few episodes, and still sit down for the next one and enjoy it. It's comfortable. Armageddon is also comfortable in the same psychological manner that a sitcom is comfortable. The setting rarely changes drastically, although when it does, it's usually destructive and players try to rebuild or make sense of the situation, only to be rebuffed by staff a lot of the time. Players try to use their PCs to return to the familiarity, taking a cue from how Armageddon is generally written and described. But at the end of the day there's only so much staff can do that would impact the world and every single player in the game, and drive a plot forward. And a lot of those ideas involve destruction, which triggers the players' desire to resist or rebuild. If staff were so inclined, they could expand parts of the world instead of destroy it... but creating always takes more work than destroying. And a sense of comfortable familiarity with the world's order and how it works would be gone, too. That is good for an evolving, player-driven narrative, but bad for a narrative where staff insist they have a stranglehold on it. In his GDB announcement, Shabago promised more information on the cause and aftermath of the event, and individual story hooks for characters to pursue. I'm skeptical that this will pan out. Armageddon's created a scenario where people are comfortable with their characters. People often don't pursue things if it involves risk to their PC. The staff are going to hand the remainder of this event to players and players are, by and large, going to prefer to be comfortable and do nothing about it.
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Post by explayer on Apr 21, 2020 14:15:32 GMT -5
I log in, to fuck around a little, rp with the random people I bump into wherever, and log back out. Being an infrequent player is about the only way to avoid templar attention leading to near-term death, isn't it. Either that or play solely in the early hours of the RL day. In principle, your character is one in a massive crowd of grubby commoners, but in practice PCs stand out as though they have beacons attached.
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jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on Apr 21, 2020 14:45:49 GMT -5
I log in, to fuck around a little, rp with the random people I bump into wherever, and log back out. Being an infrequent player is about the only way to avoid templar attention leading to near-term death, isn't it. Either that or play solely in the early hours of the RL day. In principle, your character is one in a massive crowd of grubby commoners, but in practice PCs stand out as though they have beacons attached. yep one of the most persistent examples of shitty metagaming i would be surprised to not see ppl still doing on arm
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Post by blooper on Apr 21, 2020 15:03:36 GMT -5
I log in, to fuck around a little, rp with the random people I bump into wherever, and log back out. Being an infrequent player is about the only way to avoid templar attention leading to near-term death, isn't it. Either that or play solely in the early hours of the RL day. In principle, your character is one in a massive crowd of grubby commoners, but in practice PCs stand out as though they have beacons attached. This!!
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vex
Clueless newb
Posts: 133
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Post by vex on Apr 21, 2020 16:14:23 GMT -5
I log in, to fuck around a little, rp with the random people I bump into wherever, and log back out. Being an infrequent player is about the only way to avoid templar attention leading to near-term death, isn't it. Either that or play solely in the early hours of the RL day. In principle, your character is one in a massive crowd of grubby commoners, but in practice PCs stand out as though they have beacons attached.
Templars are the obvious example, but imo, the worst offenders, tend to be LE pcs, or anyone who can use criminal code and npcs, as a weapon, like AOD or Garrison.
They tend to be worse, because as non-sponsor roles, there is MUCH less attention on them and so, lots of them want to use "corruption" as justification, to use it to kill people for loot, or because they won't mudsex / rejected them (as one tired to do to my first pc, way back when...). I don't really feel like, Arm is mature enough, to let just anyone have access to criminal code protection or npc assistance. It should be a sponsor role every time, with staff who will actually supervise what they're up to.
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mehtastic
GDB Superstar
Armers Anonymous sponsor
Posts: 1,699
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Post by mehtastic on Apr 21, 2020 16:21:07 GMT -5
I log in, to fuck around a little, rp with the random people I bump into wherever, and log back out. Being an infrequent player is about the only way to avoid templar attention leading to near-term death, isn't it. Either that or play solely in the early hours of the RL day. In principle, your character is one in a massive crowd of grubby commoners, but in practice PCs stand out as though they have beacons attached. Most RP-focused MU*s have a cultural understanding along the lines of, "You think your character is special. Other players think their characters are special. Play courteously and think about the player on the other side will feel, because they cherish their character at least as much as you cherish yours." Armageddon purposefully goes out of its way to train its players to believe the exact opposite. Your character means nothing to nobody unless it's a sponsored role or it's got 50 days played under its belt; and then maybe your character is a little special. I wonder if that has anything to do with how some players treat other players' characters as completely disposable.
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Post by lechuck on Apr 21, 2020 18:19:13 GMT -5
I'm more inclined to think that it's because everyone knows that PCs have accomplished nothing and never will, so there aren't many scruples in PKing. At the risk of becoming the guy who always harps on about the old days, I remember when this was not the case. While there has always been a good deal of PvP on Arm (it's kind of integral to the game, after all), players used to have some respect for eachother. There was a time when you usually only got PKed if you did something that would realistically cause somebody to want you dead. Exceptions have always existed, but what used to be the exception has become the norm.
We had characters like Magistrate Otikus who rose from lowly aide to the highest position a commoner can attain. He didn't walk around with a guard; in fact he was known for idling a lot and could effortlessly have been killed any day. Or Paryl who rose from recruit to AoD lieutenant and served as the Templarate's executioner, having put countless criminals and rogue mages to death. He was just a basic human warrior during the days of Sandman, Black Tembo, Lord of Storms, etc. He could have been summoned and snuffed out a thousand times, or taken out by a Tuluki assassin--this was, after all, in the days when there were still wars between north and south.
But when everyone's just a random nobody who hasn't done anything noteworthy, there isn't the same kind of respect between players. Instead there's a kind of embittered disillusionment, and with the lack of story and opportunities for PCs that defines today's Armageddon, putting a notch on your belt has become one of the only ways you can feel like you actually did anything noticeable in the game. I don't necessarily think players are intentionally trained to play that way, but I'm convinced that a decade of neglectful management has caused this situation to develop naturally. PKing is pretty much the only remaining thing you can do that you know others will care about.
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jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on Apr 21, 2020 18:41:47 GMT -5
I remember when this was not the case. While there has always been a good deal of PvP on Arm (it's kind of integral to the game, after all), players used to have some respect for eachother. There was a time when you usually only got PKed if you did something that would realistically cause somebody to want you dead. thats not how i remember it at all ppl were complete jackasses abt pking back in the day tavern dwarves random drive by slashers and all of their asshole cousins were way more common hell basicly a game feature and gave literally no fucks about emoting when they ran in to kill u its just maybe more of the ones that spawn now know wtf theyre doing due to having access to every little trick being discussed in public vs being gated thru private player networks like in the past plus unless things have changed a lot in the last several years it just seems like theyre 'common' when ur main point of comparison is where its an exception to not give a shit when a few exceptions all go leroy in a short timespan of each other
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Post by gringoose on Apr 21, 2020 19:27:23 GMT -5
There was definitely a lot more random PK back in the day. Think of, when Krathis and Whirans were what 5 karma? They would just run up on you, with no past history with you, and demonfire you or drop a Bahamet on you. Have had both of these things happen to me right out of chargen. That was really common and these were the people entrusted with some of the highest karma roles. And back then mundanes just sucked at PK because only a privileged few knew how to skill up to be good enough to kill someone before their victims can run. There was not much (successful) mundane PK unless they outnumbered you or you were locked in a room with them. Back then the most successful mundanes at PK were d-elves since they could get an endless supply of sling stones and train archery to master in a few days played; slings and bows cross trained at that time. If you got attacked by some slasher 10 years ago at random, he'd land a few light hits on you then you flee which was really common too just people survived it. Random PK doesn't seem nearly as common as it once was.
If you get random PKed now, it's going to be by somebody double reeling you with clubs. If it's not clubs then it'll be poison but I don't think anyone would want to waste poison on a random PK.
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Post by lechuck on Apr 21, 2020 20:18:11 GMT -5
No, there wasn't the same type of "PK anyone who stands out just because they stand out" back then. Getting rekt by rogue mages or shot by d-elves has always been a thing, but that was an intentional feature of the game and part of the lore, and it was isolated to certain areas. I'm talking about this relatively recent phenomenon where people play the game for the express purpose of killing other people's PCs because that's the only measurable accomplishment left in Armageddon. Back then, templars executing at the drop of a hat was such an exception that the culprits are still remembered for it to this day. Now it's simply the way the game works.
There was more PvP back then because player involvement was higher, there were wars, there was overlap between spheres, and stories created conflict. This provided an outlet for those who like PvP and gave it a purpose. That thing where a guy just walks up to a stranger and attacks without a word for no reason was not something you expected. It was unusual when it happened. In my first ten years on Arm, I think that happened to me maybe three times. In the last five years it's been more like twenty times. There's this thing going on these days where in the absence of genuine reasons for PvP, people just PK for the thrill of it.
That was not normal around 2002-2010. It most certainly wasn't "far more common" than now. You may have memories of PvP happening more often, but that's something else. That's because proper PvP doesn't happen at all anymore. It has turned into WoW-style ganking. It's a pretty clear shift.
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jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on Apr 21, 2020 21:11:45 GMT -5
No, there wasn't the same type of "PK anyone who stands out just because they stand out" back then. not only was there that shit but it happened far more than whatever it is ur talking about now and as i said before the only reason it seems that way now is because for a long time ppl had normalized giving a shit about pcs and i am telling u that u started playing some time after the standards had been set and the fuckery dropped a lot after staff did way more regulating u r also dead wrong about templars executing at the drop of a hat in fact but again ur timeframe starts after way more regulating was going on ur strawman of rogue mages and delves has nothing to do with what im talking about and gringoose brought it up directly (and hes talking -after- the time period u started playing so maybe ur debate really is with him since ur exp during that time period apparently wasnt shared) talking about mundane killings so dont act like our point was abt delves and rogue mages who have themed licenses to get away with more of that shit (and even they did it way more than delves and rogue mages now) lets be clear the shit were talking abt is literally random runthru killings by mundane ppl uve never seen before there was just less regulation then except for if u went at pearl or some other staff friend the only thing right abt ur post is that ur normal has been that way for so long that ppl lose their damn minds and think the sky is falling when u get two maybe three ppl randomly attacking ppl within a couple weeks tldr dont conflate us telling u about the much higher accts of random mundane attacks with another argument of urs about their being more 'proper pvp' back then because we have shit all to do with that point if u want to avoid undermining ur argument abt the lack of reasons for pvp then u should completely avoid comparing the earliest and most current game eras in terms of random mundane attacks
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mehtastic
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Post by mehtastic on Apr 22, 2020 5:10:40 GMT -5
I think whether some type of PK is happening more or less often is irrelevant in the larger context of the remaining avenues players have to leave an impact on the game. Players' end goals have shifted from IC to OOC over the course of several years. Since you can't achieve anything of substance in-game anymore without significant help from a very subjective staff body, your recourse is to advance your way toward sponsored roles and/or the staff body itself in order to secure some kind of power to do something impactful with the game. This is why some people hold onto sponsored roles and kill any PCs who stand out, and this is why some staff hold on to their positions and do absolutely nothing with them except collect information off the IDB and share it with their friends.
The primary consequence of the Luir's RPT, like every other RPT staff designed to urge players to act/react afterward, is going to end with a lot of players realizing they can't directly do jack shit, and a few sponsored role PCs needing to spend months (if not years) of investment on relatively minor projects. Since sponsored role PCs tend to hoard plot information, non-sponsored roles are going to find they can't indirectly do jack shit through their employers/allies either.
I would not be surprised if, in that environment, players turned to PK to leave an impact on the game before they fuck off from Arm and find a roleplaying community that actually respects its players' intelligence.
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ccp
staff puppet account
Posts: 32
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Post by ccp on Apr 22, 2020 8:33:05 GMT -5
In this thread are two totally overblown conclusions, that luir's is gone, that the RPT had anything to do with content removal (opposite, it is content addition), and ends with assertions that Templars PK too much.
The rate of templar PK hasn't significantly changed since I started playong over a decade ago.
Think there is the effect of a noob's looking glass here and honestly ya'll are starting to sound like MAGA hat wearers shouting for YER FREEDUMS up in here.
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Post by psyxypher on Apr 22, 2020 10:19:53 GMT -5
In this thread are two totally overblown conclusions, that luir's is gone, that the RPT had anything to do with content removal (opposite, it is content addition), and ends with assertions that Templars PK too much. The rate of templar PK hasn't significantly changed since I started playong over a decade ago. Think there is the effect of a noob's looking glass here and honestly ya'll are starting to sound like MAGA hat wearers shouting for YER FREEDUMS up in here. >Username is CCP (Chinese Communist Party) >Is insinuating that wearing MAGA hats and screaming for freedoms is bad. I can't tell if you're serious or trolling.
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