joe
Clueless newb
Posts: 54
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Post by joe on Feb 14, 2020 7:53:39 GMT -5
I think I've stumbled across this myself with a character, and then just shrugged and left.
This seems like the ultimate dark cave from what I've read mentioned on here...I mean...is it as dangerous as a random whira teleport, is it more dangerous and able to drown in in the plane of vivadau? If you get to an elemental plane by accident...can you get back? Do yo need to be a whirian to survive? Do you need to be...?
I'd love to hear the stories, lore, or experiences (code as well as character logs) about it.
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Deleted
Deleted Member
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Post by Deleted on Feb 14, 2020 13:14:35 GMT -5
Its possible no character now gets enough of the protective spells to be safe using that portal.
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jenki
Clueless newb
Posts: 156
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Post by jenki on Feb 14, 2020 13:29:18 GMT -5
This was always something that interested me while I was on staff and afterwards. From what I understood from my conversations with other staff: this portal is very old and nobody really knew how it worked, or at least didn't care enough to explain. Most of the combinations are in the Pits of Suk-Krath with no way to return, a death sentence. Only a certain number of combinations were supposed to go somewhere. One of the locations was high up in the air. Looking at the code there originally were many different destination, may of them different elemental planes. Currently I think there is only one "safe" location and it's high up in the air above an older zone that is an older version of the scrub between Luir's/Tuluk/The Tablelands (Blackmoon raider territory, I remember it even having some raider npcs). After giving it some personal attention with one of my characters, I think it was disabled so it doesn't work any more but I hope I'm wrong. Unfortunately after this thread is read by staff, if this isn't currently disabled it soon will be. We just can't have cool things.
ICly I used to fancy the idea of capturing randos in the desert and forcing them to go through the different combinations of gates and then making them use the way to tell me where they ended up. If they didn't die then at least I knew it wasn't a deadly combination of symbols.
If you've ever seen Stargate it works like that. You point to different symbols and depending on the combination a portal opens up and when you enter it. In fact it's called Stargate.c in the code dump if someone was ambitious enough to look it up and explain exactly how it worked, that might be a fun endeavor for some interested party. I'm bad at reading the code but I'm happy to post the raw code from my copy of the code dump if someone wants to take a look.<style></style>
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Deleted
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Post by Deleted on Feb 14, 2020 14:33:01 GMT -5
One of the reputed destinations was the Wyverns cave.
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Post by jcarter on Feb 14, 2020 15:16:34 GMT -5
from the stargate code file, you can infer the successful destinations based on the success codes which writes a message to the log. Here's a list of the success log messages:
1)hell pits 2)canyons of waste 3)Tablelands 4)Caverns of Ruk
each success message begins with one of the following "Sun stargate", "Stone stargate", or "Tlands stargate" which would imply there's 3 different stargates.
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joe
Clueless newb
Posts: 54
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Post by joe on Feb 16, 2020 10:11:23 GMT -5
I so want to play with it. So much.
Seems like of those 'bad ideas' though and...to appreciate that part of the game I might have to make a somewhat throwaway character.
Yeah. The ultimate dark cave right there.
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joe
Clueless newb
Posts: 54
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Post by joe on Feb 16, 2020 10:29:40 GMT -5
Unfortunately after this thread is read by staff, if this isn't currently disabled it soon will be. We just can't have cool things. ICly I used to fancy the idea of capturing randos in the desert and forcing them to go through the different combinations of gates and then making them use the way to tell me where they ended up. If they didn't die then at least I knew it wasn't a deadly combination of symbols. It's unfortunate so many of us (including myself) are left with this feeling to the extent of avoiding the wish command.... What would be positive and cool though is if staff engaged it, used it, or had an avatar to do guide the above and many other ideas. Easy for a noble to jump on to, or a power hungry templar. For a random character without resources, it seems like pushing a magickal glowing button you can't read might be a bad idea though.
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Deleted
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Post by Deleted on Feb 16, 2020 13:31:34 GMT -5
Unfortunately after this thread is read by staff, if this isn't currently disabled it soon will be. We just can't have cool things. ICly I used to fancy the idea of capturing randos in the desert and forcing them to go through the different combinations of gates and then making them use the way to tell me where they ended up. If they didn't die then at least I knew it wasn't a deadly combination of symbols. It's unfortunate so many of us (including myself) are left with this feeling to the extent of avoiding the wish command.... What would be positive and cool though is if staff engaged it, used it, or had an avatar to do guide the above and many other ideas. Easy for a noble to jump on to, or a power hungry templar. For a random character without resources, it seems like pushing a magickal glowing button you can't read might be a bad idea though. I think it far more likely for a clanned pc to get punished for fooling around with the arch.
The status quo defends itself. Thou shalt not make work for your betters.
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vex
Clueless newb
Posts: 133
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Post by vex on Feb 16, 2020 15:37:37 GMT -5
It's unfortunate so many of us (including myself) are left with this feeling to the extent of avoiding the wish command....
This is, basically, where I am, when it comes to communication with staff.
For every story about how "I wished...", and something fun happened (and, I have some), there are three more, where something awful happens (have some of these, too), like world overreactions, incomprehensible ooc punishments, or "rocks fall" stories. The same, imo, can be said for wishing prior to pvps, because you never know if you're going to get an impartial observer, or someone who will race to load an 'appropriate world response' to protect their ooc friend, or some other wild, unforeseen punishing reaction.
Unfortunate really is the word, especially, given that much of the game world cannot be interacted with organically, and requires staff benevolence, to be anything more than window dressing.
I mentally cringe, every time I use a request, or a wish, or even submit a character lately, since it seems to lead to an endless barrage, of bullshit, lies and attitude, beyond logic and reason.
Which isn't fair I suppose, because I have, I think, had more beneficial/positive interactions, than negative, but the negative ones... are usually so, completely, fucking insane and bewildering, that they effectively overshadow all the incidental positives in between them. It's difficult to justify hoping you get the reasonable ones, when you know for sure, there's a much higher chance, one of those staffs with an axe to grind, will be all over it before those decent/reasonables, even have a chance to see it.
It's just wiser, to not invite interactions at all, than risk getting one of the loons. Sucks for players, and sucks for those staff, with only good intentions.
Its no surprise, really, that this, and so many other of the interesting things that are "out there" to see (and there's lots, way more interesting than this thing, imo), remain inert and unused. They aren't worth the ooc risk, of getting punished over.
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