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Post by jcarter on Dec 23, 2019 8:05:40 GMT -5
i split off the derail and put it into the mafia subforum.
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Deleted
Deleted Member
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Post by Deleted on Dec 23, 2019 12:48:42 GMT -5
Alright. Perhaps you are right. Getting back on topic. Here's a project at one point I was considering when atrium and Tor got closed and different people got shuffled around every which way, or chose to store. Allow nobles, templars, and merchants put in orders to educationalesque facilities. Atrium, byn, tor, borsail, kasix maybe. A templar can send a virtual soldier to be trained at tor academy. An oashi can sponsor a virtual into atrium, or byn. A GMH can do the same. Byn can put in an order for a mul. Once the order is processed and money's are taken, the role becomes available to be Apped for. People write up a bio only staff would see and a bio that the hiring person would be able to learn. Along with mdesc/sdesc. Once the person accepts a candidate, they are given a 2 week probation period and the applicants other character(if any) becomes unavailable. If after the probation, the employer sends the applicant back, the player regains access to their old character. If both the employee and employer likes the situation, the old character gets stored permanently. Pros: Much higher starting skills. Stats have certain minimums below which they don't go. Maybe some unique skills their guild/subguild don't usually offer. Cons:Lifesworn/indentured position. Being essentially a sponsored role, the threshold for forced storage is much lower. Ie:If you rebel for a dumbest reason without rped out build up, etc. Read more: armageddonmud.boards.net/thread/1056/design-brainstorm-derail?page=2#ixzz68xAwSYLn
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mehtastic
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Armers Anonymous sponsor
Posts: 1,699
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Post by mehtastic on Dec 23, 2019 16:07:12 GMT -5
Implementing an idea like that would be a slight improvement over what currently exists. Of course, there are so many obvious bottlenecks and flaws that the idea is clearly inferior compared to the idea lechuck mentioned. Assuming that these "educational orders" require some amount of money, you would have PCs raising money just to dump into a sink in exchange for staff to post a sponsored role on their behalf, instead of spreading that money around to PCs in other plots. Since sponsored roles don't typically collide with one another, and are often spaced out a couple of weeks per call, PCs would have to wait their turn in order to acquire minions and could potentially end up waiting a long time. It basically ends up being PC-triggered sponsored role calls instead of staff-sponsored role calls. It ends up being a half-measure; a solution that might help in the short term but exacerbates problems inherent in the current systems.
An RPP-like system is superior because players freely app into those roles as long as they remain available. Instead of there being multiple hurdles to clear - a player in leadership has to request a sponsored role call, the staff have to put out the call and pick someone per usual with sponsored roles, the player has to get set up - a player who wants to play a minion simply sees that there's an opening and goes in. If those players leave those roles, then they would presumably become available again. And there is already a karma system in place to re-use for an RPP system like lechuck described. Why overcomplicate the system unless you want the weight of the bureaucracy to crush the whole thing?
Your idea would be better if it combined with lechuck's idea to allow players in leadership to toggle RPP roles on and off if their clan is underpopulated or inactive. Empower players to request other players to aid them in new roles instead of putting players in the position of begging staff to open up a sponsored role, in a way that's above board (as opposed to pushing players into recruiting friends via OOC means). But as stated, your idea just adds to the bureaucracy and puts more power in staff's hands to decide which clans are active and populated.
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