I think there are a lot of cool ideas with a rep system but to get back to the post which prompted mine.
Would you split up progression into: skill, economic, social, project?
What realistic updates to the current code could be made for each?
Like assign guards and having them check stuff and do rep sounds like it'd be a lot of scripting and not exactly 'doable' Even my idea of having a rep that degrades while you're fighting faction PCs might be to much!
I'll bite. Skill has been talked about. Economic? The challenge in arm is to stay poor so I don't get this one.
Social is interesting (to me). I've often mused of a way to capture the personality of a PC through recording their actions (create a personality struct with variables to hold counts of various events).
Such as: PK's of newbies (craven killer), PK's of other PC's (very dangerous), PK's of sentient NPCs(dangerous), PK's ..blah blah, number of mudsex encounters (count OOC consent? for lusty), time spent sitting in a tavern (lazy), crafting (industrious), etc. PC/NPC's with high intuition/empathy could detect these attributes. Could also have a psychopath field so if your psychopath > their intuition they can't tell anything about you...
Could have some npcs's pick on these characteristics and insult, insinuate or emote reactions to certain pc's with high attributes. For example: the shopkeeper hemotes "shudders slightly, quickly regaining his composure" when dealing with a very dangerous person, sneers "What do you want today, Rat Slayer?" for a poorly dressed newb, or "What dragged you out of the tavern today?" for mr. lazy. Probably need a counter on the PC to let the npc know they've interacted with this char before for something like slothfulness.
Jan 17, 2020 1:49:37 GMT -5
mehtastic: vex is Shalooonsh confirmed
Jan 17, 2020 5:17:45 GMT -5
grumble: The plot, and dick, thickens.
Jan 17, 2020 9:53:50 GMT -5
High Sun Freeze Gun: I'm finally done , people likr Triste make the discord unbearable
Jan 17, 2020 10:27:09 GMT -5
Jeshin: Who is Triste?
Jan 17, 2020 10:31:34 GMT -5
grumble: A hater, complaining about haters, who aren't really haters.
Jan 17, 2020 11:30:21 GMT -5
grumble: I mean, there's no hate to it. If a bunch of people come forward with complaints like these, you can't just blame the victims.
Jan 17, 2020 11:31:09 GMT -5
grumble: If, as an effect of being revealed, it drives people away from the game, it's not the truth's fault. The truth is the truth. If you don't like the truth, then change the situation to suit the narrative in your head.
Jan 17, 2020 11:32:28 GMT -5
Jeshin: I've noticed there is a habit of dehumanizing this board and people who bring complaints as haters, goblins, toxic, etc etc. Yet there is normally very little dehumanization here of staff or players. Or is there
Jan 17, 2020 11:45:15 GMT -5
grumble: Fucking dehumanize the world. We're all animals and we do dumb shit. There is nothing divine about humanity. That said, we have standards.
Jan 18, 2020 16:15:32 GMT -5
MartenBroadcloak: Speak for yourself Jesus. Don't force yer hippy ideals on me.
Jan 18, 2020 20:50:54 GMT -5
grumble: Why do you not bow, plebian?
Jan 19, 2020 15:27:29 GMT -5
grumble: *farts loudly*
Jan 23, 2020 3:35:08 GMT -5
pinkerdlu: degenerates like you belong on a cross
Jan 25, 2020 22:36:38 GMT -5