The games I listed as examples handle XP-from-RP gain automatically via coded systems. There's no staff judgment call on who gets XP from roleplay in those games and it's fairly obvious from the context that I suggested it should be like those games, not some imaginary game where staff decide who gets what amount of XP.
If anything such a system would make the game less abusive because the current design structure of the game encourages staff to make the game addictive and time-consuming to the point where its players must spend more and more of their time on Armageddon. I can't think of a more abusive, unhealthy thing than that.
You are correct. I did not consider how code might judge RP in lieu of a human. Your examples are:
Sindome (MOO) - earn XP for playing the game -> time counter
Inquisition (diku) - earn XP for emotes/thoughts/thinks -> word counter
Arx (mush?) - earn XP from social votes -> popularity contest aka likes so this is not code driven but player driven
It's still a grind, just a very different kind of grind.
Sindome and Inquisition reward those who play the most.
Arx might work in theory. So I looked at TMC reviews and it appears to suffer the same biases people complain about in ARM (see the Jan. 2019 follow up by Bobobo).
So I don't think you are actually measuring what you want to measure at least with the above systems. It's actually an interesting problem (to me) - how to measure RP (within the context of a game's story) in an unbiased manner.
But, this is digressing from the original thread.
This would actually be an interesting topic of conversation. Progression systems in muds. What's rewarded, what's discouraged. What appeals to what kind of player and if hybrid systems are possible.
The song everyone on these boards need to listen once, or twice.
Anyway... I assume NPCs will be more likely to run away when wounded or if they are intelligent, and more likely to charge if they are aggressive. This doesn't really fix the issue, it just makes it more risky to pull off certain griefing maneuvers. But let's face it, if you're griefing then you probably don't care that much about keeping your character alive anyway. So this change only hurts those players of PCs actually trying to stay alive and not get killed by some dumb hunter that bit off more than they could chew, or someone trying to lead certain animals to places to cause trouble. The NPC's use of hunt is already stupid enough, so there isn't much of an excuse for making it even worse.
"Pride will be your destruction." - Valasurus
"You are being an asshole in a very intentional way" - qwerty
vex: Like, going backwards on the karma scale, or just plain having karma at all, wtf. Ridiculousness, is the fate of everything related to Arm, I guess.
Mar 26, 2020 22:05:40 GMT -5
psyxypher: I'd be ashamed of myself if my bad experiences stopped you from /at least/ trying.
Mar 27, 2020 0:15:17 GMT -5
psyxypher: Though, I would like an alternative to Karma. I've come up with a few.
Mar 27, 2020 0:15:36 GMT -5
nile: not arm does a lot of call outs for crafts etc...tough to be one as your subguild but it shouldn't be your main focus either. i also tend to find them just useful for coins etc really...that said, not arm is far more accommodating if you want shit done
Mar 27, 2020 2:44:44 GMT -5
psyxypher: Would be nice if when you use the Craft command to see recipes you could make, that you could piece together what other ingredients are. Right now I'm flopping between trying for another character or seeing if I can weather this out.
Mar 27, 2020 15:08:04 GMT -5
psyxypher: Both sound like pretty terrible options, to be honest.
Mar 27, 2020 15:08:17 GMT -5
vex: If you aren't having fun with it, do something else. Why waste leisure time, on something not making you happy? It makes no sense at all.
Mar 27, 2020 15:36:32 GMT -5
psyxypher: Mainly 'cause I'm worried my next character will be even less fun....but you're right.
Mar 27, 2020 17:26:41 GMT -5
psyxypher: Is there a board for ideas you'd want to add to the game?
Mar 28, 2020 18:52:21 GMT -5
nile: use the 'idea xxxx' command
Mar 30, 2020 4:22:28 GMT -5
psyxypher: I like having all my crazy ideas in one place. And getting feedback.
Mar 30, 2020 21:51:53 GMT -5
explayer: You can't count on the staff to read GDB threads. If you want a record of your ideas, submit them one by one using their request tool.
Mar 31, 2020 3:16:47 GMT -5
psyxypher: Again, I want some feedback from players before I put the ideas in.
Mar 31, 2020 9:22:24 GMT -5
explayer: Yeah, good luck with that. The GDB hates anything that isn't proposed by the staff.
Mar 31, 2020 13:01:21 GMT -5
vex: They also hate anything, that IS proposed by staff.
Mar 31, 2020 17:45:33 GMT -5
vex: Basically, the GDB is a shitchute spectacle of the worst kind, and you should respect yourself more, than to actively seek their opinion on anything.
Mar 31, 2020 17:47:28 GMT -5
vex: And you can pretty much count on them censoring, just about anything you post, that upsets one of their discord sluts, too.
Mar 31, 2020 17:49:32 GMT -5
psyxypher: I gave up on Arm a /long/ time ago. Like, sometime around Hasan's death, to be precise.
Mar 31, 2020 22:59:08 GMT -5
jkarr: did u run with hasan back then
Apr 1, 2020 9:57:56 GMT -5
psyxypher: Not at all. I was a turbo-noob back then.
Apr 1, 2020 15:09:36 GMT -5