Term Limits: The Suggestion Too Controversial for the GDB Aug 30, 2019 20:53:04 GMT -5 pinkerdlu likes this
Post by purgpurgpurg on Aug 30, 2019 20:53:04 GMT -5
In a recurring trend, since the GDB is too toxic to talk of anything of substance... We're going to have a decent discussion here on the Shadowboards.
This evening, isFriday posted a suggestion on the GDB to the tune of enacting "term limits" on sponsored roles. That is to say, when applying for a sponsored role, the player knows that they have a limited window of time (1.5 IRL years) to make plot moves and progress their story; and whatever stories they come across, or everyone's story. This cuts down on stagnation, keeps the leadership roles circulating, makes areas fresh with new sponsored takes and roles, etc. The benefits may be listed.
Here's the thread in its entirey.
That is, in less than two hours, this perfectly valid suggestion was moved to Moderation. Why?
"Respectful of one another." Now, that's just intellectually dishonest coming from Nessalin. Friday was being perfectly respectful of the points of the others participating in the thread, no matter how illogical, reaching, or stupid they happened to be. Why is his suggestion now pushed into the dustbin: on account of the hoard of namecalling and undermining he received for posting it?
Why are the staff utilizing the illogic and small-brained kneejerk misinterpretations by the vocal idiots of the GDB to avoid earnestly engaging this suggestion? One of the reasons why the shadowboard exists in the first place you know.
What are your thoughts on term limits? Good? Bad? I think it would be a welcome addition to the game, and here's why.
Sponsored roles are all too often left to their own devices to flop around and accomplish, essentially, nothing. We know them, we see them: it's easy to tell when they're not cut out to be playing in that situation. Unfortunately, this stagnation continues until they die or they get in an argument with staff and are force-stored. What if sponsored roles had their goals determined "in advance?" What if a narrative arc was drafted up, with cooperation between the player and their storyteller, that could be played to completion over the liberal time period of a year and a half? There's serious merit to these things; and having a game plan in advance could lead to real development and true game-changing interactions over that sponsored character's played lifetime. It would be way better than the current system of joining in with all these wild ideas, being told "No!" repeatedly, and growing jaded. I'm sure.