Post by Deleted on Feb 8, 2019 12:49:28 GMT -5
IRE muds arent usually my thing, but the opening of StarMourn sparked some curiosity for me. I had also heard at least one of the former Arm vets were writing or otherwise staffing for StarMourn (www.starmourn.com).
New games usually suffer from a lack of documentation; not so with StarMourn. They have a large set of help files, and a very helpful ooc newbie channel.
The game has opened with 5 classes, each of which has three skill trees. It felt like each class had at least two builds, but these dont seem to matter for early pve content. I expect they matter a great deal in upper level pvp. I had hoped that I could get in on the ground floor and level up. Not so. On day 2, there were pcs both hunting at the highest levels and using similar power levels to grief other pcs.
The writing is great, front to back. There are different planets and cities. The scattered hunting areas almost always have one or two little miniquests each. There is a sprawling autoquest that you can start and stop as you wish.
The pve combat system is simplistic and the least well-documented thing in the game. Maybe thats a good thing for explorer type personalities and competitive realities. My impression of the pve system was not good. The hunting areas are ten levels wide, and unless you spend real money, its a slow, repetitive grind to level 25.
At least as long as I was involved, I think the StarMourn staff was doing a great job of regular light touches to keep rpt "like" stuff happening. They had a governmental election going in one sphere. There are "cosmpiercer" events where pcs invade the territory of other spheres.
For me, there is some decent rp and things to do, but not much fun in grinding or in character individuality.