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Post by Deleted on Mar 11, 2016 17:59:20 GMT -5
I've put an absolutely ridiculous number of hours into this.
I'm wondering if anyone wants to form a tribe together. There are permadeath, primitive (no guns, etc), and modded servers.
We could even host our own. The 'difficulty' works backwards from how it's described. The 'lower' the difficulty (meaning the lower the dino cap is), the harder the game is. I'll explain why if anyone wants to know. We could do all kinds of fun things with a custom server fairly easily: make it a desert world, remove most dinosaurs and saddles (especially fliers), make resources super rare, make the animal level cap super low, make many animals/dinos impossible to tame, resize/balance many of the animals/dinos, and whatever else people want. There are things in game that could already fit the role of destroyable caravans. I'd want to setup the game world to revolve around that kind of thing.
What do you guys think?
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Post by fatfinger on Mar 11, 2016 18:32:32 GMT -5
I would play with you, but I refuse to pay for early access games, maybe when it's released.
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Post by jcarter on Mar 11, 2016 18:40:12 GMT -5
i'm waiting for Conan Exiles, which is supposed to be in a similar thing to Ark/heavily inspired by it. i also steer clear of early access games but idgaf it's motherfucking Conan
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Post by Deleted on Mar 11, 2016 18:45:20 GMT -5
I would play with you, but I refuse to pay for early access games, maybe when it's released. That's a very reasonable policy. I've made that mistake multiple times. The biggest ones I can think of is when I bought a group pack for both TUG and Topia Online. That's about 150 dollars that I'm never getting back. I think my own policy has become 'I refuse to pay for an early access game unless I'm content with things where they're at if it never gets updated again.' The only thing on their roadmap that I'm excited about is 'Tribe Member Rankings with Customizable Per-Rank Privileges.' Right now either a tribe-member is an admin or they're not. Alliances are already in. It has proper mod support, it runs great on Linux, etc. Right now the future updates/vision all seem to cater to part of the game I don't play. Boss wars, taming/controlling bosses, advanced animal breeding mechanics, more OP dinos, and other end game farming content.
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Post by Deleted on Mar 11, 2016 18:52:28 GMT -5
i'm waiting for Conan Exiles, which is supposed to be in a similar thing to Ark/heavily inspired by it. i also steer clear of early access games but idgaf it's motherfucking Conan Do they have any gameplay vids published? I've just been able to find the trailer so far. Not that I've been trying hard. Edit: Also, Funcom. That mostly makes me wonder how they're going to monetize. Anarchy Online was impressive in certain ways, but the gameplay mechanics seemed like pretty much every other MMO. I haven't played anything else from them.
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Post by sirra on Apr 8, 2016 22:16:15 GMT -5
I've been having fun with 7 Days to Die.
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Post by Deleted on Apr 8, 2016 23:45:05 GMT -5
I've been having fun with 7 Days to Die. I just watched a vid. It looks good. Have you played Rust/DayZ/Ark? If so, how does it compare?
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Post by sirra on Apr 9, 2016 0:36:34 GMT -5
I've been having fun with 7 Days to Die. I just watched a vid. It looks good. Have you played Rust/DayZ/Ark? If so, how does it compare? I've either played or quizzed friends about them who did. Dayz is more fun if you're just a solo swinging dick without any friends. You can run around and shoot people as a loner. But even though more is getting gradually added to the game, it's almost entirely a pvp game with a minimal zombie component. It's also been in development for a long time, with only glacial increments. I like the perma death, but it kinda got old fast for me, and I haven't touched it in a long time. The most fun thing about Dayz is running around looting stuff. But you're basically just a perpetual nomad waiting for your inevitable headshot by a sniper at some point. Rust is also just about entirely pvp oriented. You need to play this with buddies or don't bother. It's incredibly frustrating if you're doing it alone. Any kind of base you build will be destroyed by the time you log back in unless you used some kind of exploit. I don't care for it at all. Its development has also been horribly amateur. Ark has a much more interesting PvE component than Rust/Dayz. It's more fun. But it's another of those games that are designed around pvp between clans. The cool thing about Ark is that it's predatory. You can capture people and lock them in cages and harvest them, even while they're offline. I'd recommend Ark over Dayz or Rust easily. You can't even accomplish some objectives in Ark without like 20 people. You'll get the typical groups that such games tend to attract. 7 Days is different. It's more cooperative. The zombies are the main threat. Looting stuff is fun. It has a much more active development than Dayz or Rust. There's a lot of crafting and building. Surviving against the elements (heat, cold, clothing, shelter, etc) is a big deal. It can be much more brutal than the other games. But PvP is a very secondary concept. Whereas Dayz/Rust/Ark are built around the assumption of PvP, 7 Days was built with a more cooperative framework in mind. Other games were designed to have like ~50 people, 7Days tends to assume around 8-10 as a max, though it can go higher. I play 7days on a dedicated server with just my girlfriend and a couple friends, and we have a blast. When we're logged out, the game is paused, and then we can pick it back up whenever. I imagine about 75% of all 7Days players are either single player or similar (small co-op groups). Dayz, Ark, Rust would be either pointless or boring to play on a dedicated server, since they're designed with players as being the main threat. They demand a lot of time or a lot of friends to fully realize their potential. I don't consider Rust and Ark even playable by one's self beyond as a passing novelty. Ark does have a way for clans to invade other servers. But again, you need a clan. If I was a purely single player, I'd look into something like 'The Forest' instead, which is probably the best survival/craft game from a SP perspective. It has some limited co-op ability but it's very nascent and buggy.
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Post by Deleted on Apr 14, 2016 18:59:26 GMT -5
I just started playing Ark and I am lost Hey, add me on steam if you want some help! My steam name is Boots, here. You can join the server I play on and I'll even give you shit, or I can join whichever one you're on and cause trouble
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Post by Deleted on Apr 14, 2016 19:57:04 GMT -5
I just started playing Ark and I am lost Hey, add me on steam if you want some help! My steam name is Boots, here. You can join the server I plan on and I'll even give you shit, or I can join whichever one you're on and cause trouble Also, I strongly recommend not playing on official servers. Customized settings are the way to go. The primary things to look for are: 1) Lower dino level caps - the way the taming boost works with dinos, a level 40 tamed dino will have much more difficulty fighting another level forty dino post-tame then a level 120. Lower dino caps also lowers the discepancy between new/small tribes/players and alpha tribes. You can't tame a level 120 raptor and then start hunting rexes with a low level dino cap (or it'd be harder anyways). 2) Increased dino difficulty (increased damage and/or resistance), no reasoning really needed. 3) No quetzal platform saddles, certain weapons removed, reduce flier HP. There are a lot of ridiculous things that can be done when raiding that need to be balanced and this addresses the biggest things. 4) Quicker taming time. I once spent several hours taming a single carno when I first started on an official server. You can create different types of kibble to tame different types of things quickly... I think it's a dumb time consuming game. It also gives tribes with more players with the ability to house a ton of different dinos a huge advantage. Quickly taming things, in addition to saving time, also gives the tame a huge boost. So if you don't want to tame dinos in a specific order, house all of them, collect their eggs, etc. to tame quickly and get the boosts ('quickly' is relative since you have to gather a dino farm), play a server with increased taming times. I also really like the center map mod and advanced architecture mod. Edit: I corrected my correction. Correction. Nothing to see here.
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Post by Deleted on Apr 16, 2016 13:44:58 GMT -5
Sent you an friends request on Steam I didn't get it. Weird. I could try adding you from my side?
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ibusoe
Clueless newb
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Post by ibusoe on Apr 27, 2016 13:02:24 GMT -5
I've put an absolutely ridiculous number of hours into this. I'm wondering if anyone wants to form a tribe together. There are permadeath, primitive (no guns, etc), and modded servers. We could even host our own. The 'difficulty' works backwards from how it's described. The 'lower' the difficulty (meaning the lower the dino cap is), the harder the game is. I'll explain why if anyone wants to know. We could do all kinds of fun things with a custom server fairly easily: make it a desert world, remove most dinosaurs and saddles (especially fliers), make resources super rare, make the animal level cap super low, make many animals/dinos impossible to tame, resize/balance many of the animals/dinos, and whatever else people want. There are things in game that could already fit the role of destroyable caravans. I'd want to setup the game world to revolve around that kind of thing. What do you guys think? I'm interested. I'm supposing that my system isn't compatible, but I'll check on this. Thanks for showing this game to us!
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