I've been reading a few of the guides on here, settled into being a ranger/tailor. How long does it take to actually turn a profit? I've spent like 400 sids on trying to create even my first item, and it's getting nowhere..
I'm not sure specifically when a clothworker can start turning a profit, but don't rush the process. There's a delay to learning skills and if you mess up five times inside the same hour you still only get one chance to learn. Roleplay figuring out what you got wrong, do something else, look for feedback (if you find someone who will actually use the Teach command on you that's gravy).
Look for cheaper materials/recipes to practice with. Failing with a small's worth of silk will lose you quite a bit, but failing at crafting a stone into dye or at dyeing a feather (warning, different crafting skill, since cotton doesn't appear applicable currently) may be less of a loss for a ranger.
Edit: Tools help, definitely. They can either help you succeed at easy things or fail at more difficult.
You won't regularly turn a profit until you get to journeyman. Anything under that, and you will barely break even or even lose money regularly. It depends on the materials you use and the products made as to how even you break at that point.
Once you get up to jman with scissors just buy like six of each color of sandcloth. Use the sleeves recipe ( 1 piece of cloth yields like 3 sleeves ) and the windcloak recipe. Make 6 of each type because i believe that is the max you can sell to the buyer. So if you do it correctly and you have like 500+ net sid for about 20 minutes of spamcrafting.
Last Edit: May 15, 2015 13:42:13 GMT -5 by topkekm8s
qwerty: and if someone is unexplainably hostile to you for no good reason. Chalk it off to being an asshole and slit their throat
Sept 5, 2019 12:41:42 GMT -5
qwerty: All in all, in my observation. OOC relativity comes about cliques, then hostility. As in, players might not care if you offed their previous character. But they might like and include another PC whom they talk to more often ooc.
Sept 5, 2019 12:42:44 GMT -5
qwerty: But again. You cant control it. Cant prove it. The nagging suspicion will ruin your gameplay. I just try not to worry about it and react to the gameworld events as if there is no ooc influence. Doing anything else makes for a really shitty experience
Sept 5, 2019 13:01:26 GMT -5
qwerty: You cant stop people from talking ooc. And if people talk ooc, it's bound to happen that they cooperate ooc. Or ... or not. But you wont know and therefore, you'll suspect. And this suspicion will kill the game for you.
Sept 5, 2019 17:46:21 GMT -5
qwerty: 4/5 times someone rages against staff, staff had nothing to do with it. It's just number one suspicion people go to.
Sept 5, 2019 17:47:19 GMT -5
mehtastic: Ignorance is bliss.
Sept 5, 2019 17:50:44 GMT -5
delerak: I recently accused staff of some nonsense. They showed me the log and I felt embarrassed. It's hard to shake the paranoia of days gone by when you were slayed by staff for going afk and using a script to forage wood.
Sept 5, 2019 18:32:02 GMT -5
jkarr: look east. near: agafari forest. far: agafari forest. very far: the ghost of halaster is here grinning evilly
Sept 5, 2019 22:30:43 GMT -5
mehtastic: I posted it on the Discord server a long time ago, but unfortunately I don't use Discord much anymore. If you can get a Discord invite you can get the code, probably.
Sept 26, 2019 19:33:50 GMT -5
qwerty: ask jcarter. I think he's giving it away
Sept 27, 2019 17:34:42 GMT -5
mehtastic: I am back on Discord. If you want a copy of the code dump, join the shadowboard Discord and ask, or DM me: meh#0490. Feel free to DM if you feel addicted to Armageddon and want help detaching yourself from it, too.
Oct 10, 2019 9:01:42 GMT -5