grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on May 25, 2014 14:35:23 GMT -5
hi i am reeding crits autohit. is defence factored b4 crit chance? chance 2 parry? what is order and heirchy? how is crit rate determind? wepon skill vs opponent wepon skill factor in crit rate?
seems like newb steps in2 circle and gets critted 2 shit. after much training dont get critted hardly ever. pls xplain.
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Jeshin
GDB Superstar
Posts: 1,451
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Post by Jeshin on May 25, 2014 15:58:36 GMT -5
To my knowledge code works thusly
Offense + Skill - Attack Defense + Parry/Shield - Dodge or response Location selected - Where hit lands if landing Damage calculated - How hard the hit will be Damage vs Endurance - Whether you reel
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Post by mekillot on May 25, 2014 17:00:32 GMT -5
ambroise has it right, mostly Crits are an extra thing though pain tolerance is a hidden skill to not get reeled, and it gets a bonus from endurance it goes up by being reeled
Crits automagickly hit through Defense+Parry+Shield. It just hits. They always hit the same location for whatever type of weapon. Mostly Head or Neck Certain hit locations multiply damage. Sometimes by less then 1.
'Body' location is the baseline normal damage, but most torso armor tends to have high armor value compared to other pieces of the same kind. So even though 'Arms' lower the damage you take the armor value tends to be worse, and you tend to take the same amount of damage.
Being crit will not auto reel you. The high damage usually does though. Head and Neck locations are easy to reel.
Crit rate seems to be a fixed amount. It is rare, but it isn't super rare. Something like 5%.
Anyone who has played old badass characters will know what I mean. Those times when a skeet, of all things, does 15 points of damage on your 30+day character. Then you see a string of 30 misses or something like that. That's the crit.
It seems possible, this is guess work, to hit the head+neck locations with regular hits. Only if your total to-hit is vastly superior to their total to-avoid. In effect, you get to crit those with really low defense, aka newbie characters, on regular attacks. I'm not sure if this is actually the case though.
So I'll do some testing at some point.
Edit Knife weapons crit nearly every single combat, unless it's very short. They have a different crit rate for sure. If I remember right, then they hit the neck on crits.
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Deleted
Deleted Member
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Post by Deleted on May 25, 2014 21:03:12 GMT -5
By critted, do you mean hit for large amounts of damage, or do you mean hit for a "reel"?
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t2thej
staff puppet account
Posts: 44
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Post by t2thej on May 25, 2014 23:53:48 GMT -5
By critted, do you mean hit for large amounts of damage, or do you mean hit for a "reel"? They are talking about Critical hits, which always hit the same location based on damagetype, and -often- can cause the 'reeling' affect.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on May 27, 2014 0:56:34 GMT -5
so far i no believe in critical hits. need mor info
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Post by spitwad on May 30, 2014 18:44:22 GMT -5
high warrior may not notice deflect off armor against skeet is the crit
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Post by lechuck on Mar 30, 2022 21:18:07 GMT -5
Necro-alert!
I'm 99% sure that there is no such thing as a 'crit' in melee combat. There is in fact a crit chance for ranged combat (it's your skill divided by five, with 2x damage as a result) but not for regular combat. This is why you never see a random elf doing horrendous damage unless he's spiced/spellbuffed or the victim is unconscious/subdued. For ordinary round-by-round combat swings, there simply is no chance to 'critically hit.'
However, any hit to the head or neck has a 300% damage modifier. The wrists have 200% and even the body has 140%. Even if you have middling strength, you could viciously slash someone on the neck, and this has led players to believe that there are crits. But there simply aren't. Once you know the maths behind the combat code, you can actually read the calculations a bit like a sweaty, nerdy version of the Matrix falling text.
If someone hits you grievously on the neck for 30 damage, that attack had a base damage of 10. How did we arrive at that number? A combination of three factors:
1) Weapon damage dice. All weapons deal XdY damage, and in most cases, it's something like 1d8. It's not wildly different from D&D norms. You won't see 4d6 weapons. A weapon might have -1 or +1 from quality/material, but you can expect most weapons to have something along the lines of 1d6, 1d8, 2d5, etc.
2) Strength. I've ranted about this in many threads and won't bother to do it here again. Look around if you want the details.
3) Armor. It'll shave off some damage, and contrary to what I used to believe, it actually does so before the locational multiplier. This means that a gorget that gives -1 damage taken will actually make you take 3 less damage because hits to the neck are +300% damage.
So if someone slashes you grievously on the neck, this means that the sum of the aforementioned factors came out to a total of 10, 11 or 12. Grievous hits are 30-37 damage, but you can't actually take 31, 32, 34, 35 or 37 damage from a blow to the neck. It will always be 30, 33 or 36, because the number must be divisible by three.
You can also eke out an additional +1 if your offense is higher than the victim's defense by 50 points, but this is rarely going to be the case unless you're a very long-lived warrior fighting total newbies. In most cases that actually matter, the only things that determine damage dealt is weapon dice, strength, and armor.
If you happen to have extensive gameplay logs, search through them and look for hits to the head/neck. They will always be divisible by three. Hits to the wrists will always be divisible by two. You may have had an average-strength character who once landed a brutal chop to someone's head, and you thought that was a "critical hit," but in reality it just meant that the base damage was 9 and hitting the head turned it into a 27-damage hit. Maybe you had an 1d8 axe and +1 from strength, resulting in 9. If that very same blow had hit the arm, and the victim had been wearing silt-horror sleeves, it might have dealt 6 or 7 damage.
Long story short, there is no critical chance in melee. But there is for ranged: (skill/5) chance to deal double damage.
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