Does anyone know if skilling up weapons works differently than say...parrying or shield use. I know they take a long time to move, but was just curious. Are all skills improved by fails? I feel like I hit a wall, but I'm not sure how to proceed. Do I continue to beat up easy targets, or do I search for harder opponents? What constitutes a fail for weapons??
Any info would be greatly appreciated... I haven't been playing very long, so I'm trying to figure out the little quirks of the game. If this was already addressed, sorry for asking again
Post by Hardboiled on Sept 23, 2013 5:43:15 GMT -5
Skills are improved by failing. In the case of archery/throw, not hitting the neck is considered a partial fail I believe. In terms of weapons, someone or something needs to dodge your attack. And really thats all you need, someone to dodge you, anything with higher agility is what you should be looking for, not really harder. If someone is just parrying you, then you won't learn anything, maybe someone can correct me on that though.
Weapon skills take a very very long time to master, 30-40days played to maybe come close to mastering one weapon, and you basically need to find quicker or more skilled opponents as you improve yourself. You won't be improving on sparring dummies or novices very much once you hit journeyman.
Having a high agility pretty much screws you over in most cases, doesn't it? If most people can't dodge your attacks because you are so fast, you'll never gain. I'll have to try the drinking thing though.
Agility does not determine whether you hit someone or not, it merely determines how many swings you get. Strength determines whether you land or not, as well as how hard you land. At least, this is what I've been told in the past.
Strength/base offense factor into whether you hit.
Agility factors into whether you get a chance to swing/dodge -- defense is factored into the latter.
The reason immortals don't want you training barehanded is because it WILL increase your offense, and they don't want people to do this against animals as it is deemed "unrealistic".
Tired of seeing the same damned questions asked all the time, maybe someone should make a massive post explaining how combat works in detail? I'm too lazy.
The only thing we learn from history is that we learn nothing from history -- Hegel
The -VERY- few times I have roleplayed drunk while sparring I got some fucking snarky holier-than-thou vibes because everyone knew what I was doing
dont you know it's entirely unrealistic for mercenaries to drink/be drunk on duty especially in a harsh and depressing world where alcohol is the only escape and there's no social taboos or mores against it???
Is your character usually drunk anyway, even when he's not about to spar, or make any other use of any other coded skills? Or do you show up at the barracks, suck down a few flagons of firebreather, and then commence to sparring?
If he's drunk often, when he's not about to do something skill-based, then it's no big deal. But if the only time he's drunk is just before doing something skill-based, then it's pretty obvious what you're doing and you shouldn't be surprised if someone gives you shit about it.
...RGS a fucking lunatic moron who has clearly been sniffing glue in front of his computer monitor while playing that video of a monkey drinking its own urine on loop because that's what he gets off on...
sneazy: Started playing with ArmSolo again. Mapping the zones against newer maps and chasm area mostly looks good. If anyone else is using it, I will make a thread and post results. Else, I'll keep doing my own thang.
May 24, 2019 6:47:54 GMT -5
mehtastic: Hi everyone. Back for a bit to catch up on how things have been and talk about Arm with a less angry and more mellow voice. Hope y'all have been doing well.
Jun 25, 2019 16:29:23 GMT -5
delerak: gonna hijack your thread to start a fight..
Jun 26, 2019 2:06:50 GMT -5
mehtastic: Haha. We actually agree more than we disagree, but I'm down to discuss the benefits and drawbacks of multiplaying in general.
Jun 26, 2019 6:05:09 GMT -5
thesandlady: Are the days of 250 unique logins a week long gone, or is there a chance Arm could get back to it's old numbers?
Jul 12, 2019 13:05:29 GMT -5
mehtastic: thesandlady I think those days are long gone at this point. People will say it's because MUDs in general are on the decline, but there are a few text based games that see slight growth. Arm's problems hold it back from player recruitment and retention.
Jul 13, 2019 13:23:07 GMT -5
delerak: arm can get the numbers back up. you need good leaders running clans for one which it seems arm is lacking right now.
Jul 24, 2019 11:52:44 GMT -5
mehtastic: Well, that's partly why I said Armageddon can't get back the 250+ weekly logins days that it used to have: because Armageddon lacks good leaders. I would argue that staff actively suppress leadership and don't give players ways to grow into such roles.
Jul 24, 2019 13:36:11 GMT -5
dunebum: Armageddon needs strong storytellers aka Dungeon Masters. Without them breathing life into the world and not just responding to fucking character reports, the game is static and boring. Player led storylines suck ass.
Aug 21, 2019 22:16:51 GMT -5
dunebum: Would you want to play a game of D&D where the Dungeon Master sat back and let the players do all the work? Fuck no. The admins have forgotten the face of their fathers.
Aug 21, 2019 22:17:39 GMT -5
Jeshin: The Gunslinger reference got me.
Aug 22, 2019 14:24:53 GMT -5