Does anyone know if skilling up weapons works differently than say...parrying or shield use. I know they take a long time to move, but was just curious. Are all skills improved by fails? I feel like I hit a wall, but I'm not sure how to proceed. Do I continue to beat up easy targets, or do I search for harder opponents? What constitutes a fail for weapons??
Any info would be greatly appreciated... I haven't been playing very long, so I'm trying to figure out the little quirks of the game. If this was already addressed, sorry for asking again
Post by Hardboiled on Sept 23, 2013 5:43:15 GMT -5
Skills are improved by failing. In the case of archery/throw, not hitting the neck is considered a partial fail I believe. In terms of weapons, someone or something needs to dodge your attack. And really thats all you need, someone to dodge you, anything with higher agility is what you should be looking for, not really harder. If someone is just parrying you, then you won't learn anything, maybe someone can correct me on that though.
Weapon skills take a very very long time to master, 30-40days played to maybe come close to mastering one weapon, and you basically need to find quicker or more skilled opponents as you improve yourself. You won't be improving on sparring dummies or novices very much once you hit journeyman.
Having a high agility pretty much screws you over in most cases, doesn't it? If most people can't dodge your attacks because you are so fast, you'll never gain. I'll have to try the drinking thing though.
Agility does not determine whether you hit someone or not, it merely determines how many swings you get. Strength determines whether you land or not, as well as how hard you land. At least, this is what I've been told in the past.
Strength/base offense factor into whether you hit.
Agility factors into whether you get a chance to swing/dodge -- defense is factored into the latter.
The reason immortals don't want you training barehanded is because it WILL increase your offense, and they don't want people to do this against animals as it is deemed "unrealistic".
Tired of seeing the same damned questions asked all the time, maybe someone should make a massive post explaining how combat works in detail? I'm too lazy.
The only thing we learn from history is that we learn nothing from history -- Hegel
The -VERY- few times I have roleplayed drunk while sparring I got some fucking snarky holier-than-thou vibes because everyone knew what I was doing
dont you know it's entirely unrealistic for mercenaries to drink/be drunk on duty especially in a harsh and depressing world where alcohol is the only escape and there's no social taboos or mores against it???
Is your character usually drunk anyway, even when he's not about to spar, or make any other use of any other coded skills? Or do you show up at the barracks, suck down a few flagons of firebreather, and then commence to sparring?
If he's drunk often, when he's not about to do something skill-based, then it's no big deal. But if the only time he's drunk is just before doing something skill-based, then it's pretty obvious what you're doing and you shouldn't be surprised if someone gives you shit about it.
...RGS a fucking lunatic moron who has clearly been sniffing glue in front of his computer monitor while playing that video of a monkey drinking its own urine on loop because that's what he gets off on...
qwerty: and if someone is unexplainably hostile to you for no good reason. Chalk it off to being an asshole and slit their throat
Sept 5, 2019 12:41:42 GMT -5
qwerty: All in all, in my observation. OOC relativity comes about cliques, then hostility. As in, players might not care if you offed their previous character. But they might like and include another PC whom they talk to more often ooc.
Sept 5, 2019 12:42:44 GMT -5
qwerty: But again. You cant control it. Cant prove it. The nagging suspicion will ruin your gameplay. I just try not to worry about it and react to the gameworld events as if there is no ooc influence. Doing anything else makes for a really shitty experience
Sept 5, 2019 13:01:26 GMT -5
qwerty: You cant stop people from talking ooc. And if people talk ooc, it's bound to happen that they cooperate ooc. Or ... or not. But you wont know and therefore, you'll suspect. And this suspicion will kill the game for you.
Sept 5, 2019 17:46:21 GMT -5
qwerty: 4/5 times someone rages against staff, staff had nothing to do with it. It's just number one suspicion people go to.
Sept 5, 2019 17:47:19 GMT -5
mehtastic: Ignorance is bliss.
Sept 5, 2019 17:50:44 GMT -5
delerak: I recently accused staff of some nonsense. They showed me the log and I felt embarrassed. It's hard to shake the paranoia of days gone by when you were slayed by staff for going afk and using a script to forage wood.
Sept 5, 2019 18:32:02 GMT -5
jkarr: look east. near: agafari forest. far: agafari forest. very far: the ghost of halaster is here grinning evilly
Sept 5, 2019 22:30:43 GMT -5
mehtastic: I posted it on the Discord server a long time ago, but unfortunately I don't use Discord much anymore. If you can get a Discord invite you can get the code, probably.
Sept 26, 2019 19:33:50 GMT -5
qwerty: ask jcarter. I think he's giving it away
Sept 27, 2019 17:34:42 GMT -5
mehtastic: I am back on Discord. If you want a copy of the code dump, join the shadowboard Discord and ask, or DM me: meh#0490. Feel free to DM if you feel addicted to Armageddon and want help detaching yourself from it, too.
Oct 10, 2019 9:01:42 GMT -5