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Post by Barsook on Mar 24, 2023 17:09:57 GMT -5
I would honesty want see more regular snapshots for both MUDs and historical data also due to the fact that it seems that we might have a blind eye over the long term stats.
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mehtastic
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Post by mehtastic on Mar 27, 2023 5:01:35 GMT -5
2/13 - 2/20: 171 unique logins - 6 new accounts = 165 retained unique logins - 15 staff accounts = 150 players 2/20 - 2/27: 165 unique logins - 8 new accounts = 157 retained unique logins - 15 staff accounts = 142 players 2/27 - 3/6: 167 unique logins - 7 new accounts = 160 retained unique logins - 22 staff accounts = 138 players 3/6 - 3/13: 165 unique logins - 4 new accounts = 161 retained unique logins - 22 staff accounts = 139 players 3/13 - 3/20: 154 unique logins - 8 new accounts = 146 retained unique logins - 22* staff accounts = 124 players 3/20 - 3/27: 150 unique logins - 4 new accounts created = 146 retained unique logins - 19* staff accounts = 127 players * Going off of the 22-account list minus a few silent resignations. Number of staff might not be accurate because the staff refuse to update their roster. * Edit: Changed 18 to 19 because Wychokka appears to be back on staff as a storyteller.
Anyway, it seems like the bleeding has stopped. I don't think Arm's numbers will go up significantly, but they will stop going down significantly - at least for a while.
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Post by Barsook on Mar 28, 2023 17:48:00 GMT -5
Only 97 accounts logged in so far. That's like lowest isn't?
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mehtastic
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Post by mehtastic on Mar 28, 2023 18:03:56 GMT -5
Only 97 accounts logged in so far. That's like lowest isn't? For Tuesday it's probably about average now that the game has lost 18% of its playerbase in the last four weeks. It'll probably hit 100 tomorrow and then spike up on the weekend
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Post by Barsook on Mar 28, 2023 18:08:09 GMT -5
Valid point, I forgot it's the work week, but still maybe the bleeding hasn't stopped yet. Who knows.
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Post by lechuck on Mar 28, 2023 22:59:20 GMT -5
There's also a difference between weekly logins and how much people actually play. We have no data for the latter, but all reports indicate that there's almost nobody online anymore. Plenty of people probably log in once or twice a week to glance about, but if they don't log in on a daily basis or stay online for any real length of time, they are effectively not players who really play the game.
The weekly unique logins don't tell the whole story. You can play for ten seconds a week and technically count as an active player by that metric. If we could see the total weekly hours of all players combined, I wager those would show a much more catastrophic picture. By all accounts, whoever I ask, the actual numbers on 'who' have dropped to less than half of what they were at the start of the year. It's just that there are people who don't really play but still log in once a week to look at the tavern board or whatever. For all intents and purposes, they no longer play, but they do show up as a weekly login.
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Post by Barsook on Mar 29, 2023 4:50:00 GMT -5
It's a shame that the mudstats site is down. I was watching the numbers through there and yeah, it showed the real picture and over the weeks and years.
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mehtastic
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Post by mehtastic on Mar 29, 2023 6:00:08 GMT -5
Armageddon used to have MSSP support which would have, in theory, allowed me to regularly check the number of logged-in players at any given time and make a dataset out of that. It's also what MUDStats relied on to get those graphs that showed hourly who counts. At some point though, the staff disabled it, presumably due to embarrassment over the numbers.
If Brokkr wants to prove he is happy with 10 players at peak times, he should prove it by re-enabling MSSP support.
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Post by terminal on Mar 29, 2023 6:52:21 GMT -5
Armageddon used to have MSSP support which would have, in theory, allowed me to regularly check the number of logged-in players at any given time and make a dataset out of that. It's also what MUDStats relied on to get those graphs that showed hourly who counts. At some point though, the staff disabled it, presumably due to embarrassment over the numbers. If Brokkr wants to prove he is happy with 10 players at peak times, he should prove it by re-enabling MSSP support. this feature isn’t disabled. if mudrammer wasn’t such a dogshit ios client i’d paste the whole scroll. MSSP VAR PLAYERS VAL 8 you may have to enable its function in your client. i know mudlet has it disabled by default. you could probably write a script to fetch that variable and print it throughout the day.
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mehtastic
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Post by mehtastic on Mar 29, 2023 6:58:55 GMT -5
Armageddon used to have MSSP support which would have, in theory, allowed me to regularly check the number of logged-in players at any given time and make a dataset out of that. It's also what MUDStats relied on to get those graphs that showed hourly who counts. At some point though, the staff disabled it, presumably due to embarrassment over the numbers. If Brokkr wants to prove he is happy with 10 players at peak times, he should prove it by re-enabling MSSP support. this feature isn’t disabled. if mudrammer wasn’t such a dogshit ios client i’d paste the whole scroll. MSSP VAR PLAYERS VAL 8 you may have to enable its function in your client. i know mudlet has it disabled by default. you could probably write a script to fetch that variable and print it throughout the day. Nice, thanks for pointing this out. I'm going to investigate further and maybe have a script for April.
I was going off of grapevine.haus's MSSP checker but I guess that is either dogshit or specifically blocked by Armageddon for "reasons"
Edit: Nevermind "by April", I got it working today. I'll probably post snapshots weekly starting in April though, otherwise it will get very spammy
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mehtastic
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Post by mehtastic on Mar 30, 2023 4:40:09 GMT -5
Example of what I intend to post in the future, except this is a 12-hour chunk instead of 7 days' worth of data. The time displayed is 3/29 from noon to midnight, server time (which is currently equivalent to EDT or GMT-4). I've taken snapshots every 10 minutes of the "MSSP VAR PLAYERS" value from the MSSP protocol. I'm 99% sure this counts logged-in staff members as well as players, so the actual player count is lower. The average number of accounts logged in was 22.77. The median was 23 and the mode was 24. The game spent two ten-minute chunks at or above 30 accounts logged in. I will note again that this game has 19 staff members, and an average of almost 23 accounts logged in at any given time. I'm starting to think this game might be a bit top-heavy.
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Post by Barsook on Mar 30, 2023 4:43:56 GMT -5
I think it always has been top-heavy staff-wise and now when people say that it's also leadership heavy, that means back then before the staff made the rule of they can't play certain leadership roles, that means it was staff top-heavy too.
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Post by terminal on Mar 30, 2023 5:08:21 GMT -5
i wonder if the change to policy about staff/player accounts being mutually exclusive changes those numbers. 19 of those people could be staff, but if 15 are player characters…
it’s still top heavy but at least there are bodies on the ground.
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mehtastic
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Post by mehtastic on Mar 30, 2023 6:03:01 GMT -5
With no other changes to the game except the policy changes, a lot of clans will eventually be without PC leadership, due to staff ostensibly not filling leadership roles and also not getting suitable players to fill said roles. Unless the game condenses itself, the players that are online will never interact with one another in any meaningful way because most of them will be too far apart.
I predict that when I have 7 days' worth of data for the first full Armageddon-update-week of April (April 3 - April 10), it will be a mostly-flat line with very slight and brief peaks around 9PM server time, unless there's an RPT scheduled. It's not a great sign that most of the time, 22-24 accounts are on.
Who would have thought that the price of throwing a years-long party for Shalooonsh would be so high?
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mehtastic
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Post by mehtastic on Mar 31, 2023 4:51:35 GMT -5
The game didn't even hit 30 concurrent logins yesterday.
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