Some of you guys seem to know a lot about who is who IRL. I am an on, off player since 2001 or 2ish. Returning game, and playing for a while and leaving again. Last month I spent like 100+ hours game time, and can't believe Europe-peak player number and PC interaction. I really wonder what changed. Is there a larger Europe based player pool or simply players' gaming habits are different now? (or maybe single city-state works better? or it was luck and nothing really changed much in general )
With age the playerbase has lost many who now have kids/work-life restraints that re-prioritize gaming habits. My limited ability to guarantee play times has kept me away often or made me shift to being okay with "throwaway" PCs (If life kicks up, not being to attached). Others are able to still schedule play at a different time than they played years ago.
sneazy: Started playing with ArmSolo again. Mapping the zones against newer maps and chasm area mostly looks good. If anyone else is using it, I will make a thread and post results. Else, I'll keep doing my own thang.
May 24, 2019 6:47:54 GMT -5
mehtastic: Hi everyone. Back for a bit to catch up on how things have been and talk about Arm with a less angry and more mellow voice. Hope y'all have been doing well.
Jun 25, 2019 16:29:23 GMT -5
delerak: gonna hijack your thread to start a fight..
Jun 26, 2019 2:06:50 GMT -5
mehtastic: Haha. We actually agree more than we disagree, but I'm down to discuss the benefits and drawbacks of multiplaying in general.
Jun 26, 2019 6:05:09 GMT -5
thesandlady: Are the days of 250 unique logins a week long gone, or is there a chance Arm could get back to it's old numbers?
Jul 12, 2019 13:05:29 GMT -5
mehtastic: thesandlady I think those days are long gone at this point. People will say it's because MUDs in general are on the decline, but there are a few text based games that see slight growth. Arm's problems hold it back from player recruitment and retention.
Jul 13, 2019 13:23:07 GMT -5
delerak: arm can get the numbers back up. you need good leaders running clans for one which it seems arm is lacking right now.
Jul 24, 2019 11:52:44 GMT -5
mehtastic: Well, that's partly why I said Armageddon can't get back the 250+ weekly logins days that it used to have: because Armageddon lacks good leaders. I would argue that staff actively suppress leadership and don't give players ways to grow into such roles.
Jul 24, 2019 13:36:11 GMT -5
dunebum: Armageddon needs strong storytellers aka Dungeon Masters. Without them breathing life into the world and not just responding to fucking character reports, the game is static and boring. Player led storylines suck ass.
Aug 21, 2019 22:16:51 GMT -5
dunebum: Would you want to play a game of D&D where the Dungeon Master sat back and let the players do all the work? Fuck no. The admins have forgotten the face of their fathers.
Aug 21, 2019 22:17:39 GMT -5
Jeshin: The Gunslinger reference got me.
Aug 22, 2019 14:24:53 GMT -5