I might argue whether subguilds are added content or just nerfing content because it's a simple change of what table it exists in guild or subguild. Then copy it 2 times (or whatever) and limit the spell list.
But that being said Drovians are cool and I am glad they and Nilazi are back into the 'general' rotation that is accessible by karma. Returning content is always good imo.
Shadow mages are notorious for Send Shadow, a spell that lets them take a nap somewhere (like a temple or apartment) and send out an ethereal familiar which can only be fucked with by ethereal mobs.
This makes them incredibly potent as spies as they essentially get free eavesdropping. A big part of the reason why they were gone for so long, probably, is how ridiculously good this was. So it's a big question whether or not they get this move back. Summon, for example, the big ganking spell, doesn't seem attainable by anyone.
I imagine they either removed or changed Send Shadow. It was such a dumb spell. Wonder how many plots were thwarted in infancy because Drovians just got to wire-tap all the important PCs in the world with no risk, cost or difficulty involved. Psionicists can/could pretty much do the same, but at least they were a) kill on sight and b) pretty heavily regulated, and failure sometimes exposes the psionicist's identity.
Invisible whirans can sometimes be thwarted with master scan. Send shadow can only be thwarted with detect ethereal, which even templars don't start with (though this may have changed as templars have been totally reworked with the triple ministry setup). And who gets detect ethereal? Drovians. Bit of a joke, they are the only non-sorc class that can counter themselves.
There is an item coded in the game that has an on-use effect that kills all the drovian shadows in the room as you, but afaik there is no way to easily get it, or maybe get it at all.
However drovians still have interesting uses even without send shadow. A sufficiently devilish player can do a lot with their kit.
Instead of breaking it down spell by spell, I'll ask you to just think about the gank potential of a rude dude who can walk through walls unseen, see in the dark, turn a room dark, inflict a debuff on someone, inflict fear on someone, and pierce their armor with his magical blade of +10 fuck you
sex will never be safe again
Ethereal form requires a smart player to use correctly, however, as there are several layers to its proper use.
That's pretty cool. Crazy unbalanced but such is the game.
Though if you think about it, is it really that different from shadowing someone back to their apartment to kill them? Except for the entirely cool theme of it ... still just killing people in their apartment. There's only so many ways to do it.
It's a bit different in that drovians have broader horizons for what they can infiltrate. Not a lot of compounds have ethereal guards. Fucking with the nobility, and robbing them, if you are ballsy enough, is absolutely possible.
But there are several caveats to a drovian's capabilities as regards ethereal form and ethereal items that makes pulling this stuff off unlikely for sub-caveman IQ players.
sneazy: Started playing with ArmSolo again. Mapping the zones against newer maps and chasm area mostly looks good. If anyone else is using it, I will make a thread and post results. Else, I'll keep doing my own thang.
May 24, 2019 6:47:54 GMT -5
mehtastic: Hi everyone. Back for a bit to catch up on how things have been and talk about Arm with a less angry and more mellow voice. Hope y'all have been doing well.
Jun 25, 2019 16:29:23 GMT -5
delerak: gonna hijack your thread to start a fight..
Jun 26, 2019 2:06:50 GMT -5
mehtastic: Haha. We actually agree more than we disagree, but I'm down to discuss the benefits and drawbacks of multiplaying in general.
Jun 26, 2019 6:05:09 GMT -5
thesandlady: Are the days of 250 unique logins a week long gone, or is there a chance Arm could get back to it's old numbers?
Jul 12, 2019 13:05:29 GMT -5
mehtastic: thesandlady I think those days are long gone at this point. People will say it's because MUDs in general are on the decline, but there are a few text based games that see slight growth. Arm's problems hold it back from player recruitment and retention.
Jul 13, 2019 13:23:07 GMT -5
delerak: arm can get the numbers back up. you need good leaders running clans for one which it seems arm is lacking right now.
Jul 24, 2019 11:52:44 GMT -5
mehtastic: Well, that's partly why I said Armageddon can't get back the 250+ weekly logins days that it used to have: because Armageddon lacks good leaders. I would argue that staff actively suppress leadership and don't give players ways to grow into such roles.
Jul 24, 2019 13:36:11 GMT -5