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Post by pinkerdlu on Sept 11, 2018 10:34:53 GMT -5
^ I've had a number of 20-23 yr old human warriors with extremely good or exception strength. Not that hard to roll at all. So yeah, those values for age mod seem freaky.
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MartenBroadcloak
Displaced Tuluki
It's not a shit post if you spell check (tm)
Posts: 370
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Post by MartenBroadcloak on Sept 13, 2018 9:19:42 GMT -5
The damage bonus from strength is deceptively huge. You notice getting hit for 15+ damage pretty regularly in-game and it doesn't seem like 3 more damage is the end of the world, but this bonus gets applied before location multipliers, as well as the +80% stun damage modifier from bludgeoning weapon. It could end up resulting in 12-15 more damage dealt, or twice that with a bludgeoner. We've all seen the logs of dwarves fresh out of the Hall of Kings with a bazaar club doing body shots for 80+ stun damage. That's that strength bonus quadrupling their damage after all those calculations Might be overdue to roll up a test character and get all OCD. Can anyone confirm what the multipliers are for hit locations? Also does anyone have a list of equipment stats? I just met you, and this is crazy, but here's my handle, PM me maybe?
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tedium
Clueless newb
Posts: 164
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Post by tedium on Sept 13, 2018 9:59:34 GMT -5
It was in the code dump. Is there a copy of that still floating around somewhere?
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Post by Prime Minister Sinister on Oct 5, 2019 9:56:41 GMT -5
Chance of rolling >= 58 at least twice out of 4d100 = ( 57.59%) Chance of rolling >= 72 at least twice out of 4d100 = ( 33.07%) Chance of rolling >= 86 at least twice out of 4d100 = ( 10.95%)
Anyone offhand know what math is used to generate these results?
Double-checking the calculations, and trying to figure this one out is kicking my ass.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 5, 2019 11:05:51 GMT -5
A massive skew in this is the stat mods by class. Warrior used to get enough of a wisdom penalty that it was seemingly impossible to get above vgood wisdom. Its not hard to get egood on a fight class pc now, and exceptional wis is possible.
I havent played enough of the new classes to guess what the mods look like across the board, but I would highly suspect a +1 in one stat. In the case of fighters, that stat may be endurance.
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Post by Prime Minister Sinister on Oct 5, 2019 11:13:50 GMT -5
Right, but he clarifies early on that the 1d100 rolls of the priority generation method are done before guild/age bonuses/penalties are attached.
And after a bit of screwing around on anydice.com, his listed chances of rolling certainly feel about right.
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