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Post by gringoose on Jan 21, 2019 6:20:08 GMT -5
Warrior-likes benefit from the new classes, there's different flavors and raiders, fighters and enforcers are all solid in their own way. For warriors it's a positive change since warriors have been getting screwed forever. Raiders get some utility skills, direction sense, riding, master ranged and charge which means raiders won't have to use subguild for ride. Enforcers get backstab. Fighters get riposte. The only thing the warrior likes are missing out on are advanced weapons skills but very few people have advanced weapon skills so it doesn't matter. Playing a warrior is now an attractive option.
Miscreant is an outright upgrade over pickpocket/burglar, no question. This is the biggest upgrade out of all the new classes compared to the former classes.
Stalker is not that much of a nerf from the old ranger guild which was overpowered. The only thing that really hurts is advanced ranged skills instead of master ones. However, stalkers get to start with parry. What stalkers get that's better than the old rangers is advanced flee which is incredibly powerful and master watch which is also incredibly powerful in PK encounters. Master forage is useful. Scout is not that bad but is more of an outright nerf from rangers and if you want master ranged it's the go to guild choice, master ranged is the saving grace of scouts. I can't understand why scouts don't get master climb and master direction sense. The only benefit scouts have over rangers is advanced flee.
The new merchant guilds are nerfs from the old merchant guild. Losing master scan, listen and watch really hurts.
Having said all that, it's not balanced but it's not any less unbalanced than the old guilds.
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Post by shakes on Jan 21, 2019 14:23:37 GMT -5
It's also not less fun that the old guilds. More choices is cool with me, even if some of them are a little meh for my playstyle.
Two questions though ...
Why is advanced flee and master ranged so good? I'm nailing the neck shots at advanced range, no problem. And I don't usually fail flee after about journeyman anyway.
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Post by pinkerdlu on Jan 21, 2019 18:52:07 GMT -5
jkarr you really are dumber than a box of rocks
but you're stubborn and just as dense as one (a rock, that is) too, plus you've stuck around on these forums for years despite no one liking you
ur a tough cracker and i respect that
Will I include anything relevant to the class changes in my post? I guess not.
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jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on Jan 22, 2019 3:53:58 GMT -5
one punished ppurg is a damn hard number to beat when it comes to stupid two pinkerdlu thanks three: shakes maybe consider they raised the maxes for other skills beyond just weapons no confirmation but after what they did with weapon skills why the hell not other less gamebreaking skills
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Post by gringoose on Jan 22, 2019 6:41:00 GMT -5
It's also not less fun that the old guilds. More choices is cool with me, even if some of them are a little meh for my playstyle. Two questions though ... Why is advanced flee and master ranged so good? I'm nailing the neck shots at advanced range, no problem. And I don't usually fail flee after about journeyman anyway. At advanced flee you get directional flee, that increases survivability generally and makes it easier to use tactics such as running and shooting someone while they're still in combat lag. If you play a d-elf you can pull that tactic off easily. I tend to miss things that have high def with advanced range, not every shot is a miss but enough misses that it's an issue.
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Post by shakes on Jan 22, 2019 13:00:30 GMT -5
Ah, I'm not fast enough to do any of that. I can use an arrow or throw a knife and run and that's the end of it. I've seen people take out whole squads dancing around with ranged arrows and taints without ever getting hit. Not me.
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Post by shakes on Jan 22, 2019 14:10:19 GMT -5
There are so many people who are clearly more skilled at PK than I am. I do not understand why they aren't out there mixing it up more and pushing some plots.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 22, 2019 14:27:59 GMT -5
There are so many people who are clearly more skilled at PK than I am. I do not understand why they aren't out there mixing it up more and pushing some plots. Push what plots? At least outside the city, the two pk plots are access to trade routes and hunting areas, neither of which clanned city dwellers tend to care about.
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Post by lechuck on Jan 22, 2019 17:33:17 GMT -5
Why is advanced flee and master ranged so good? I'm nailing the neck shots at advanced range, no problem. And I don't usually fail flee after about journeyman anyway. High flee lets you consistently flee in specific directions without going in a different direction, and it mostly eliminates attacks of opportunity against you when you flee. Master ranged is good for the same reason that any other combat skill is better at master than advanced. More damage, higher chance to hit the neck, and higher crit chance. /* skill bonus */
if (ch->skills[SKILL_ARCHERY]) {
dam += ch->skills[SKILL_ARCHERY]->learned / 7;
if (number(0, 500) <= ch->skills[SKILL_ARCHERY]->learned)
dam *= 2;
So it rolls a 1d500, and if the roll comes out lower than your archery skill, you do double damage (crit). This is basically how you kill with ranged weapons. Outside of this, the shots don't really do lethal damage. When people talk about getting killed in two shots, it doesn't mean arrows just do 50+ damage, it's those rare occasions where they took two crits. If you have 60 archery, it's a 12% chance. 80 archery is 16%. It's basically +4% per full skill level. Pretty big difference. If there's still a class that gets 90 archery like ranger did, that's 18% of your shots doing 50+ damage. It's also +12 damage to your shots. Doesn't look like agility adds damage or crit chance, just accuracy.
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Post by jcarter on Jan 22, 2019 17:55:18 GMT -5
Doesn't look like agility adds damage or crit chance, just accuracy. lol of course not, can't have any stat except strength be useful.
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Post by trollageddon on Jan 22, 2019 18:12:59 GMT -5
I do not understand why they aren't out there mixing it up more and pushing some plots. Of course you don't. You're not a twink. The things inside of you that cause interest in plot, distract you from skilling up your characters. If you were that interested in building an elite character, you certainly wouldn't want to waste that hard-earned character interacting with staff in any way, or worse exposing your elite character to the sort of noobs who are likely to file player complaints. If someone cared a lot about what staff thinks, they'd probably stop being a twink.
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Post by pinkerdlu on Jan 22, 2019 18:55:07 GMT -5
Why 'push plots' and get your character potentially killed when you're playing a game staffed by people who don't want plots to be pushed...
The status quo is real. It's not a conspiracy. People (AND STAFF) are happy to let the game stagnant, as we've seen for the last ~5 years. Really ever since Nyr was ousted...
Went from being openly toxic to secretly toxic and BORING.
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Post by shakes on Jan 22, 2019 19:44:15 GMT -5
As time goes by, I'm less and less inclined to put myself in positions of risk simply to move a storyline along. I know it's a thing.
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Post by shakes on Jan 22, 2019 20:35:48 GMT -5
On the critical success and explanations, thank you all. But I have an additional question. Does the percentages for critical success mirror the ones for a critical fail? You know, the one where instead of climbing up a wall I suddenly face-plant into it at ground level and lay unconscious in the street for a week? Or where I go to reach into someone's pocket and instead grab them by the cock and make uncomfortable eye contact for five minutes?
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jkarr
GDB Superstar
Posts: 2,070
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Post by jkarr on Jan 23, 2019 3:39:24 GMT -5
I do not understand why they aren't out there mixing it up more and pushing some plots. Of course you don't. You're not a twink. The things inside of you that cause interest in plot, distract you from skilling up your characters. If you were that interested in building an elite character, you certainly wouldn't want to waste that hard-earned character interacting with staff in any way, or worse exposing your elite character to the sort of noobs who are likely to file player complaints. If someone cared a lot about what staff thinks, they'd probably stop being a twink. lol not the worst job on the bait and trolling
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