punished ppurg
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Why are we still here? Just to suffer?
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Post by punished ppurg on Jun 17, 2018 11:11:08 GMT -5
I'm with Amos's Boots here. I've gotten "roleplay" better than this out of NDY griefing people off the game on Gilmore's orphan-rape simulator. It's positively shameful: let's not beat around the bush. Here's what you should have been doing.
- You should have been standing at the bar, duh. Not sitting. Sitting gives you a coded vulnerability.
- You should have had a knife in your hand, at least some sort of weapon. Standing unarmed gives you a coded vulnerability to people with weapons. If someone gives you bullshit over it, say you're picking your fingernails clean with your knife.
- Set yourself a binary flee trigger when you're engaged in combat when you're clearly not expecting it; such as when you're in a bar. You can usually tie alarm sounds to these triggers so you don't miss it.
All that said, one thing you've posted rings true to me. And that's where sergeantraul falls cripplingly short on reading comprehension with their speculation. In a choice between resurrecting a griefing victim, and sitting on your hands doing nothing? We know what Armageddon's staff will do, and continue to do, until the game falls apart at the rate it's going. People are vastly uninformed to the absolutely shoddy state Armageddon's codebase is in. I postulate that to administrate on the Armageddon platform and not immediately set off to correct this egregious case of griefing requires an immense ignorance. You seriously cannot, in good faith, tell me that this is the result you want your players to experience as an administrator.
Good luck on your new game. Come back to Haven.
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mehtastic
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Post by mehtastic on Jun 17, 2018 11:27:35 GMT -5
Right. His overrating his character's combat skill because he can kill some wildlife and ranting about how it should be impossible for a very strong dwarf to club a sitting, unarmed man to death wasn't actually complaining about it. It was just...color commentary? Flavor text? I agree the situation is incredibly shitty. But I don't think it's quite so simple as to say the hard rule against resurrections is obviously bad and wrong. And it's definitely wrong to blame the decline of the game on this. Sorry for not drinking the kool-aid. If you're going to call people kool-aid drinkers for commenting on the sorry state of Armageddon's RP, the staff cock-sucking line is this way: | | | V gdb.armageddon.org
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julio
Displaced Tuluki
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Post by julio on Jun 17, 2018 12:00:17 GMT -5
I'm reconsidering New Worlds for the difficulty to grief.
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sneazy
Clueless newb
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Post by sneazy on Jun 17, 2018 12:02:50 GMT -5
Either you see a crowded tavern with patrons and bouncers going about their business or you see a single unarmed PC in a room on a mostly diku mud. Imm's don't give a fuck which side you fall on. Realize that and you'll be fine there.
If arm wasn't run by lazy coders then the world would respond to someone drawing a weapon in a crowded tavern: bouncers start moving, put a delay on the PC drawing the weapon as people fleeing interfere, on and on.
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Deleted
Deleted Member
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Post by Deleted on Jun 17, 2018 14:42:07 GMT -5
Damn. That's shitty. Perhaps a possibility that the dwarf got spammed psionic commands to assassinate you? Each use of that skill is pretty taxing and time consuming, so they couldnt waste it on emotes and echoes. They just went in for the kill. I dont know if this theory is true, mind you. But it's not outside the realm of possibility. I've uh done that before myself . What made you think that the dwarf was a newbie, if I may ask? You most definitely suffered a bout of bad luck. Usually, people who initiate a fight in the Gaj die within seconds. The dwarf must've attacked right as the coded 'tick' began.
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jjhardy
Displaced Tuluki
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Post by jjhardy on Jun 17, 2018 19:35:40 GMT -5
Add code in a tavern or in the city that gives you a chance to react, say, something like, 'The green-skinned dwarf raises %weapon and charges at you.'
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Post by yourvisiongoesblack on Jun 18, 2018 19:05:53 GMT -5
I played a character with Rami for a long time, and I think that they at least should have offered him something since they know it was a shitty deal.
"Hey man, we know that what happened sucks and really shouldn't have... Want to play test a new class? Hey, you know, we have a special app opening for a Byn Sarge/mutant vampire Nilazi.... why don't you apply for one of those?"
Someone obviously abusing the code to kill a somewhat long-lived char, or at least a char who someone I saw put a LOT of RL hours into, is not cool. It isn't.
And yes, I do believe that making a newbie to kill people who they know will be unarmed at a bar is abusing the code.
The staff is giving that griefer exactly what they wanted by refusing to rez Rami.
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Post by yourvisiongoesblack on Jun 18, 2018 19:08:03 GMT -5
People are trying to hurt ArmageddonMUD OOCly, and it works very easily because of things like what happened to Rami.
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yevad
staff puppet account
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Post by yevad on Jun 18, 2018 19:35:40 GMT -5
I'm surprised that some of you think it'd be a good idea to start rezzing people that are killed by griefers. Isn't the community toxic enough without incentivizing players to start accusing each other of griefing (more than they already do) to get their beloved characters back? And do we really trust staff to make the judgment about what PKs were and weren't griefing? Yes, people who are killed in this way should be treated more respectfully and kindly than they probably are, but I think it'd be opening a whole can of worms to make a policy like that.
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yevad
staff puppet account
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Post by yevad on Jun 18, 2018 20:29:31 GMT -5
Ok yeah I mean I get it, this was the most cut-and-dried of all cut-and-dried cases. I realize that. I was never disputing it. That doesn't mean that adding a rez policy for griefing wouldn't lead to people accusing each other unfairly all the time. Even if staff were always totally fair and impartial (haha) and always reazed only the boldest, most indisputable griefing cases, that doesn't mean that players wouldn't be incentivized by the policy to at least try to convince staff that whoever PK'd them was griefing and that it shouldn't count. And that is not really a culture I wanna worry about dealing with when I'm going to PK someone.
In other words, it's not about your case. Whoever did that to you is utter bullshit. It's about the fact that making griefing rezzable would lead to a lot more bullshit, and a lot more commonly spread around than the occasional noob dorph PKer.
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mehtastic
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Post by mehtastic on Jun 18, 2018 20:35:37 GMT -5
This isn't a case of accusing a player of being a griefer because he PKed me, though. This is someone who actually created a throwaway character for the precise purpose of PKing without any sort of reason. That's a different category altogether. The problem is that when you allow that kind of abuse to stand, you send a loud and clear message to people with a grudge against the game: you can troll ArmageddonMUD and your actions will bear fruit. We won't recton it, you'll get what you came for. It's a case of catering to the criminal at the victim's expense. I wasn't PKed by a real character who had been around, played by a player who cares about the consequences. If that had been the case, I'd roll with it, even if the death was shitty. Once you open the door to this kind of abuse, it's hard to shut it again. Either staff has to look silly changing their policy after shoving a player away with callous indifference, or they have to let this sort of abuse become appealing to those who do it. Without betraying the trust of certain individuals, I'll note that what happened to me had been attempted against others both before and after I was PKed in this manner. It wasn't some uniquely isolated incident. Anyone playing lately in Allanak can probably attest to the fact that an unusual number of conspicuous throwaway characters have been around. One randomly attacked a templar PC lately, for instance. Somebody is making a persistent effort to grief the game. This is why staff can't justify a default policy of "if it happened inside the game, it's allowed to stand by definition." It's simply not a tenable policy if this sort of thing is a recurring trend. How can you possibly hope to discourage it if the results of succesful griefing come out in the griefer's favor? We're not talking about a real player who elects not to emote before attacking. We're talking about some troll who rolls up throwaway characters specifically for the purpose of PKing. There's no element of roleplay in it, so it breaks the rules of the game. Other rules intended to preserve the sanctity of the game should not be allowed to take precedence over the most fundamental tenet of RPIs: fucking roleplay. yevad, therein lies the point of those people talking about game policy. With the current policy, staff are letting trolls roll characters to kill PCs at random. Why? Do they feel it generates desirable activity? Certainly it fits the "murder" part of "murder, corruption, betrayal". Is that all that is required for good RP now? Would they like to attract these types of players? Maybe they feel the game has gone too soft, and a decent amount of random killing will help spark interest in the game again. The AoD gets something to do. Do they simply not care about ramihr enough to help them out? I feel this is the most likely answer. Ramihr is probably an average player in staff's eyes, certainly below average now that everything about this incident has been brought to light given staff's attitude toward whistleblowers. The point is Ramihr is probably not one of the handful of favored staff that get anything they ask for, from special roles to staff positions.
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Post by yourvisiongoesblack on Jun 18, 2018 20:37:31 GMT -5
So, how do you rectify the problem?
If rezzing isn't the answer, there should be one, not only for Rami's player, but for others who find themselves in his situation.
And what can be done to minimize situations like this in the future?
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Post by yourvisiongoesblack on Jun 18, 2018 20:44:49 GMT -5
I think that's a great idea.
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mehtastic
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Post by mehtastic on Jun 18, 2018 20:45:55 GMT -5
So, how do you rectify the problem? If rezzing isn't the answer, there should be one, not only for Rami's player, but for others who find themselves in his situation. And what can be done to minimize situations like this in the future? How to rectify the problem: Tie PKing to a minimal RP requirement and end the code equals roleplay culture that Arm's winners rely on to justify their horrible play. How to minimize situations like this: See above.
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Post by picklehead on Jun 18, 2018 21:59:37 GMT -5
I can understand being loathe to hand out a resurrection, even under shitty circumstances like this, especially if the death becomes known and people start roleplaying around the incident. It can be jarring if that person everyone knew had died turns up alive the next day. That being said, if I were running a MUD like Arm, I would explore other ways to make a player like Rami whole. I'd have a conversation with the player and say hey, it'd be awkward to give you a rez yada yada, but tell you what, we recognize that the time you put into this character is valuable and means something. How about you write up a new character and we'll boost your stats to a similar level as the character you lost to compensate you for that time you unfairly lost. It would still suck that you lost your story and your friends and connections and all that, but at least you'd recoup a good bit of your time invested into the game as it relates to your skills. But that'd probably require Arm staff to give a fuck about their playerbase and put forth a tiny bit of effort, so...
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