mehtastic
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Post by mehtastic on Jun 16, 2018 22:23:14 GMT -5
This is precisely how a dying game operates.
Good luck with your next game.
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Post by Amos's Boots on Jun 16, 2018 22:26:26 GMT -5
It's this level of lack of RP that's directed me toward other games. Far better games. And even a game on the side, where such behavior is normal. HellMOO is a good place to vent your frustrations.
What's really sad is I've gotten better IC interactions out of someone roleplaying on HellMOO, than on Armageddon, in the past year. HellMOO isn't even RP-centric. It's hack 'n slash. And rape 'n slash.
Alas, rest assured.. The headless body of the blue-inked dwarven female lies here, stabbed and almost chopped in half. Piked high in front of the tavern, the head of the blue-inked dwarven female is surrounded by whirring, hungry flies, and has a loop of brain trailing out of a thick cut that cleaves down the front of the forehead.
They wasted an Excellent strength dwarf for no reason.
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Post by sergeantraul on Jun 16, 2018 22:32:18 GMT -5
Sorry about your character. Always sucks to suddenly lose a character you've sunk hours and hours into to random bullshit.
Staff's reaction is as expected, and the policy is the same as it was when the game was in its prime. The ridiculously dangerous newbie dwarf thing isn't new, either, nor is rando Gaj griefing PK. This rant would be right at home 10 years ago.
The problem, really, is just the way the permadeath mechanic doesn't jive with the immense time investment required to get a character going, especially a combat character. The sense of loss on character death is staggering, especially when it happens randomly or senselessly. Add that a promise that it'll take you 200 hours to get another character to that same level, it's no surprise you've decided Armageddon isn't the game for you.
Sadly, rebalancing the time investment required to skill up a combat character seems to be the last thing Staff are willing to look at, despite all the changes they've been making.
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Post by Prime Minister Sinister on Jun 16, 2018 22:56:53 GMT -5
yeh, ive had similar shit happen
once had an NPC bug out and murder my PC
apparently it's not a bug to have a clanned npc in the same clan you're in, that even assisted you in a combat scenario suddenly aggro you an hour after the dust settled-- totally by design
another time had a fresh char straight out of chargen get attacked and reel-locked to death by another pc literally two rooms away from the spawn room with less than five minutes played
im paraphrasing, but the response to these two requests amounted to "game's harsh"
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mehtastic
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Post by mehtastic on Jun 16, 2018 23:04:07 GMT -5
The only thing the staff can do to stop this problem is restrict PK situations and make sure there is an IC reason for a kill.
No IC reason, victim gets a rez. If there is an IC reason, even a faulty one like a mistaken identity, the death stands. Otherwise the action is reversed.
Why will this never happen? - Staff are afraid of losing their hardcore base. A change like this would give the appearance of making the game softer. - More work. Staff now have to follow what's going on in game instead of using their staff time monitoring mudsex and tweaking their mortal PC skills. - Staff have no reason to cater to the victims of griefers, as they are likely to leave the game. The difference between you and the dwarf female's player is that the dwarf female is going to be a unique login for a long time. You on the other hand... you're quitting.
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Post by lyse on Jun 16, 2018 23:22:36 GMT -5
This is exactly what I mean when I say confusing an unfair game with a world that isn’t fair. It goes all the way to the top and is built into the rules. File a player complaint...lol. That’s your only recourse for dealing with shitty player behavior.
Thing is, it’s supposed to be a role playing game....you know what? I can’t even.
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Post by sergeantraul on Jun 16, 2018 23:29:19 GMT -5
Permadeath works fine up until players are allowed to exploit it like that. Other than the questionable amount of time it takes to raise weapon skills, there's nothing wrong with permadeath. But it should come with an obligation for staff to make sure the game doesn't actively attract griefers who come specifically because there's permadeath. That means when somebody creates a character for the sole purpose of abusing broken code to PK random people for no reason whatsoever, you don't reward them by letting the outcome be real. Why the fuck would that griefer stop doing it when he gets exactly what he wants? You can't truly ban players in this day and age, you can only punish them, and that's a player to whom punishment is meaningless. Other RPIs know this. Literally all the ones I've played. Just not Armageddon. Lo and behold, it's the only game where I've seen pure griefing of this caliber. It's one thing to RP badly in PvP or whatever, but when one just rolls up a PC to cull random characters for one's own amusement, that's not RP at all and should not even be discussed in the context of permadeath as a feature. The only reason it has anything to do with permadeath is because staff fails to take any measures whatsoever against this form of abuse. Where's the "exploit" and "broken code"? Are you saying since you were in the city and in a tavern, it should have been impossible for you to die? Anyway, actually getting killed in a tavern like that isn't common at all, unless something has seriously changed in the last couple years. You were very unlucky. It's weird, I get much more upset at poorly RP'd kills than the no-RP kill, even if it is a griefer. The latter is just kind of a faceless hazard that is part of the game, like a dangerous mob being somewhere you didn't expect right at the moment you crit-fail a climb or ride check.
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jkarr
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Post by jkarr on Jun 16, 2018 23:34:38 GMT -5
Why will this never happen? - Staff are afraid of losing their hardcore base. A change like this would give the appearance of making the game softer. - More work. Staff now have to follow what's going on in game instead of using their staff time monitoring mudsex and tweaking their mortal PC skills. - Staff have no reason to cater to the victims of griefers, as they are likely to leave the game. The difference between you and the dwarf female's player is that the dwarf female is going to be a unique login for a long time. You on the other hand... you're quitting. haha yup and u bet theyre gonna bend over twice as hard for the killer just to avoid losing two players with one derp
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Post by lyse on Jun 16, 2018 23:48:33 GMT -5
Here’s the thing. Dude man just wanted a Rez and understandably so. The whole follow the proper channels, we’ll look into it, is a sham too. I’ve seen pc’s get rezzed where their death was justified damn the rules. So when something like this happens lol....I’m not laughing because it happened, I’m laughing at the way it played out.
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Post by sergeantraul on Jun 16, 2018 23:52:17 GMT -5
Where's the "exploit" and "broken code"? Are you saying since you were in the city and in a tavern, it should have been impossible for you to die? Anyway, actually getting killed in a tavern like that isn't common at all, unless something has seriously changed in the last couple years. You were very unlucky. It's weird, I get much more upset at poorly RP'd kills than the no-RP kill, even if it is a griefer. The latter is just kind of a faceless hazard that is part of the game, like a dangerous mob being somewhere you didn't expect right at the moment you crit-fail a climb or ride check. No, dude. What? I thought I had expressed myself very clearly in the original post. I'm saying "exploit" by creating a character for no other reason than to PK other PCs they'd never even met before, and "broken code" as in a 0-day dwarf two-shotting a skilled fighter in four seconds because strength and bludgeon weapons were coded by someone whose diet probably consists mostly of lead paint chips. Someone creating a throwaway character to grief-PK for no reason at all is not comparable to a dangerous mob. Jesus Christ. In other words, you think you shouldn't have been able to be killed, and are angry that you were killed and staff isn't giving you a rez. I'm pretty skeptical that you'd be any less incensed if it was a 10-day dwarf that did it because killing you was related to their focus, or if it was a templar who was bored and bad-RP'd his way into an excuse for killing you. But rest assured, people have been crying for dwarves to require karma since the karma system was introduced, for exactly this reason. This isn't why the game is in decline.
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Post by Amos's Boots on Jun 17, 2018 1:12:11 GMT -5
No, dude. What? I thought I had expressed myself very clearly in the original post. I'm saying "exploit" by creating a character for no other reason than to PK other PCs they'd never even met before, and "broken code" as in a 0-day dwarf two-shotting a skilled fighter in four seconds because strength and bludgeon weapons were coded by someone whose diet probably consists mostly of lead paint chips. Someone creating a throwaway character to grief-PK for no reason at all is not comparable to a dangerous mob. Jesus Christ. In other words, you think you shouldn't have been able to be killed, and are angry that you were killed and staff isn't giving you a rez. I'm pretty skeptical that you'd be any less incensed if it was a 10-day dwarf that did it because killing you was related to their focus, or if it was a templar who was bored and bad-RP'd his way into an excuse for killing you. But rest assured, people have been crying for dwarves to require karma since the karma system was introduced, for exactly this reason. This isn't why the game is in decline. Are you really so diluted to come to the same conclusion twice, even if someone reiterated themselves to be even more reasonable and understandable. He's not complaining how he shouldn't of been able to get killed. He's not complaining about dwarves. He's not even specifically complaining about how old this dwarf character was. He's complaining about the fact, that the game Armageddon, which prizes itself on being an RPI and rp-enforcement being a major part of their rules, allows for such disgusting human behavior to be virtualized in a session of griefing, with literally zero beneficial outcome for either party involved. Roleplay, by definition, is supposed to have a slow-paced, relaxed feel about it. Not some fast and loose kill x person for no reason whatsoever. I think you're part of the problem.
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Post by sergeantraul on Jun 17, 2018 4:16:23 GMT -5
Right. His overrating his character's combat skill because he can kill some wildlife and ranting about how it should be impossible for a very strong dwarf to club a sitting, unarmed man to death wasn't actually complaining about it. It was just...color commentary? Flavor text?
I agree the situation is incredibly shitty. But I don't think it's quite so simple as to say the hard rule against resurrections is obviously bad and wrong. And it's definitely wrong to blame the decline of the game on this. Sorry for not drinking the kool-aid.
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Post by nightshade on Jun 17, 2018 4:48:43 GMT -5
Dont mess with dwarven females..
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Post by Prime Minister Sinister on Jun 17, 2018 5:44:50 GMT -5
I agree the situation is incredibly shitty. But I don't think it's quite so simple as to say the hard rule against resurrections is obviously bad and wrong. And it's definitely wrong to blame the decline of the game on this. Sorry for not drinking the kool-aid. i kinda get where you're coming from though i'd argue that the resurrection rules are kinda poo, and in some small way are a contributing factor to the dwindling playerbase the idea that anyone with an axe to grind can roll up a stronk dorf and cave in the skull of your "literal days worth of time" for shits and giggles in the most OOC way possible, with no recourse and a hardline stance of "we can make this right, but we just don't want to" is not a great one. the way staff give themselves leeway to spin obvious code fuckups into something IC and thusly unfit for rez is kinda bullshit too. had a friend die to new (at the time) soldier npcs that would basically mitosis every round of combat-- wound up falling to sixteen guards that appeared out of thin air. rez got denied and staff tried to spin it as "well they just called for reinforcements anyhow, sooo.... hands are tied". on top of that, in the hour or so it took to get a request tool response, the corpse was seen by other PCs, and that just kinda set everything in stone. soldier npc quickly got fixed to call just 1 additional soldier after that. it's just really not a good look on the whole.
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Post by Deleted on Jun 17, 2018 7:54:32 GMT -5
This is pretty shitty. Welcome to armageddon! Whats wierd is they probably would have merced the player who did this, retconned and moved on if it wasn't a long-lived, trained up ranger of potential influences. Someone was probably salty man. They tend to kill of those sorts of guys, they often despise, hate, envy, whatever because of your characters interactions with their characters/mudsex partners
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