So I've noticed certain skills can fail or critically fail.
Backstab, sap, steal, barter. etc...
My question: How much faster does a critical failure skill up vs a regular failure.
So if the skill timer is 60 minutes. And Skill starts at 20 and ends at 95. That means there are 75 failures to get to max + 75 hours worth of timers. Logging on once a day, failing at every skill, logging out, will with very little effort produce a maxed out character in 2 months-ish.
Twice a day would be 1 month.
But what if the critical failure is achieved with EVERY skill-up how much faster can this be done with a quick twice a day log-on, fail, log-off?
Let's look at backstab and assume that a critical failure will produce DOUBLE skill up.
Seems reasonable to assume, if you logged on twice a day, specifically targeting a high AGI elf, and attempt backstab, while visible, no sneak, no hide, encumbered, and failed critically. (Sneak-hide to quit room. Wait 10 minutes then quit. Come back in 2 hours and try again.) that with a starting skill of 5, max 90, it will take 43 logons over 22 days-ish to max it out, with a total time investment of 15 hours.
Somehow I don't think this is true. Perhaps getting a critical failure later gets more difficult?
grumble: Necker, however much I miss saying "Sup my necker?", was a bit much. I can do without it because I see the reason why it's a bad idea. I'm not sure too many were offended but one is enough.
Dec 14, 2020 9:53:34 GMT -5
someguy: Was thinking to come back and play as an elf since I won arm as a d elf and later as a c elf... then realized I'd have to revamp my vocabulary now...
Dec 18, 2020 14:55:09 GMT -5
jkarr: lol yeah some idiots zoomed in to take offense on behalf of black players who didnt two shits about an ig word that some white ppl decided to treat as an ooc slur fail to split ic from ooc and then have staff cave in to their crying by litrally banning it
Dec 18, 2020 17:27:35 GMT -5