Wisdom Apr 30, 2018 5:48:06 GMT -5
Post by sirra on Apr 30, 2018 5:48:06 GMT -5
I never considered mounted combat as a way of avoiding bash. When do I know if I'm ready for spiders?
Outside the various tankmage fuckery that has overtaken the game since I quit playing, Armageddon as I knew it, was all about mounted combat. There are a number of major advantages, like immunity to bash and mobility that come with it. Charge used to be god-tier, but even charge+trample is basically a ranger's bash+kick. I always make sure to have good ride on my serious combat characters (nomad/warriors, ranger/protectors, etc).
It's hard to know when you're ready for spiders. They're very dangerous, and more people have died skilling up on those sandy bricks than anything else. But you also can't learn unless you try.
In that sense, once you absolutely can't get a dodge anywhere else in the South and sparring does nothing for you, then it's about time to kick it up.
The real beauty of spiders was that they were hidden, and by them either attacking me, or me attacking them, the first round or two of combat would happen under blindfighting, which gave a much increased possibility of missing. I've had characters for whom it was impossible for them to get a miss, except when blind fighting - cause there'll always be a chance to miss no matter what your skill/offense. I branched off a hiding rat in Luir's, once. (Albeit a huge, unlikely coincidence).