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Post by OT on Apr 13, 2018 13:45:11 GMT -5
gdb.armageddon.org/index.php/topic,53658.0.html Some people want half-giants removed. What do you think? Personally, I find that half-giants are consistently some of the worst roleplayers around. My sentiments largely echo what sirra once asserted in a post here: Basically, the race is played mostly by people who need a coded gimmick to compensate for their inability to roleplay well. Can't speak for current half-giant PCs since I don't play, but in a dozen or so years on Armageddon, I can count on one hand the number of half-giants whose roleplay even met the expectations of their 3-karma cost. Or whatever they cost now with the new karma scale. Furthermore, their astronomical strength is completely gamebreaking. When it comes to the influence of stats on combat, strength is about 75% of it. Giving a race so much more than everyone else is going to cause inevitable balance issues; and no matter how much people may insist that Armageddon isn't about balance, there are obvious problems with having a race that does totally absurd amounts of damage. This race attracts the bad and repels the good. Ask any quality roleplayer and they're likely to tell you that they don't play half-giants. Generations of badly-played specimen have created a roleplaying environment where people almost expect you to be nothing but inane comic relief if you play a half-giant. Maybe the game's faltering standards have made the "uh, yup" school of roleplay into something commendable, but who really thinks typical half-giant roleplay is worth anything? Still, one of the things we most often criticize about Armageddon is the trend of cutting content. That makes it difficult to call for the removal of a race, even though I think the game would lose nothing of value in this case. What's your opinion?
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mehtastic
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Post by mehtastic on Apr 13, 2018 13:59:30 GMT -5
gdb.armageddon.org/index.php/topic,53658.0.html Some people want half-giants removed. What do you think? Personally, I find that half-giants are consistently some of the worst roleplayers around. My sentiments largely echo what sirra once asserted in a post here: Basically, the race is played mostly by people who need a coded gimmick to compensate for their inability to roleplay well. Can't speak for current half-giant PCs since I don't play, but in a dozen or so years on Armageddon, I can count on one hand the number of half-giants whose roleplay even met the expectations of their 3-karma cost. Or whatever they cost now with the new karma scale. Furthermore, their astronomical strength is completely gamebreaking. When it comes to the influence of stats on combat, strength is about 75% of it. Giving a race so much more than everyone else is going to cause inevitable balance issues; and no matter how much people may insist that Armageddon isn't about balance, there are obvious problems with having a race that can frequently knock people out in one blow. This race attracts the bad and repels the good. Ask any quality roleplayer and they're likely to tell you that they don't play half-giants. Generations of badly-played specimen have created a roleplaying environment where people almost expect you to be nothing but inane comic relief. Maybe the game's faltering standards have made the "uh, yup" school of roleplay into something commendable, but who really thinks typical half-giant roleplay is worth anything? Still, one of the things we most often criticize about Armageddon is the trend of cutting content. That makes it difficult to call for the removal of a race, even though I think the game would lose nothing of value in this case. What's your opinion? When it comes to how half-giants are roleplayed, it's really hard to tell if this is a case of half-giant players sucking at roleplaying half-giants, or Armageddon players sucking at roleplaying in general. So many players play the same character over and over, and then they're faced with the idea of playing a big dumb giant and have no idea how they should do it. So instead of doing Lennie from Of Mice and Men, they do Tarzan but with more punching animals to death. This lack of any sort of understanding of nuance leads the average half-giant PC to be comic relief, if they even bother to RP with others at all. Just looking at the mechanics, the ideal time to cut half-giants out of the game would have been at the game's inception. Having had a look over a certain text file full of shitty spaghetti code, those who designed the game heavily favored strength, most likely because they were teenage boys who looked up to the weightlifters at school. As you said, strength, as an attribute, does way more heavy lifting (no pun intended) than all of the other attributes in a variety of combat and non-combat situations. If the staff had any desire at all to design a quality game (spoiler alert: they don't) they would have focused more and focused earlier on mechanical balance and made a strong race, a fast race, an enduring race, and a smart race - with humans in the balance. Instead, their official stance was to take pride in the idea of the game being unbalanced. The main difference between muls, dwarves, and half-giants is how much of a strength bonus each of them get. Then they started to half-assedly introduce balance to the game and things now look more lopsided than ever. You have half-mages who can barely do shit and people in-game think they are a minor nuisance. Players aren't afraid of anything anymore, and it shows in their roleplay. The game has become about who has the most strength; combat is all about who can do the most damage in the least number of hits. The reason I approve of removing half-giants from Arm is precisely the same as the reason I think people should be able to seek euthanasia for terminal illnesses if they so choose. Because Armageddon is dying, and removing more content would hasten its slow and undignified death.
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OT
Displaced Tuluki
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Post by OT on Apr 13, 2018 14:30:46 GMT -5
It's certainly no secret that Armageddon roleplay generally scrapes the bottom of the barrel, aside from a small core of really good players who have increasingly found the need to stick together and away from the rest. The multitudes are crap roleplayers, the kinds of people for whom emoting and character depth is a distant afterthought. Recognizing good roleplay is an aspect of the game that died with Sanvean's departure, but it's my recollection that even back then, the height of half-giant roleplay was walking past the Gaj and yelling "drinking is bad for yooou!" This race just seems to be a match made in heaven for bad players, and those are not the ones you want running around with characters that have gamebreaking strength.
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Post by legendary on Apr 13, 2018 14:49:58 GMT -5
I really don't mind the half-giant as a concept, but I feel there needs to be a higher standard applied to applications.
It's been a long-running problem that half-giants are given a much quicker nod of approval than other special applications because they can never amass any tangible power. No matter how code powerful you are, you're never going to matter in a game ruled by politics... or at least, that was the working theory. I think we all know that coded power weighs in a lot more heavily now that political power has been so completely neutered as far as player characters are concerned.
The last half-giant I ran across in the game was a while ago, and the one before that even longer still, so I wouldn't think half-giants are so popular that they're ruining the 'standard' of play. With that said, the last one I spotted was 'the tall black half-giant' and it screamed low effort. There needs to be a higher standard applied to half-giant applications, which would solve a lot of the concerns people have with them.
There's a severe consequence to removing them from the game and that is that the game has been designed with half-giants being a factor. You can't reliably run a lot of big ticket RPTs without them and there is a lot of places you can't even consider going without a couple of them in tow. Even with them, the risks are so high that very few if anyone has even made a serious effort to go see what's going on down there.
The staff have to set some standards to what enters the game and hold everyone to it, up to and including themselves and their favorites. A lot of problems with the games reputation for mediocre RP could be solved by upping their standards and sticking to it. Getting rid of half-giants won't solve anything, just make the sandbox that much smaller for everyone.
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OT
Displaced Tuluki
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Post by OT on Apr 13, 2018 15:06:27 GMT -5
The problem with that is that there's no real definition of standards. Technically you can say someone lives up to the standards of dwarven roleplay simply by virtue of having a focus, and someone can live up to half-giant standards by being dumb and gullible. But how do you judge if someone's sufficiently dumb during a fight, for instance? How do you determine if they were adhering to correct half-giant roleplay when getting a reasonable bargain in a trade?
There's a fundamental design flaw in a race whose disadvantages are almost entirely based on intangible roleplay while their advantages are all coded. Even if we pretended for a moment (without laughing) that Armageddon was actually staffed by effective, attentive individuals, I wouldn't expect them to be able to judge if a half-giant player was doing it right unless they were watching them for hours every day. It's just too easy to get around the disadvantages by embracing them when there's no real risk and ignoring them when there is. If a half-giant rescues a dude during a fight, you can't immediately punish them for bad roleplay just because the giant made a good decision.
This is why a game like this can't have races with enormous coded advantages that are supposed to be counterbalanced by documentation alone. Muls, on top of their much higher requirment, at least have the chance to go berserk and kill their friends. Half-giants are just too easy to pull off.
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delerak
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Post by delerak on Apr 13, 2018 15:25:32 GMT -5
If brawn won every fight George Foremnan would have beaten Ali. HGs are way too strong codedly that's always been a huge problem, none of this is new. Strength is Arms code works very..well badly for lack of a better word. Anything with a high strength score gets a big bonus to combat which is kind of well a bad idea since it's been proven hundreds of times that strength is one of the least considerable traits in an actual fight or even a battle with Arm-esque weaponry. Speed/reaction-time and the capability to endure (ie: constitution) to me should give you far more of an advantage in combat than strength. Of course this all goes back to Arms 4-stat system which is pretty ridiculous as well.
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mehtastic
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Post by mehtastic on Apr 13, 2018 15:34:31 GMT -5
It's been a long-running problem that half-giants are given a much quicker nod of approval than other special applications because they can never amass any tangible power. No matter how code powerful you are, you're never going to matter in a game ruled by politics... or at least, that was the working theory. I think we all know that coded power weighs in a lot more heavily now that political power has been so completely neutered as far as player characters are concerned. I agree with all of your post but this part stuck out in particular. A game that is supposedly ruled by political power should not have a playable race that cannot participate in the game. The idea that half-giants can be super powerful simply because they cannot be anything else is terribly backwards for a roleplaying game. If the most plot your character can get involved in involves being a meat shield and carrying heavy furniture to people's sex dungeons apartments then maybe your character shouldn't be playable.
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Post by mehtastic on Apr 13, 2018 15:35:35 GMT -5
Of course, the very fact that this thread exists on the sHaDoWbOaRd means that staff will never actually consider this idea for fear of being seen as taking advice from us.
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Post by pinkerdlu on Apr 13, 2018 22:49:45 GMT -5
Yes, remove them.
Horrible for the game dynamic and played by the worst players (except a rare handful that focus on roleplay). Not that it matters, current game dynamic is shit regardless.
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jkarr
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Post by jkarr on Apr 14, 2018 5:17:33 GMT -5
Of course, the very fact that this thread exists on the sHaDoWbOaRd means that staff will never actually consider this idea for fear of being seen as taking advice from us. that might be true if this board had originated the idea
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Post by Prime Minister Sinister on Apr 14, 2018 5:34:03 GMT -5
it would be interesting to see an allanak without a hg soldier every ten paces
maybe rinthi gangs would actually get into rinthi gang shit without feeling like they have to twink their shit to max to avoid getting squished first
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tedium
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Post by tedium on Apr 14, 2018 5:52:48 GMT -5
If the staff had any desire at all to design a quality game (spoiler alert: they don't) they would have focused more and focused earlier on mechanical balance and made a strong race, a fast race, an enduring race, and a smart race - with humans in the balance. Instead, their official stance was to take pride in the idea of the game being unbalanced. The main difference between muls, dwarves, and half-giants is how much of a strength bonus each of them get. Then they started to half-assedly introduce balance to the game and things now look more lopsided than ever. You have half-mages who can barely do shit and people in-game think they are a minor nuisance. Players aren't afraid of anything anymore, and it shows in their roleplay. The game has become about who has the most strength; combat is all about who can do the most damage in the least number of hits. I've felt this way for a long time, and it really bothers me that they refuse to even acknowledge it. Almost every player here seems to feel the same way, too, which is pretty vindicating. Just something as simple as making wisdom boost scan for easier catching of sneaks at high ends, or making piercing weapons based on agility instead of strength. Another idea: Make dwarves the HGs of end, and confer (more) magic resistance to endurance so that dwarves are great mage killers. You can even bring back the Scorpions and actual Mages, and appoint the Scorpions as Allanak's mage-busters. Almost anything would be better than the current modus operandi of str > all in all situations (excluding broken archery).
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Post by pinkerdlu on Apr 14, 2018 15:40:36 GMT -5
it would be interesting to see an allanak without a hg soldier every ten paces maybe rinthi gangs would actually get into rinthi gang shit without feeling like they have to twink their shit to max to avoid getting squished first I agree. You can roll up a rinthi warrior with high str and actually pull off some crazy shit (and probably die soon after), but it's obviously not a healthy way to handle the player dynamic. As in, you shouldn't have to play a twinked out assassin or ridiculously statted warrior in order to make something exciting happen in the rinth. And even then these people can't really pull off anything half interesting without getting crimcoded/fucked by HG npcs/fucked by gemmed/templars, stomped on by staff, etc. This is why organic player 'happenings' in the Labyrinth are so short lived and few and far between. This is also why players have to resort to 'cheap' actions to settle conflict (cheesy assassinations, twinky theft, etc) instead of being able to pursue avenues that would instead develop, engage and further explore a conflict between two player groups.
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Post by mehtastic on Apr 15, 2018 9:58:28 GMT -5
Of course, the very fact that this thread exists on the sHaDoWbOaRd means that staff will never actually consider this idea for fear of being seen as taking advice from us. that might be true if this board had originated the idea Honestly, the GDB has the same tainting effect on ideas for the game. Every idea thread becomes a shitshow and staff are probably less inclined to pay attention to ideas when the people who vomited them out onto the forum are taking a whiny tone or are getting shit mixed up. They are now whining about negativity and the purpose of player complaints. Like the average GDBer has the attention span of a goldfish. It's embarrassing.
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Post by lyse on Apr 17, 2018 11:47:35 GMT -5
The problem with that is that there's no real definition of standards. That right there is the cause of 95% of all of the problems the game has. The other 5% can be traced back to them not being able to take criticism from people who are woke enough to point out inconsistencies to them.
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