julio
Displaced Tuluki
Posts: 270
|
Post by julio on Apr 2, 2018 21:01:20 GMT -5
1. Reliable source of damage from NPCs or critters that are predictable and justified from a RP perspective. Falling damage? Poison? (Any cheap sources?) If you have some NPCs in mind message me. Muls at Redstorm (too dangerous), scrab (too unreliable), rinth (too unpredictable). Join a clan and just spar to the sweet spot and practice?
2. What degree of damage must you be at for each level of injury? It seems you're either too damaged or not damaged enough. This is annoying as fuck. What's the sweet spot? And how does the change as bandage improves?
2.5 Does the HP% when regeneration stops differ from class to class? Does this matter from a bandage perspective?
3. What are the best bandages in game to make or buy? Ranger guide says 50+ Hp per bandage?
4. Getting bandage materials? Is there a list of cheap stuff? Wilderness locations? Seems fucking bushes appear in random places now?
Rangers branch bandage making, this is why I ask.
|
|
delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,656
|
Post by delerak on Apr 4, 2018 10:00:26 GMT -5
The less damaged you are the harder it is so just getting a scratch won't warrant a bandage for a beginner bandage skill level. You want to be around that "poor" or "terrible" condition level I think. So in sparring if someone gets rocked.. you could also just spar a little harder and get below a threshold, im sure its a percentage in the code for each point you have in bandage the % goes down so you can bandage almost any amount of damage? Also my knowledge on it is from several years ago so it may have changed.
Also if your bandage was maxxed back in the day it had a chance to remove any poison I think? Could bne wrong though
|
|
delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,656
|
Post by delerak on Apr 4, 2018 10:01:06 GMT -5
Also I may have that backwards.. I think the more damaged you arew the harder it is? I remember if someone was mortally wounded a beginner couldn't bandage them
|
|
delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,656
|
Post by delerak on Apr 4, 2018 10:02:41 GMT -5
Actually I remember now.. there's a sweet spot when you're new. So too little damage you wont be able to too much you wont be able to. Need to get to that sweet spot
|
|
|
Post by legendary on Apr 4, 2018 13:54:25 GMT -5
I haven't had a PC with bandage since the changes went in.
That said, raising bandage has always been optimally done in a sparring clan like the Byn because you can go and sleep off your failure in relative safety. It's also viable if you have a friend to do some apartment sparring with, but you never really know when someone is lurking there waiting to kill both of you once you're sufficiently weak. I've found that skilling up and outdoors character naturally leaves you with a lot of opportunities to raise bandage, but naturally that carries a lot of risk because a failure makes you even more vulnerable and sleeping in the wild is begging for someone to kill you, or a staff member who doesn't like your grinding habits to load a carru next to you and let nature take it's course.
There aren't any safe NPCs for this, since any creature that can hit you has the potential to do some bursty damage.
I think the regen cutoff is around 45-55% and it's universal for all PCs.
There's no difficulty check or bandage success/failure (except for determining if you cleanse poison/disease on success), but if your skill isn't high enough you won't be able to even attempt bandaging an injury.
There's no more instant HP from bandages I don't think, not since the bandage changes went in. The best bandages used to be player crafted salve covered ones, made from white linen bandages and bimbal leaves. Those could heal 12-73 health per use, depending on bandage skill and I believe your maximum HP. There are bandages sold in the Blackwing outpost that are just as good, if expensive. The cost was very much worth it early on because they could heal and eliminate poisons and disease, just like the player made salve covered ones. Once you're skilled enough to make your own though, they aren't really worth it.
You can salvage small bags for 1-5 scraps of cloth, which function as bandages. It's the most cost effective source if you aren't eating Byn rations.
You can also find moss in caves with forage that work as excellent bandages. They're found in the same places you find the blue burn moss.
I'm really not sure how useful any of that is anymore. I should really play a ranger for a while and go over it, but it's hard to drum up the interest to log in at all these days.
|
|
julio
Displaced Tuluki
Posts: 270
|
Post by julio on Apr 4, 2018 13:58:17 GMT -5
Right, what is that sweet spot?
|
|
|
Post by legendary on Apr 4, 2018 14:06:22 GMT -5
I'm a bit lost on the whole sweet spot thing.
You're not curving a bullet here, just get knocked down to about 45% health, use the bandage skill and repeat until your respective class cap.
|
|
julio
Displaced Tuluki
Posts: 270
|
Post by julio on Apr 4, 2018 14:33:50 GMT -5
Took me a moment when you said curving a bullet. So at 130 max HP I want to be Minimum at 58 to do a bandage, the max to be at what? 80% 70%? 60%?
|
|
|
Post by jcarter on Apr 5, 2018 8:03:51 GMT -5
according to code dump:
if (GET_HIT(tar_ch) > ((GET_MAX_HIT(tar_ch) / 2) + 10)) { if (tar_ch == ch) send_to_char("You don't need any bandaging.\n\r", ch); else act("$N doesn't need to be bandaged.", FALSE, ch, 0, tar_ch, TO_CHAR); return; }
HP must be below 50% HP + 10 to even attempt bandaging. from 50% to 50% + 10 HP, you can bandage even with shitty skill. being able to bandage lower than 50% depends on your bandaging skill: the lower the HP, the higher your skill must be to be able to bandage.
if ((GET_HIT(tar_ch) < ((GET_MAX_HIT(tar_ch) / 2) - ch->skills[SKILL_BANDAGE]->learned)) || (GET_HIT(tar_ch) < -6)) { if (tar_ch == ch) act("You don't have enough skill to bandage these wounds.", FALSE, ch, 0, tar_ch, TO_CHAR); else act("You don't have enough skill to bandage $N's wounds.", FALSE, ch, 0, tar_ch, TO_CHAR); return; }
|
|
julio
Displaced Tuluki
Posts: 270
|
Post by julio on Apr 5, 2018 14:01:41 GMT -5
Got it. So at a minimum someone with 100hp can bandage between 50-60hp. No more or less. At 112 max hp then its 56-66.
As the skill improves damage can go lower than 50%.
So there is no controlled environment to practice this other than sparring? For me, sparring isn't an option...
Maybe falling? Maybe a particular NPC? I'm thinking rinth, or red storm alleys? Verrin hawks?
Thoughts?
|
|