argle
staff puppet account
Posts: 17
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Post by argle on Oct 1, 2016 21:34:44 GMT -5
How do the actual values behind a skill correspond to the values the game reports to you? Is apprentice/journeyman/master always 25/50/100% of the maximum possible to get the skill, and does that mean that when something reports master, you know you're completely done raising it?
Additionally, when a subguild says that it can reach a certain skill level, does it always cap as soon as it reaches it? So if a subguild gave a skill up to advanced, would that be finished the moment the game reports it as having reached advanced?
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Post by mekillot on Oct 1, 2016 23:09:36 GMT -5
These are percentages Novice:1-25 Apprentice: >25-50 Journeyman: >50-75 Advanced: >75-90 Master: >90
Subguilds probably don't cap when they reach their listed end skill-descriptor. Assume they cap a ways into the range, and you play it safe for maxing them out.
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bobo
Clueless newb
Posts: 58
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Post by bobo on Oct 2, 2016 10:36:28 GMT -5
On a skill that scales 0-90 (which is most of them -- some cap at 95 and a select few cap lower than that, like shield use, parry), this is the exact range that applies:
Novice: 0-19 Apprentice: 20-39 Journeyman: 40-59 Advanced: 60-79 Master: 80-90
You can consider this gospel. (I.e. on a branching skill that caps at 90 (and therefore branches at 80), you will always, *always* branch on the same exact improve that moves you from advanced to master. You can go into game and verify this for yourself with reference to the skill trees posted elsewhere on this board.)
The above scale expands/contracts based on the skill's total cap (with reference to the highest cap any guild has -- that is why shield use caps at like 45 or 50 or something, but still shows (master) when maxed), so for skills maxing at 95 (and therefore branch at 85), the numbers will be slightly higher. This has the consequence that for skills that max at 95, you will branch about 1 or 2 improves *after* reaching master.
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bobo
Clueless newb
Posts: 58
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Post by bobo on Oct 2, 2016 10:38:18 GMT -5
And there is no relationship between the skill word breakpoints and the guild/subguild skill caps. Skill caps were set long ago when you could see the exact numeric skill level, then later you couldn't see any level at all. Now they added vague words. So no, you should never think that a change in skill word corresponds to reaching a skill cap, whether in guild OR subguild. The two have absolutely nothing to do with each other.
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