punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
Posts: 1,098
|
Post by punished ppurg on Dec 11, 2019 18:39:20 GMT -5
The twinking may be obvious, and I would assume would mimick any other 'twinking' against snakes. Two year later, can you spill, even in short, the nilazi plot that affected the rooftops of allanak? Sounds neat! My memory is not the best of the event, but there honestly was not much to it in retrospect. The Arm of the Dragon was called off to an uncovered "shrine" at the top of the Shield Wall, which filled with snakes as we investigated it. This shrine was left in the game and become known as a scrab trap: scrabs would walk down into it and be unable to get out. After we investigated the shrine, we were alerted to another snake issue near the Allanak AoD recruit barracks (right there on Miner's). You could climb up into a rooftop room, and snakes would come towards you from a hidden exit. Sometimes the snakes would fall and attack people on the roads below. We were suspecting it was the work of some Nilazi.
But shortly after that I was force-stored and the three staffers who were looking over it (Cavaticus, Nyr, and Talia) all quit shortly after one another because their crap finally piled up too much. It was little more than a side-gimmick of staffers who could only come up with side-gimmicks.
|
|
|
Post by shakes on Dec 11, 2019 23:10:26 GMT -5
You've got to climb into the spot with the roof snakes, and yes, they're dangerous. If you're rinth-capable you're much better off twinking in the rinth on little orphan children.
Plus, from a nearby rooftop overlooking the roof snake spot people can see you climb up and go in, so when they see that Bynner or fancy-ass aide going up there to twink on roof snakes it's time for a backstab.
I don't know how many silky-aides or clanned merchant house twinks I've seen climbing out of that spot. It's some twinky bullshit.
|
|
muddy
Clueless newb
Posts: 61
|
Post by muddy on Dec 11, 2019 23:21:45 GMT -5
The twinking may be obvious, and I would assume would mimick any other 'twinking' against snakes. Two year later, can you spill, even in short, the nilazi plot that affected the rooftops of allanak? Sounds neat! My memory is not the best of the event, but there honestly was not much to it in retrospect. The Arm of the Dragon was called off to an uncovered "shrine" at the top of the Shield Wall, which filled with snakes as we investigated it. This shrine was left in the game and become known as a scrab trap: scrabs would walk down into it and be unable to get out. After we investigated the shrine, we were alerted to another snake issue near the Allanak AoD recruit barracks (right there on Miner's). You could climb up into a rooftop room, and snakes would come towards you from a hidden exit. Sometimes the snakes would fall and attack people on the roads below. We were suspecting it was the work of some Nilazi. But shortly after that I was force-stored and the three staffers who were looking over it (Cavaticus, Nyr, and Talia) all quit shortly after one another because their crap finally piled up too much. It was little more than a side-gimmick of staffers who could only come up with side-gimmicks.
Is that the ancient platform place (scrab trap)? Hasn't it been there forever, I believe it was identical to the one north east the span that always had two gortoks, then they put a Salarr camp instead because it wasn't fair Kadius and Kurac had places.
|
|
punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
Posts: 1,098
|
Post by punished ppurg on Dec 11, 2019 23:30:43 GMT -5
Is that the ancient platform place (scrab trap)? Hasn't it been there forever, I believe it was identical to the one north east the span that always had two gortoks, then they put a Salarr camp instead because it wasn't fair Kadius and Kurac had places. Yeah, it's probably been there forever. All I know for certain is that we had an AoD RPT event to ride out and investigate it, got some staff echoes. Place got flooded with the Nilazi snakes so we pulled back to Allanak. But since scrabs apparently can't path "up" (the script might not know the difference between a climb and a stairwell), they would randomly walk down into these sorts of areas and never be able to get out.
|
|
muddy
Clueless newb
Posts: 61
|
Post by muddy on Dec 11, 2019 23:34:54 GMT -5
They fixed it I suppose, I remember riding there and always seeing scrab stuck or a massive supply of scrab legs and pieces.
|
|