Post by jkarr on Jun 21, 2016 5:03:04 GMT -5
discuss
gdb.armageddon.org/index.php/topic,51316.0.html
Xalle said:
We're broadening the scope of 'spaces' that PCs can rent, to allow for rooms more tailored to the type of PC you're representing, and to allow more variety and flavour - whether that's the seedy underbelly, low-class scum, or entrepreneurial commoners running a grocer, brothel or gang den etc. The conditions to renting a room that can be used are:
-- Your 'group' must be providing a service/business, and you should have been in the 'system' at Stage 1 (see below what I mean by that) for at least an IG year.
-- You need to be on point thematically and balance wise to advance from the Level 2 (warehouse/one room) stage, to save headaches later on. This means that as well as your concept needing to be pulsing out Zalanthan flavour, you need to have an area you're 'specialising' in (and that goes for what you sell to NPC shops too), not be self-sufficient and there needs to be potential for conflict. ie. not designed to be friends with everyone. We don't want meta clans that want to be 'One Clan – Better than Everyone at Everything'.
-- We're taking into consideration that our playerbase is getting older, with more responsibilities and demands on their time. So it's fine to reach a Stage and take breaks etc, so long as you understand that progression only comes from IG play and activity. Virtual achievements don't count. We'd appreciate a head's up if you're going to be away for a while to help us manage the spaces.
-- The system is capped at Stage 3 for non humans at the moment, so they can't progress to Trading Company. This is because the feeling in game of proper race relations/race status seems to easily become skewed when breeds/elves have too much social clout. We can see how this goes.
-- These rooms can't turn into a dormitory or anything other than a working area.
Some changes from the old system:
-- PC shopkeepers are no longer restricted to only selling their mastercrafts. You can sell anything to do with your concept.
-- We've dropped the costs of renting, and opened up flexibility in what kind of spaces you can rent. We don't want to encourage/force players into spam crafting and -having- to sell to NPC shops to run a business, and we don't want to close out this system to players that don't have loads of time to play each day. Hopefully we can balance it so you can sell stuff at sensible affordable prices to PCs and it will still feel challenging enough it to feel like a valuable achievement in keeping it running. The emphasis will hopefully be on roleplay and flavour.
-- Once a PC closely involved/in the clan dies, there should be a pause of about 6 months before they rejoin. This is because player clans can be ripe for player cliques and then they can prosper because of ooc friendships, not because the clan is actually successful in its niche IG. We'd prefer to stay away from that.
First Three Stages of Progression:
Stage 1
Registered Merchant/Rising in prominence:
-- Must be selling a good or service.
-- Must be relying on/using PCs as well as NPCs to sell to
-- Need to let Unclanned staff know you're intending to progress to next level, so we can keep an eye on it.
In City Proper/Official needs to pay:
-- 500s one off licensing fee paid to a templar - preferably a PC from the Trade Ministry.
-- 'Taxed' at the discretion of the templarate.
Out of city, incl. Luir's, Red Storm, city gangs and Rinth:
-- At least 500 coin tithe + taxes and bribes, or equivalent sids tributes at the local powers that be's discretion. Shoot in a request and we can work out details for your PC.
Stage 2
Warehouse or Room Lease Holder:
-- Need to specialise in something and make sure the design of the group means it has a 'niche', which includes them having weaknesses and/or flaws, and isn't self sufficient.
-- May now get a room.
-- The amount of pcs soft capped at 7
-- Monthly reports (though if there's lots going on feel free to shoot in weekly/fortnightly)
City proper:
-- Must have 1 year of history as registered merchant recorded with the local templarate.
-- 2000 one off licensing fee paid to a templar.
-- 1000/2000/3000 rent a year depending on which zone. See 'Available Spaces' below.
-- 10% tax on rent paid to templarate
Out of city, incl. city gangs and Rinth:
-- 1 year of history making venture work with the local powers that be (see 'Available Spaces' below)
-- 1000/2000/3000 a year being paid in bribes/tithes/rent depending on where you are.
Stage 3
Shopkepeer/Boss:
-- Clanned as 'Generic Player Clan' . This will mean you can choose to make your MCs 'player clan only'. Only other player clans will be able to copy your design.
-- Can tweak your specialisation a bit once, if it's developed differently through play.
-- Can now customise the description of the room.
-- Can have up to two different 'rooms'. Either one added to the existing one, or mix and match. Say with a warehouse in a mid tier zone and shop in high. See 'Avaliable Spaces' below.
-- Can nominate a 'second' to take over if you die, but they'll have to pay the one off license again, and if it's a different race they get dropped a stage.
-- When the 'owners' die the clan dies.
-- May now work with staff to set up up to 2 NPCs, either a shopkeeper, guard or hawker.
-- Your shopkeeper can be set to sell to VNPCs too, to a reasonable degree.
Quote
Yearly Wages:
Guard: 1000
Shopkeeper: 1000
Hawker: 500
In city proper:
-- 2 years of tax history at previous level recorded with the local templarate.
-- Must have a warehouse/room leased.
-- 5000 one off licensing fee paid to a templar.
-- 1000/2000/3000 rent a year depending on which zone they choose - see 'Available Spaces' below.
-- 10% tax paid to templarate
Out of city, incl. underground city gangs and Rinth:
-- 2 years worth of active success with a room/base.
-- 5000 tribute/licensing fee/bribe as a one off fee.
-- 1000/2000/3000 a year coming out in bribes/tithes/rent - depending on where the clan is.
Then the rest is Allanak and humans only, and is staying the same as the current docs for now while we see how this all goes.
Currently available spaces for player clans:
Allanak - 5 spaces available
The city has been divided up into three zones:
Top Tier - the best, most prominent real estate:
-- 3000 rent an IG year paid to Nenyuk.
-- + 10% of that to be paid yearly as taxes to the templarate.
Mid Tier - modestly respectable places:
-- 2000 a year rent
-- + 10% of that to be paid yearly as taxes to the templarate.
Low Tier - shit holes:
-- 1000 a year rent
-- + 10% of that to be paid yearly as taxes to the templarate or if a street gang, get in contact with us.
The taxes should be paid to a PC templar, esp. one from the Trade Ministry if possible. Prices don't include any extra bribes/taxes at the templar's discretion.
Westside Rinth - 1 space available
Contact staff to work out details.
Eastside Rinth - 1 space available
1000 to the Jaxa Pah. Contact staff to work out details.
Gemmed Quarter - 1 space available
-- 2000 a year rent
-- + 10% of that to be paid yearly as taxes to the templarate
Red Storm - 1 space available
-- 2000 a year rent to Nenyuk
-- + 10% of that to be paid as bribes to the Militia there
Luir's - 1 space available
-- 3000 a year to Kurac - preferaby handled by Kuraci PCs
Requests should be sent to 'Unclanned' staff, which go to the Independent team. Here's a thread to discuss the changes.
gdb.armageddon.org/index.php/topic,51316.0.html
Xalle said:
We're broadening the scope of 'spaces' that PCs can rent, to allow for rooms more tailored to the type of PC you're representing, and to allow more variety and flavour - whether that's the seedy underbelly, low-class scum, or entrepreneurial commoners running a grocer, brothel or gang den etc. The conditions to renting a room that can be used are:
-- Your 'group' must be providing a service/business, and you should have been in the 'system' at Stage 1 (see below what I mean by that) for at least an IG year.
-- You need to be on point thematically and balance wise to advance from the Level 2 (warehouse/one room) stage, to save headaches later on. This means that as well as your concept needing to be pulsing out Zalanthan flavour, you need to have an area you're 'specialising' in (and that goes for what you sell to NPC shops too), not be self-sufficient and there needs to be potential for conflict. ie. not designed to be friends with everyone. We don't want meta clans that want to be 'One Clan – Better than Everyone at Everything'.
-- We're taking into consideration that our playerbase is getting older, with more responsibilities and demands on their time. So it's fine to reach a Stage and take breaks etc, so long as you understand that progression only comes from IG play and activity. Virtual achievements don't count. We'd appreciate a head's up if you're going to be away for a while to help us manage the spaces.
-- The system is capped at Stage 3 for non humans at the moment, so they can't progress to Trading Company. This is because the feeling in game of proper race relations/race status seems to easily become skewed when breeds/elves have too much social clout. We can see how this goes.
-- These rooms can't turn into a dormitory or anything other than a working area.
Some changes from the old system:
-- PC shopkeepers are no longer restricted to only selling their mastercrafts. You can sell anything to do with your concept.
-- We've dropped the costs of renting, and opened up flexibility in what kind of spaces you can rent. We don't want to encourage/force players into spam crafting and -having- to sell to NPC shops to run a business, and we don't want to close out this system to players that don't have loads of time to play each day. Hopefully we can balance it so you can sell stuff at sensible affordable prices to PCs and it will still feel challenging enough it to feel like a valuable achievement in keeping it running. The emphasis will hopefully be on roleplay and flavour.
-- Once a PC closely involved/in the clan dies, there should be a pause of about 6 months before they rejoin. This is because player clans can be ripe for player cliques and then they can prosper because of ooc friendships, not because the clan is actually successful in its niche IG. We'd prefer to stay away from that.
First Three Stages of Progression:
Stage 1
Registered Merchant/Rising in prominence:
-- Must be selling a good or service.
-- Must be relying on/using PCs as well as NPCs to sell to
-- Need to let Unclanned staff know you're intending to progress to next level, so we can keep an eye on it.
In City Proper/Official needs to pay:
-- 500s one off licensing fee paid to a templar - preferably a PC from the Trade Ministry.
-- 'Taxed' at the discretion of the templarate.
Out of city, incl. Luir's, Red Storm, city gangs and Rinth:
-- At least 500 coin tithe + taxes and bribes, or equivalent sids tributes at the local powers that be's discretion. Shoot in a request and we can work out details for your PC.
Stage 2
Warehouse or Room Lease Holder:
-- Need to specialise in something and make sure the design of the group means it has a 'niche', which includes them having weaknesses and/or flaws, and isn't self sufficient.
-- May now get a room.
-- The amount of pcs soft capped at 7
-- Monthly reports (though if there's lots going on feel free to shoot in weekly/fortnightly)
City proper:
-- Must have 1 year of history as registered merchant recorded with the local templarate.
-- 2000 one off licensing fee paid to a templar.
-- 1000/2000/3000 rent a year depending on which zone. See 'Available Spaces' below.
-- 10% tax on rent paid to templarate
Out of city, incl. city gangs and Rinth:
-- 1 year of history making venture work with the local powers that be (see 'Available Spaces' below)
-- 1000/2000/3000 a year being paid in bribes/tithes/rent depending on where you are.
Stage 3
Shopkepeer/Boss:
-- Clanned as 'Generic Player Clan' . This will mean you can choose to make your MCs 'player clan only'. Only other player clans will be able to copy your design.
-- Can tweak your specialisation a bit once, if it's developed differently through play.
-- Can now customise the description of the room.
-- Can have up to two different 'rooms'. Either one added to the existing one, or mix and match. Say with a warehouse in a mid tier zone and shop in high. See 'Avaliable Spaces' below.
-- Can nominate a 'second' to take over if you die, but they'll have to pay the one off license again, and if it's a different race they get dropped a stage.
-- When the 'owners' die the clan dies.
-- May now work with staff to set up up to 2 NPCs, either a shopkeeper, guard or hawker.
-- Your shopkeeper can be set to sell to VNPCs too, to a reasonable degree.
Quote
Yearly Wages:
Guard: 1000
Shopkeeper: 1000
Hawker: 500
In city proper:
-- 2 years of tax history at previous level recorded with the local templarate.
-- Must have a warehouse/room leased.
-- 5000 one off licensing fee paid to a templar.
-- 1000/2000/3000 rent a year depending on which zone they choose - see 'Available Spaces' below.
-- 10% tax paid to templarate
Out of city, incl. underground city gangs and Rinth:
-- 2 years worth of active success with a room/base.
-- 5000 tribute/licensing fee/bribe as a one off fee.
-- 1000/2000/3000 a year coming out in bribes/tithes/rent - depending on where the clan is.
Then the rest is Allanak and humans only, and is staying the same as the current docs for now while we see how this all goes.
Currently available spaces for player clans:
Allanak - 5 spaces available
The city has been divided up into three zones:
Top Tier - the best, most prominent real estate:
-- 3000 rent an IG year paid to Nenyuk.
-- + 10% of that to be paid yearly as taxes to the templarate.
Mid Tier - modestly respectable places:
-- 2000 a year rent
-- + 10% of that to be paid yearly as taxes to the templarate.
Low Tier - shit holes:
-- 1000 a year rent
-- + 10% of that to be paid yearly as taxes to the templarate or if a street gang, get in contact with us.
The taxes should be paid to a PC templar, esp. one from the Trade Ministry if possible. Prices don't include any extra bribes/taxes at the templar's discretion.
Westside Rinth - 1 space available
Contact staff to work out details.
Eastside Rinth - 1 space available
1000 to the Jaxa Pah. Contact staff to work out details.
Gemmed Quarter - 1 space available
-- 2000 a year rent
-- + 10% of that to be paid yearly as taxes to the templarate
Red Storm - 1 space available
-- 2000 a year rent to Nenyuk
-- + 10% of that to be paid as bribes to the Militia there
Luir's - 1 space available
-- 3000 a year to Kurac - preferaby handled by Kuraci PCs
Requests should be sent to 'Unclanned' staff, which go to the Independent team. Here's a thread to discuss the changes.