sab
staff puppet account
Posts: 9
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Post by sab on Jun 17, 2016 18:01:28 GMT -5
Yo, I'm Sab, over the last month and some change my coder and I have revamped the old Dark Isles codebase, built a new location, and set things up to start accepting new players over the course of the next few weeks. We're going the "Let's start sparse and grow bigger" approach to RPI development, mostly because as a player I got too fucking tired of hearing about new ones and then seeing them vaporware the way out of there. So! I decided I wouldn't do that. The game is going to be player-driven initially with the assistance of Staff (me), but I know some of the old Atonement/SOI/Parallel crowd will be coming back to check things out, so if anyone else is interested and has questions feel free to shoot me a message on here, or my forums, at: carrierrpi.mudhosting.net/forums/index.phpNo website or wiki yet, but there is some documentation on there. Feel free to ask me anything, and if you have any suggestions/requests I'm down to hear those out too, as my coder is amazing and can probably get whatever done as long as it's reasonable.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Jun 17, 2016 21:37:43 GMT -5
Athas MUD isn't vaporware, buddy, but good luck with you MUD, wishing you the best.
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sab
staff puppet account
Posts: 9
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Post by sab on Jun 17, 2016 21:47:22 GMT -5
Athas MUD isn't vaporware, buddy, but good luck with you MUD, wishing you the best. Oh, hey, sorry, didn't mean to imply that it was. I was more referencing all of the previous RPI's that have come and gone (mostly not come), not AthasMUD. I'm actually really stoked to have AthasMUD out there, and wish you guys the best of luck as well!
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Jun 18, 2016 14:36:59 GMT -5
Friend of mine's working on coding up an RPI too, not sure if he wants to advertise it, but he described it to me, sounds sick.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 19, 2016 9:26:21 GMT -5
Friend of mine's working on coding up an RPI too, not sure if he wants to advertise it, but he described it to me, sounds sick. BitterFlashback?
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sab
staff puppet account
Posts: 9
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Post by sab on Jun 20, 2016 23:48:49 GMT -5
I'm happy to announce that CarrierRPI is going to be opening its doors for play on Saturday, the 2nd of July, at (tentatively) 12PM PST. This may be a bit earlier, or a bit later, depending on the needs of staff, but shouldn't veer too heavily off course. Updates will be provided!
As well, all week I'll be posting information, logs of roleplay and game mechanics, and official staff introduction to help clarify information for both new and old RPI players alike!
And, finally, applications will open up this Friday for players to get a head start on getting approved! This way when we open everyone will be able to jump right in and roleplay! This also includes our full chargen, so players will be able to get a solid grasp of some of the game mechanics early on! I should be on all day, as well, to answer questions and assist players with any issues they might have!
Disclaimer: CarrierRPI is opening up in an Alpha state. This means that there will be bugs, some helpfiles won't be entirely updated (and thus might be missing or contain outdated information), and some areas might still contain typos/information we missed during building. But, worry not, we'll still be running RPT's (recommended play times), story content, and the crafting/combat/character advancement should be entirely ready for play! I do ask that if players notice anything they think is incorrect, that they report it to staff!
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Post by Azerbanjani on Jun 21, 2016 3:54:21 GMT -5
I mean, good luck. I prob wont play it.
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grumble
GDB Superstar
toxic shithead
Destroyer of Worlds
Posts: 1,619
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Post by grumble on Jun 21, 2016 4:00:57 GMT -5
Wishing you the best of luck, too busy to play much RPI these days, but yeah, rock that shit, and congrats.
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Post by nyrsucks on Jun 21, 2016 15:46:00 GMT -5
I'll give it a whirl.
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sab
staff puppet account
Posts: 9
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Post by sab on Jun 24, 2016 15:19:51 GMT -5
Removed as we're going to take an addition few days to balance a few things after first glance! Sorry about the inconvenience!
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sab
staff puppet account
Posts: 9
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Post by sab on Jun 25, 2016 12:09:58 GMT -5
Alright, after one false start we're officially opening up applications again! Now that some balance issues are out of the way, and a few new commands are added, everyone should be able to come in and get their application submitted from now until open! Connection info is: carrierrpi.mudhosting.net Port: 5000 I want to be clear as well in saying that there may be some issues going in, some crashes, and some bugs. All that I ask is that, if you notice any, you post them to our forums at: carrierrpi.mudhosting.net/forums/index.php?board=6.0Thank you!
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sab
staff puppet account
Posts: 9
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Post by sab on Jul 1, 2016 16:28:00 GMT -5
What's up everyone! Happy to say that CarrierRPI is going to be opening tomorrow at 12PM MST. Applications are open now, and I'll be online most of today to answer questions if anyone has any!
We also have a website now at carrierrpi.com
Our Wiki is still being populated, but we'll have more content on there soon as well!
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my2sids
Displaced Tuluki
Posts: 342
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Post by my2sids on Jul 4, 2016 13:06:04 GMT -5
I read over the premise and stuff. Seems semi interesting.
What are you offering to combat the probably low population of the MUD while it's new?
Is there a lot of solo play? E.g. Stuff to do.
Is the game allowing for ease of interaction?
I have low playtimes. Does this inherently cripple me from being involved? If not, how?
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sab
staff puppet account
Posts: 9
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Post by sab on Jul 4, 2016 23:39:06 GMT -5
I read over the premise and stuff. Seems semi interesting. What are you offering to combat the probably low population of the MUD while it's new? Right now we're consistently hitting 10-15 players during the day while new applications continue trickling in. Beyond that, we have crafting that have been keeping most players busy. Our staff spend a good deal of time interacting with players, so even while alone there's a good chance of plot content happening.Is there a lot of solo play? E.g. Stuff to do. Yep! Combat and crafting all can be done solo, though it's important to learn the world a little bit first before going out and trying to survive on your own.Is the game allowing for ease of interaction? There are people online pretty much 24/7 in all time zones, and our emote system is pretty intuitive once you get the hang of it!I have low playtimes. Does this inherently cripple me from being involved? If not, how? This shouldn't be a problem at all. Our experience system allows everyone to grow at a pretty consistent rate, so even if you only have an hour or two you should be able to get involved just as effectively as anyone else.
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Post by legendary on Dec 29, 2016 1:41:35 GMT -5
It's been a while since I had time to invest in a game, but this sounds interesting. Did anything ever come of it?
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