Post by OT on Apr 6, 2016 18:37:13 GMT -5
Having just stored him: I was One-Eye Amos.
That was also the last time I set foot on Armageddon. The game is dead to me now. I gave it one last chance, and it was crap. Nothing's going on, the staff does nothing, and the game is so deeply mired in stagnation that I don't see any possibility for some grand rising from the ashes. Player numbers are okay because of a total lack of competition as all other RPIs have closed or gone to shit. If there was anything else worth playing, I'm confident things would look even more dire.
For the last four or five years, I've just made a new account whenever I give the game another shot, usually once or twice a year. I'm pretty sure it generally just flies under the radar. I'm not someone staff know particularly (Nyr once thought I was Delerak and banned me), and if they had any clue this time around, they didn't let on or do anything about it. Pretty sure I was anonymous to them. I'm not really somebody to them. Not some wanted fugitive player.
Anyhow, with nothing to do between semesters, I decided to play a Guild assassin in a final effort to make something happen, and perhaps shed some light on the reason why so little happens in today's Armageddon. I think I found the answer. I assassinated Lord Valorisk Borsail; I won't reveal who ordered the kill, that part of the plot might still be relevant to some. The whole thing was met with such a deafening lack of acknowledgement from staff, and such a roleplay-starved overreaction from certain players, that it's basically my answer to why nothing happens. The whole time, I got the vague sense that staff was annoyed that I was trying to do anything that might require a reaction from them.
In two months, the staff support afforded to the Guild has consisted of a few brief animations of Effen. My character's boss has been trying to get a key to the boss office for over a month and the clan staff just can't seem to even take the time to load it up. The storyteller never so much as acknowledged that we'd pulled off the assassination of a Borsail lord. Like he literally never did a single thing in-game that acknowledged that it had happened. No NPC ever so much as mentioned it in passing.
Anyway, after two months of basically vowing to make something happen and find out if there truly is nothing going on in the game, I've come away with some sense of closure. I'm now entirely certain that the game is beyond redemption. In two months, literally nothing happened that I would have been sad to miss. Nothing happened that indicated any level of staff presence or support. If I hadn't taken it upon myself to publically assassinate a noble, it would have been two straight months where not one thing of any real note happened. In Allanak. The game's sole remaining city and supposed center of gameplay.
This game has become a joke. It has sixteen staff members but feels less supported than games with two or three staff. There's no real story, there's no consistent staff presence, there's no support. There's no recognition of player efforts, no reward for ambition and initiative, and I truly believe that staff doesn't actually want players to try anything noteworthy. This game is so bereft of spirit and content, so lacking in amibitious players, and has a staff roster where nobody seems to genuinely want to encourage player efforts. I think they've completely lost touch with the game they run.
How can so much staff have so little of a presence in the game? It's clear that the players have given up, and I've personally found out why: it's way, way too much work with no payoff because staff doesn't seem to appreciate player initiative, expects constant paperwork and explanations, and takes absolutely forever to do anything. Nobody has any ambition left. This is why. This is the reason this game is a pitiful shadow of its former self, bereft of any real value.
One-Eye Amos signing off.
Assassinating Lord Valorisk Borsail:
Fun fact: I did this during peak hours, after wishing up that I was going to make the attempt if Valorisk went the same route home as he normally does (which he then did). I later learned that nobody had come to supervise. A Guild member wishes up that he's about to publically assassinate a Borsail lord in the street, during peak hours, and there's no staff around to check it out. I don't think staff pays attention to this game. I think they're massively dishonest about the level of attention and effort they afford the game. The whole time I had this character, not once did I ever feel even the barest hint of staff presence. Nothing whatsoever. Zilch. It plays like a game that doesn't have staff.
Shout-outs to: Ratface, Amarisa, Crimson, Still, Beikon, Timotheo
Some cool people whom I was glad to play with. You guys were worth meeting.
Anti-kudos to: player of the rugged, smoky-skinned mul (he refused to give us a name or keyword any nickname that we gave him) for being so unbelievably terrible, such a resoundingly godawful roleplayer and all-around idiot player that if you hadn't been a mul, I would fully have believed that it was somebody's first character. But it wasn't. It was a mul. The entire karma and special application system is a total joke, and staff has no clue what goes on in the game that they run. There's no fucking way anyone had ever watched this guy play and approved him for a mul. That this player has more than 1 karma is a fucking travesty. Abysmal roleplay, mindlessly slaughtering half the population of the rinth, abuse of OOC information, the whole catalogue of sin. When he got bored of the rinth, his character mysteriously found his way through the sewers and left Allanak. Seven fucking karma, ladies and gentlemen. The worst shit I've ever seen.
That was also the last time I set foot on Armageddon. The game is dead to me now. I gave it one last chance, and it was crap. Nothing's going on, the staff does nothing, and the game is so deeply mired in stagnation that I don't see any possibility for some grand rising from the ashes. Player numbers are okay because of a total lack of competition as all other RPIs have closed or gone to shit. If there was anything else worth playing, I'm confident things would look even more dire.
For the last four or five years, I've just made a new account whenever I give the game another shot, usually once or twice a year. I'm pretty sure it generally just flies under the radar. I'm not someone staff know particularly (Nyr once thought I was Delerak and banned me), and if they had any clue this time around, they didn't let on or do anything about it. Pretty sure I was anonymous to them. I'm not really somebody to them. Not some wanted fugitive player.
Anyhow, with nothing to do between semesters, I decided to play a Guild assassin in a final effort to make something happen, and perhaps shed some light on the reason why so little happens in today's Armageddon. I think I found the answer. I assassinated Lord Valorisk Borsail; I won't reveal who ordered the kill, that part of the plot might still be relevant to some. The whole thing was met with such a deafening lack of acknowledgement from staff, and such a roleplay-starved overreaction from certain players, that it's basically my answer to why nothing happens. The whole time, I got the vague sense that staff was annoyed that I was trying to do anything that might require a reaction from them.
In two months, the staff support afforded to the Guild has consisted of a few brief animations of Effen. My character's boss has been trying to get a key to the boss office for over a month and the clan staff just can't seem to even take the time to load it up. The storyteller never so much as acknowledged that we'd pulled off the assassination of a Borsail lord. Like he literally never did a single thing in-game that acknowledged that it had happened. No NPC ever so much as mentioned it in passing.
Anyway, after two months of basically vowing to make something happen and find out if there truly is nothing going on in the game, I've come away with some sense of closure. I'm now entirely certain that the game is beyond redemption. In two months, literally nothing happened that I would have been sad to miss. Nothing happened that indicated any level of staff presence or support. If I hadn't taken it upon myself to publically assassinate a noble, it would have been two straight months where not one thing of any real note happened. In Allanak. The game's sole remaining city and supposed center of gameplay.
This game has become a joke. It has sixteen staff members but feels less supported than games with two or three staff. There's no real story, there's no consistent staff presence, there's no support. There's no recognition of player efforts, no reward for ambition and initiative, and I truly believe that staff doesn't actually want players to try anything noteworthy. This game is so bereft of spirit and content, so lacking in amibitious players, and has a staff roster where nobody seems to genuinely want to encourage player efforts. I think they've completely lost touch with the game they run.
How can so much staff have so little of a presence in the game? It's clear that the players have given up, and I've personally found out why: it's way, way too much work with no payoff because staff doesn't seem to appreciate player initiative, expects constant paperwork and explanations, and takes absolutely forever to do anything. Nobody has any ambition left. This is why. This is the reason this game is a pitiful shadow of its former self, bereft of any real value.
One-Eye Amos signing off.
You are Kheem, Adept of the Guild.
Keywords: rough gaunt-faced man Swyff Amos
Sdesc: the rough, gaunt-faced man
Objective:
Long Description:
Code Generated Long Description.
You are 28 years, 1 months, and 54 days old,
which by your race and appearance is adult.
You are 70 inches tall, and weigh 7 ten-stone.
Your strength is extremely good, your agility is extremely good,
your wisdom is average, and your endurance is extremely good.
You are a little hungry and not thirsty.
Your health is 116(116), you have 95(131) stamina, and 95(109) stun.
You have been playing for 33 days and 5 hours.
You are sitting on a rickety wooden stool, at a sturdy old bar.
You are currently speaking sirihish with a southern accent.
Psionic powers
-----------------------------------------------------------------------------
contact (master) barrier (master)
expel (novice)
Combat skills
-----------------------------------------------------------------------------
backstab (master) kick (apprentice)
bash (journeyman) parry (journeyman)
dual wield (advanced) throw (master)
subdue (journeyman) shield use (novice)
sap (advanced) flee (journeyman)
two handed (apprentice) blind fighting (master)
Weapon skills
-----------------------------------------------------------------------------
piercing weapons (advanced) bludgeoning weapons (apprentice)
Stealth skills
-----------------------------------------------------------------------------
sneak (master) hide (master)
climb (journeyman)
Manipulation skills
-----------------------------------------------------------------------------
pick (advanced) ride (novice)
poisoning (master) sleight of hand (advanced)
Perception skills
-----------------------------------------------------------------------------
listen (master) hunt (journeyman)
scan (master) forage (journeyman)
watch (apprentice)
Language skills
-----------------------------------------------------------------------------
sirihish (master) rinthi accent
southern accent
Craft skills
-----------------------------------------------------------------------------
brew (novice) pick making (journeyman)
cooking (novice) analyze (novice)
Assassinating Lord Valorisk Borsail:
Arena Road [N, E, W]
The figure in a golden-beaded, crimson silk greatcloak is standing here.
The wee, gray-eyed teen is standing here.
The massive, wyvern-tattooed man has arrived from the west.
116/116hp 115/125mv 101/101st - dusk, armed, walking>l n
Through a door to the north is a Cluttered Storehouse.
The door is open.
[Near]
Nothing.
116/116hp 115/125mv 101/101st - dusk, armed, walking>
You follow a faint shape, and walk east.
You can't see a thing; sand swirls about you!
116/116hp 115/125mv 101/101st - late at night, armed, walking>back spare
You begin moving silently toward your victim.
116/116hp 115/125mv 101/101st - late at night, armed, walking>
A tall faint shape tries to protect a faint shape but fails!
A faint shape spits blood and gurgles as you stab him with your sword.
A tall faint shape tries unsuccessfully to dart in front of a faint shape.
You stab a faint shape very hard on his body.
A faint shape's eyes roll back in his head.
An etched, amethyst key-ring clatters to the ground as a faint shape releases it.
A faint shape crumples to the ground.
You inflict a grievous wound on a faint shape's back with your stab.
116/116hp 113/125mv 101/105st - late at night, armed, walking>
A short faint shape opens her bone-studded backpack.
116/116hp 113/125mv 101/105st - late at night, armed, walking>hide
A short faint shape gets her unlit simple, leather-wrapped bone torch from her bone-studded backpack.
116/116hp 113/125mv 101/105st - late at night, armed, walking>
A short faint shape holds her unlit simple, leather-wrapped bone torch.
A short faint shape lights an unlit simple, leather-wrapped bone torch.
116/116hp 113/125mv 101/105st - late at night, armed, walking>You search for a good place to hide.
116/116hp 113/125mv 102/105st - late at night, armed, walking>
You try and blend into the crowd.
You attempt to hide yourself.
116/116hp 113/125mv 102/105st - late at night, armed, walking>em comes out of the darkness and thrusts a weapon into the nobleman's back, killing him silently.
The male wearing a thin, grey-sandcloth facewrap comes out of the darkness and thrusts a weapon into the nobleman's back, killing him silently.
116/116hp 113/125mv 102/105st - late at night, armed, walking>barr
You suffer from use of the Way.
You build a psychic barrier around your mind.
116/116hp 113/125mv 92/95st - late at night, armed, walking>
116/116hp 113/125mv 92/95st - late at night, armed, walking>get ring corpse
get ring corpse
You get your slender crimson and silver ring from the body of the spare, ebon-haired young man.
It is very light.
116/116hp 113/125mv 92/95st - late at night, armed, walking>You get your wyvern-engraved, ruby-set ring with diamond accents from the body of the spare, ebon-haired young man.
It is very light.
116/116hp 113/125mv 92/95st - late at night, armed, walking>hide
You search for a good place to hide.
116/116hp 113/125mv 92/95st - late at night, armed, walking>
You try and blend into the crowd.
You attempt to hide yourself.
Suddenly, a burning simple, leather-wrapped bone torch that the wee, gray-eyed teen is holding is blown out by the wind.
116/116hp 113/125mv 83/95st - late at night, armed, walking>sneak
You slow down and start moving carefully.
116/116hp 113/125mv 83/95st - late at night, armed, sneaking>stat
Your encumbrance is light.
You are:
Initiate of the The Guild, jobs:
Relationship to the land is neutral.
You are currently speaking sirihish with a rinthi accent.
Your mood is neutral.
You are standing.
You are refusing saves on: arrest.
You are not being merciful.
You aren't watching anything in particular.
116/116hp 113/125mv 83/95st - late at night, armed, sneaking>n
Darkness
116/116hp 113/125mv 83/95st - late at night, armed, sneaking>feel a rush of arenaline and excitement.
You feel a rush of arenaline and excitement.
116/116hp 113/125mv 83/95st - late at night, armed, sneaking>n
Darkness
116/116hp 113/125mv 83/95st - late at night, armed, sneaking>n
You can't see a thing; sand swirls about you!
Fun fact: I did this during peak hours, after wishing up that I was going to make the attempt if Valorisk went the same route home as he normally does (which he then did). I later learned that nobody had come to supervise. A Guild member wishes up that he's about to publically assassinate a Borsail lord in the street, during peak hours, and there's no staff around to check it out. I don't think staff pays attention to this game. I think they're massively dishonest about the level of attention and effort they afford the game. The whole time I had this character, not once did I ever feel even the barest hint of staff presence. Nothing whatsoever. Zilch. It plays like a game that doesn't have staff.
Shout-outs to: Ratface, Amarisa, Crimson, Still, Beikon, Timotheo
Some cool people whom I was glad to play with. You guys were worth meeting.
Anti-kudos to: player of the rugged, smoky-skinned mul (he refused to give us a name or keyword any nickname that we gave him) for being so unbelievably terrible, such a resoundingly godawful roleplayer and all-around idiot player that if you hadn't been a mul, I would fully have believed that it was somebody's first character. But it wasn't. It was a mul. The entire karma and special application system is a total joke, and staff has no clue what goes on in the game that they run. There's no fucking way anyone had ever watched this guy play and approved him for a mul. That this player has more than 1 karma is a fucking travesty. Abysmal roleplay, mindlessly slaughtering half the population of the rinth, abuse of OOC information, the whole catalogue of sin. When he got bored of the rinth, his character mysteriously found his way through the sewers and left Allanak. Seven fucking karma, ladies and gentlemen. The worst shit I've ever seen.