mike
staff puppet account
Posts: 24
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Post by mike on Apr 5, 2016 12:30:14 GMT -5
I just came across this early-beta MUD that has a very friendly and helpful owner (Chad) and I think could be of interest to anyone wanting to be on the ground floor of a new MUD.
forum.zgambit.com/
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Deleted
Deleted Member
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Post by Deleted on Apr 5, 2016 15:45:22 GMT -5
I just came across this early-beta MUD that has a very friendly and helpful owner (Chad) and I think could be of interest to anyone wanting to be on the ground floor of a new MUD.
forum.zgambit.com/ The website attests to it being a serious endeavor. Maybe I'll check it out more, thanks.
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delerak
GDB Superstar
PK'ed by jcarter
"When you want to fool the world, tell the truth." - Otto Von Bismarck
Posts: 1,656
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Post by delerak on Apr 8, 2016 13:10:04 GMT -5
Anyone played it yet? What's the verdict?
Sent from my HTC One_M8 using Tapatalk
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Post by sirra on Apr 8, 2016 22:15:14 GMT -5
I just came across this early-beta MUD that has a very friendly and helpful owner (Chad) and I think could be of interest to anyone wanting to be on the ground floor of a new MUD.
forum.zgambit.com/ The website attests to it being a serious endeavor. Maybe I'll check it out more, thanks. There's seems to be a few 'serious endeavors' seemingly in the beta stage. If one trundles along that this community reaches a positive consensus on, I'll give it my last mudding hurrah. Until then, I'm not playing anything.
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Post by Azerbanjani on Apr 17, 2016 21:06:49 GMT -5
The owner is really nice. That being said I have an extreme dislike for any game that has ne, nw, sw, or se as a direction
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ask
Clueless newb
Posts: 113
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Post by ask on Apr 18, 2016 15:26:05 GMT -5
Chad is a RL friend and a great guy. He always needs help, too, if you guys are into tinkering around with Cold C. Another friend of mine helped build the arena in the game.
and tbh, I prefer games that have NW, SE, etc as directions. Cut down on the amount of time I have to move? Yes please.
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Deleted
Deleted Member
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Post by Deleted on Apr 18, 2016 15:29:39 GMT -5
Chad is a RL friend and a great guy. He always needs help, too, if you guys are into tinkering around with Cold C. Another friend of mine helped build the arena in the game. and tbh, I prefer games that have NW, SE, etc as directions. Cut down on the amount of time I have to move? Yes please. Why C? One of the huge benefits to making a new MUD is getting to use a plethora of better suited languages.
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ask
Clueless newb
Posts: 113
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Post by ask on Apr 18, 2016 19:26:10 GMT -5
Chad is a RL friend and a great guy. He always needs help, too, if you guys are into tinkering around with Cold C. Another friend of mine helped build the arena in the game. and tbh, I prefer games that have NW, SE, etc as directions. Cut down on the amount of time I have to move? Yes please. Why C? One of the huge benefits to making a new MUD is getting to use a plethora of better suited languages. Chad and I have played another MUD which he used as source code since we were young whippersnappers. He became really proficient at scripting that game and just sort of continued with his own game. And not even C. ColdC. Which has been dead for almost as long as Justin Bieber's been alive.
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Deleted
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Post by Deleted on Apr 18, 2016 22:29:14 GMT -5
I'm surprised BitterFlashback hasn't popped in to talk about how Java is a much more modern, elegant, and powerful language.
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Deleted
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Post by Deleted on Apr 19, 2016 1:09:35 GMT -5
I'm surprised BitterFlashback hasn't popped in to talk about how Java is a much more modern, elegant, and powerful language. Possibly because of the fact that when you compare codebase data on it, it's also a massive bandwidth hog, and takes up a lot more space. While it's more elegant and powerful as seen in tinkering with different codebases, java codebases have their downside as well. I think if I were to actually learn to code in a new language from the ground up in order to build a mud game, ruby might be best. I can't remember if it was ruby or ruby on rails (are those the same thing?), but when researching different language to pursue the end in, someone had a functioning mud built on only 8 lines of code with ruby. That seems like it would be infinitely more elegant and powerful than java, just from the outside looking in.
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Deleted
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Post by Deleted on Apr 19, 2016 8:40:00 GMT -5
I'm surprised BitterFlashback hasn't popped in to talk about how Java is a much more modern, elegant, and powerful language. Possibly because of the fact that when you compare codebase data on it, it's also a massive bandwidth hog, and takes up a lot more space. While it's more elegant and powerful as seen in tinkering with different codebases, java codebases have their downside as well. I think if I were to actually learn to code in a new language from the ground up in order to build a mud game, ruby might be best. I can't remember if it was ruby or ruby on rails (are those the same thing?), but when researching different language to pursue the end in, someone had a functioning mud built on only 8 lines of code with ruby. That seems like it would be infinitely more elegant and powerful than java, just from the outside looking in. I was being facetious; BitterFlashback hates Java. I do too. +1 for Ruby. It's actually the language I have the most experience programming in (by choice, after seeing what's out there). To answer your question, "Ruby on Rails, or simply Rails, is a web application framework written in Ruby." Evennia supports Python and is pretty established at this point, and Ruby/Python have many of the same pros. The truth is that the world's best MUD could be made in any language. Some will make it much, much easier though. MUDs like Armageddon have huge archaic codebases which are holding them back. Change is a newcomers friend - it's very much worth taking advantage of to have any edge you can over predecessors.
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bonghitz
staff puppet account
literally goku
Posts: 10
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Post by bonghitz on Apr 19, 2016 12:14:22 GMT -5
The truth is that the world's best MUD could be made in any language. Some will make it much, much easier though. MUDs like Armageddon have huge archaic codebases which are holding them back. Change is a newcomers friend - it's very much worth taking advantage of to have any edge you can over predecessors. Using something that is simple and to the point as your language/codebase/driver will, obviously due to lack of complications and learning curve, drive up your development productivity exponentially, even to the point where you could bring in other people to work on it who have little to know idea how to program. LambdaMOO is an example of this, though I wouldn't outright recommend it for any new MUDs, I found it an interesting codebase to study.
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