jjhardy
Displaced Tuluki
Posts: 288
|
Post by jjhardy on Feb 25, 2016 12:06:01 GMT -5
Just by reading the comments on here and sneaking unto the GDB, I can truly say that it appears that the divide is too great between those of us on here and those on the GDB, my conclusions are below.
1. Staff are WAY too petty and close-minded 2. Players kiss too much ass to get ahead, it's a shame that this is what they have to do 3. The APM's are a breeding ground of IC information passing and staff, some of who attend don't even acknowledge this 4. Those of us on the 'Shadow Boards' still want to play the game but we can't because of point #1 5. Those of us here will NEVER, EVER get a fair shake after all the perceived butthurt the staff is feeling over these comments 6. Staff REFUSE to accept that some people role-play in different ways 7. Staff continually give sponsored roles to their people (Who fuck them over constantly) and don't give others a chance
So, Where ARE we on this divide and what is to be done about it?
I say we pursue that old codebase that Barka had and put up a game so we all may enjoy, Fuck Karma and everyone enjoy.
Thoughts? Flamers go fuck yourselves
|
|
punished ppurg
GDB Superstar
Why are we still here? Just to suffer?
Posts: 1,098
|
Post by punished ppurg on Feb 25, 2016 12:56:35 GMT -5
I've always been supportive of the concept of loyal opposition. It's simply where it's accepted the opposition has the best interests of the county at heart, even if they are in direct contradiction with the ruling party. The concept of loyal opposition rose in the United Kingdom after there were wide-spread charges of treason for any dissenters, and the public understood that sort of injustice was fundamentally wrong.
What's happened here? Everyone on this board has been accused of treason because of the actions of one person; some people are more treasonous than others, of course, and I must be Cromwell in the eyes of the Royalty. I know there are players who understand staff's decisions are fundamentally wrong and detrimental to the community, but they remain silent because they don't want to be sacrificed to the echo chamber as well.
Like I've been told, the best way to defeat Armageddon's staff is to make a MUD which is better than Armageddon. Considering the sorry state of its relations, it would be easy to do. If anyone wants to begin their own MUD standing on principles of fairness and honesty, then I'll volunteer my own time and treasure to the cause.
|
|
|
Post by jcarter on Feb 25, 2016 13:25:31 GMT -5
there is no us vs them. there is no us. there is no them. wtf is criteria into being 'us'? what's the criteria to being 'them'?
a large portion of people here are involved players of the game and likely also post on the GDB. i think this is most evident in the fact that in the last day, when I put up the files as an attachment, the number of logged in users viewing the board are the highest in the last few years...yet participation has mostly been the same general group of people and the only other reason to login besides posting is being able to download attachments from posts. a majority of the posters that have been logged in haven't participated in discussion, and a substantial number have never participated in discussion yet held membership here for a year+.
the community here largely overlaps with the GDB. evilcabbage boasted about how he totally trolled a couple of posters that had a mental health crisis with his bilbojagginz account. i caught a helper shit-talking people, who then quickly deleted their account. there were multiple people in the discussion thread on the GDB that said 'hey i post there'. hell, malifaxis has posted here before too despite his dr. cox-esque rants about how we are awful video game people -- he spilled some interesting tidbits. you should also keep in mind that some of the vocal people posting on the GDB were possibly sockpuppets: I can confirm Ammit for sure. he made certain to repeatedly get his two cents in on both his staff and mortal account as well as declare me some sort of de facto leader. there are other posters who I suspect also participate in the GDB and here and take pains to keep the identities secret because they don't subscribe to the 'us vs them' mentality because it's dumb.
if people want to pursue the old codebase and do it, go right ahead. but it's not a 'shadowboard project' or 'us project' -- it's a project of people who decided they wanted to work on it.
|
|
|
Post by vintrius on Feb 25, 2016 18:20:06 GMT -5
One step ahead of you it's not the arm code base but it's sword quest which is merc and is modeled after arm. I'm putting in accounts and converting things to DB format.
I've contacted a few people about helping with the project. It will be full dark sun. We need to not let this slip through and need to follow through to create our own niche. The days of bellyaching about Arm are over. Let's move on and start our own.
|
|
dcdc
Shartist
Posts: 539
|
Post by dcdc on Feb 25, 2016 18:30:50 GMT -5
One step ahead of you it's not the arm code base but it's sword quest which is merc and is modeled after arm. I'm putting in accounts and converting things to DB format. I've contacted a few people about helping with the project. It will be full dark sun. We need to not let this slip through and need to follow through to create our own niche. The days of bellyaching about Arm are over. Let's move on and start our own. Good luck!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 25, 2016 19:04:42 GMT -5
One step ahead of you it's not the arm code base but it's sword quest which is merc and is modeled after arm. I'm putting in accounts and converting things to DB format. I've contacted a few people about helping with the project. It will be full dark sun. We need to not let this slip through and need to follow through to create our own niche. The days of bellyaching about Arm are over. Let's move on and start our own. Haha I remember sword quest. I didn't know it could be found anywhere still... kind of deja vu seeing this as I think Delerak used sword quest at first for his Dark Sun MUD
|
|
|
Post by vintrius on Feb 25, 2016 19:09:28 GMT -5
Rob (Linedel) put it back up for download. I've downloaded and gotten it running. I'm familiar with it and have used it before. It lacks some functions but it's a great base to start from ground up that is still DIKU and arm inspired look/feel while not having anything to do with IP towards arm.
I've already integrated mySQL into the code, added some updates to the way it compiles and have added OpenSSL compatibility so when the time comes to work on accounts I can hash them with SHA256.
My plans right now are to:
1. Add in game accounts. 2. Convert PCs to database 3. Convert rooms to database 4. Convert objs to database 5. Convert npcs to database.
Once that is done, I will begin work on the stats system along with chargen which includes the coded races, guilds, subguilds etc.
I'm still up in the air on an RPP/Karma system. I'm kind of thinking of just having 3 levels of Karma.
0 - Starter, all mundane roles open. 1 - Magick roles open (for those who have been with the game enough to understand and play it accordingly) 2 - Those who have proven themselves capable leaders for leadership roles.
Then there's the system I've thought about where you earn RP by your emotes with other people. You would get so many points for an emote. More points if you target an object or person. If people are present in the room, etc.
Then I could make the guilds cost RPP and it would be it's own RPP economy.
I want to get the game functional as in building with the new DB, then I plan on asking for building help. I estimate this to take a couple of weeks.
If you are interested, send me a PM or email me @ vintrius.athasmud (at) gmail (dot) com.
I know there's been a few projects around here, I know that someone announced a darksun mud at one point using the code from black desert? black sands? Anyway - It doesn't look like it took off.
Realistically we could be operational in a couple of months. Sure we won't have all functioning systems, but we'll have enough for folks to RP and develop the game along with us, creating changes as we go.
|
|
shik
staff puppet account
Posts: 17
|
Post by shik on Feb 25, 2016 19:27:44 GMT -5
Awesome.
|
|
|
Post by BitterFlashback on Feb 27, 2016 18:12:28 GMT -5
So, Where ARE we on this divide and what is to be done about it? I think things may keep improving for a while. There's only so much denial people can stay in when they see their numbers continue declining. They made a few changes, and I doubt they're going to revert to their pre-Rath ways too quickly. If you mean how can we move things even further along, I don't believe that's possible. Arm has an institutional culture in the staff that needs fixing from the inside. Shy of throwing some of the people running the game out there's little that can happen quickly. Arm has only survived its bad staffing as a result of poor competition for the RP tone it provides. For their sake they'd better internalize that reality before they get some real competition. evilcabbage boasted about how he totally trolled a couple of posters that had a mental health crisis with his bilbojagginz account. He was almost as worthless and incompetent at trolling as firekank was. Wow, he trolled Kron by insulting the guy when he was already upset; that's some next-level shit there. I'm still up in the air on an RPP/Karma system. I'm kind of thinking of just having 3 levels of Karma. 0 - Starter, all mundane roles open. 1 - Magick roles open (for those who have been with the game enough to understand and play it accordingly) 2 - Those who have proven themselves capable leaders for leadership roles. Then there's the system I've thought about where you earn RP by your emotes with other people. You would get so many points for an emote. More points if you target an object or person. If people are present in the room, etc. Then I could make the guilds cost RPP and it would be it's own RPP economy. This board is a good resource for hashing out these kinds of things on. We've had a few pro/con debates on administrative and coding decisions, and a lot of people here have formed their opinions as the result of a lot of MUDing. Optional Realities also has some essays on the matter. Also, good luck with this venture! I'd love to play a game with Arm's tone and setting style but without staff resistance to autonomous behavior.
|
|